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View Full Version : UV map question, just curious.



Wolf
06-May-06, 01:57
On the tutorial in the blender 3D org page, the UV mapping tutorial instructs us to activate "TextFace" button for the material of the object we're trying to UV map.

Then on another tutorial they added on from that in the texture panel, add an image map and choose the same image that you we used for the UV editor.

What's the point of the TextFace button then, if we're going to apply the image map texture which is the same texture, to the object?

Anyone got any ideas, or at least, how do you UV map?

Do you use the TextFace button, or do you not use the same image texture?



Wolf.

z3r0 d
06-May-06, 09:35
in uv mapping mode the mesh can have any number of images applied

by using an image texture you'd have to create materials for each of those.... or you could use the TexFace button instead

however, the TexFace button maps the texture to the material color only, by using an image texture you can map to thing like displacement, normals [bump], and emit.

Wolf
06-May-06, 13:21
Ah I see, no wonder when I did a radiosity robot, the UV texture didn't show up.

So how do you UV map z3ro d?

Please share your wisdom with me =D

OK, lets say I've created the seams. Then I saved the UV face layout, load it into a image editing program and painted my textures on.

If I then load the image in Blender's UV editor, and use an image map texture as well, wouldn't the image map texture override the UV map texture, and so creating a weird looking 3D texture?

My points is that procedural textures are seamless and an image map textures is one example of procedural texture. By activating the image map texture, the UV map gets screened and the image map gets tiled.

So then, how do we get the UV mapped effect?

Thus I ask again, how do you UV map z3ro d?



Wolf.