Wolf
06-May-06, 01:57
On the tutorial in the blender 3D org page, the UV mapping tutorial instructs us to activate "TextFace" button for the material of the object we're trying to UV map.
Then on another tutorial they added on from that in the texture panel, add an image map and choose the same image that you we used for the UV editor.
What's the point of the TextFace button then, if we're going to apply the image map texture which is the same texture, to the object?
Anyone got any ideas, or at least, how do you UV map?
Do you use the TextFace button, or do you not use the same image texture?
Wolf.
Then on another tutorial they added on from that in the texture panel, add an image map and choose the same image that you we used for the UV editor.
What's the point of the TextFace button then, if we're going to apply the image map texture which is the same texture, to the object?
Anyone got any ideas, or at least, how do you UV map?
Do you use the TextFace button, or do you not use the same image texture?
Wolf.