PDA

View Full Version : How to make a ghostly material?



_Bellboy_
04-May-06, 21:55
Hello!

Hey, my first post!(long time reader...) :D

I'm trying to make a material for an unearthly creature, and i tried to make a material that would make a mesh transparent except in the silhouette, where it would have glowing, opaque (or with less transparent than the inside) edges.

Hard to describe it by words, so i'll give a link to a 3DStudio tutorial ghost material (http://www.cadmonkey.com/tut9.htm)that showcases the effect i want to achieve.

I spent the last fews days searching info on the web (here also) and tweaking different materials with procedural blends, images of gradients and even shader ramps (but soon i found out that it doesn't affect the transparency of the object) but, needless to say, i couldn't do it...

Probably the new nodes system could do the trick, but i didn't played with it a lot (basically just tried different settings :rolleyes:) but i don't quite understand it enough to pull this one off...

So i ask for your help, if anybody can do it, it's you guys ;)

Cheers!

SoylentGreen
05-May-06, 03:38
Hello!

I'm trying to make a material for an unearthly creature, and i tried to make a material that would make a mesh transparent except in the silhouette, where it would have glowing, opaque (or with less transparent than the inside) edges.


It's the usual trick: A radial Blend texture with "Map Input:Nor", Z/-/- Coordinates. See:

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man/Light_Effects

and:
http://www.blenderman.org/modules.php?name=Content&pa=showpage&pid=12

_Bellboy_
05-May-06, 05:44
Thanks a lot, that worked!

btw, the second link isn't working...