_Bellboy_
04-May-06, 21:55
Hello!
Hey, my first post!(long time reader...) :D
I'm trying to make a material for an unearthly creature, and i tried to make a material that would make a mesh transparent except in the silhouette, where it would have glowing, opaque (or with less transparent than the inside) edges.
Hard to describe it by words, so i'll give a link to a 3DStudio tutorial ghost material (http://www.cadmonkey.com/tut9.htm)that showcases the effect i want to achieve.
I spent the last fews days searching info on the web (here also) and tweaking different materials with procedural blends, images of gradients and even shader ramps (but soon i found out that it doesn't affect the transparency of the object) but, needless to say, i couldn't do it...
Probably the new nodes system could do the trick, but i didn't played with it a lot (basically just tried different settings :rolleyes:) but i don't quite understand it enough to pull this one off...
So i ask for your help, if anybody can do it, it's you guys ;)
Cheers!
Hey, my first post!(long time reader...) :D
I'm trying to make a material for an unearthly creature, and i tried to make a material that would make a mesh transparent except in the silhouette, where it would have glowing, opaque (or with less transparent than the inside) edges.
Hard to describe it by words, so i'll give a link to a 3DStudio tutorial ghost material (http://www.cadmonkey.com/tut9.htm)that showcases the effect i want to achieve.
I spent the last fews days searching info on the web (here also) and tweaking different materials with procedural blends, images of gradients and even shader ramps (but soon i found out that it doesn't affect the transparency of the object) but, needless to say, i couldn't do it...
Probably the new nodes system could do the trick, but i didn't played with it a lot (basically just tried different settings :rolleyes:) but i don't quite understand it enough to pull this one off...
So i ask for your help, if anybody can do it, it's you guys ;)
Cheers!