brazilnut
30-Apr-06, 14:55
Hi,
I've been mapping alpha channel human figures onto planes and inserting them into my scenes. All works well and they cast shadows correctly using the internal renderer. When I use yafray, the entire plane casts a shadow. Does anyone know if there is a way around this problem in yafray? An alternate idea, as was suggested by Yellow, is to import a vector tracing of the image and use it as a plane. This solves the shadow casting problem, but doltishly, I cant get my image to perfectly align. When I try the uv-map window the simple traced plane seems to be made up of hundreds of faces. Any ideas as to what I'm doing wrong?
Thanks
I've been mapping alpha channel human figures onto planes and inserting them into my scenes. All works well and they cast shadows correctly using the internal renderer. When I use yafray, the entire plane casts a shadow. Does anyone know if there is a way around this problem in yafray? An alternate idea, as was suggested by Yellow, is to import a vector tracing of the image and use it as a plane. This solves the shadow casting problem, but doltishly, I cant get my image to perfectly align. When I try the uv-map window the simple traced plane seems to be made up of hundreds of faces. Any ideas as to what I'm doing wrong?
Thanks