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View Full Version : Procedural texture combiners?



Trevj
28-Apr-06, 10:15
I think the easiest thing to do is to explain what I am trying to do and then ask if it is possible. Lets say I have 2 textures, a shiney pink rock texture and a rough black rock texture. Can I "Combine" these two textures using a third procedural checkerboard texture (Lets say) so that we have a checkerboard of white and pink stone?

This ability to combine textures and nest and stack them in this way has formed the basis of procedural texture tools I've used in other 3D apps and it proved very useful, just wondering if and how it's done in Blender.

Thanks

CD38
28-Apr-06, 10:33
Map a greyscale checkerboard image as a Stencil in between the pink and black rock texture channels. See the Blender Wiki Manual Part IV (http://mediawiki.blender.org/index.php/Manual/PartIV/Map_To) for an example.

Trevj
28-Apr-06, 10:41
Any way to use this method with the material nodes? in the node-based system I was expecting ot see a more straightforward way to mix materials than usinng the stencil layers, but I may be missing something.:confused: