View Full Version : The chair (Updated 19/04 with B&W version)
enricoceric
15-Apr-06, 03:10
I had the image in mind and as a challenge I decided to make this texturing exercice. I'm quite satisfied with the result as it is near my expectations but I'm especially satisfied with Blender which has achieved the level of the best 3D softwares. Thanks to all of you guys who are developping such a great product which allows us to concretize our art.
Modeled with blender of course and rendered with Yafray.
Some postprocessing with Gimp.
http://users.skynet.be/myline/3D/115.jpg
the B&W version
http://users.skynet.be/myline/3D/116.jpg
and the sepia one
http://users.skynet.be/myline/3D/117.jpg
First of all, WOW!! :o
Awesome textures, probably among the best (if not the best) I've seen.
I like the composition as well.
The only question I have is on the lighting. There seems to be at least 3 light sources casting shadows in the image. The most obvious one is from the "sun" coming through the window. What is casting the shadows from the banister onto the stairs and from the legs of the chair? Ambient light? The shadows seem a little intense to be from ambient light. In fact, the interior light seems to be a little too intense all around, especially with the bright outdoor light pouring in, being able to see the sunbeam in the dusty air and all. Also, what are the two really bright spots on the lower part of the wall?
I love your attention to detail in this render! From the amazing wall textures to the bottle with cap on the floor. Everything looks very worn, somewhat dirty, very real. The corrosion on the banister is excellent and I like the tile. Great work on this one! Out of curiousity, how long did it take you overall to get to this point??
enricoceric
15-Apr-06, 03:56
First of all, WOW!! :o
Awesome textures, probably among the best (if not the best) I've seen.
I like the composition as well.
The only question I have is on the lighting. There seems to be at least 3 light sources casting shadows in the image. The most obvious one is from the "sun" coming through the window. What is casting the shadows from the banister onto the stairs and from the legs of the chair? Ambient light? The shadows seem a little intense to be from ambient light. In fact, the interior light seems to be a little too intense all around, especially with the bright outdoor light pouring in, being able to see the sunbeam in the dusty air and all. Also, what are the two really bright spots on the lower part of the wall?
I love your attention to detail in this render! From the amazing wall textures to the bottle with cap on the floor. Everything looks very worn, somewhat dirty, very real. The corrosion on the banister is excellent and I like the tile. Great work on this one! Out of curiousity, how long did it take you overall to get to this point??
Thanks Soter,
The light is one of the things I have to improve. In fact there is another similar window in front of the one you see and it produces some ambient light and the two spots on the lower part of the wall (maybe too much). I needed some shadows casted by the chair and banister and I put a light in the midle of the room but you are right the shadow is too hard and I'll have to use a buffered shadow to blur it.
How long did it take ? I avoid to make this kind of evaluation as I have the feeling to spend too much time but I think that up to now it took me about 40-50h to achieve this result.
Fantastic !
When's the tutorial ? :)
Mike
Very well done!
I was stuned when I saw it. It's perfect render if you ask me. You got a great feeling in that picture. I would like some wires and the rendering time, just to see how it was done.
Once again, very well done!
nikolatesla
15-Apr-06, 09:17
Very nice work !
However the texture on the rail supports is the same (perhaps the repetition you are attempting to avoid later) and - haven't I seen that vodka bottle like..everywhere lately? And it's a bit shiny and new! Maybe some old crap beer bottles would be better.
great texture work!
window's background looks a bit flat and dark (you are looking from a room out side - it should be brighter)
While I'm both impressed and curious about the image construction, I don't like the flat focus - meaning the railing looks as sharp as the crumbling brickworks or the window frame. Choose a Point of focus rather than showing us how well you master texturing ;)
Really nice job! I like the window and the chair especially. Marvellous texturing at the wall.
Crits:
The staircase sets the picture off for me. I think that the color of the railing is too fake and dominant. The tones of the colors aren't natural compared to the rest of the picture. Perhaps dark copper (with blotches) or something similar would fit better (in the case of railings)?
amazing:D
attention to detail (window latches, etc) is excellent
a small crit/
what I don't like is the texture on the spindles. for me there is a clash between the spindle texture and the rest of the piece. there is a feeling of being rundown, a state of disrepair, abuse, and yet the spindles look new and in perfect condition.
IamInnocent
16-Apr-06, 12:45
In spite of it's numerous flaws, smartly observed by others, this image captures the attention from the first moment on and retains it. It has the quality of good, well, excellent painting ; I do not hesitate to call it 'Art'.
I rarely comment on the images I see here but this time I felt compelled to do so.
Jean
Awesome use of textures :D
StompinTom
16-Apr-06, 14:15
soooliiid! awesome wall texture, awesome textures all around for that matter, and sick detail. as mentioned before, watch the hotspots on the wall and either get rid of the shadows from the fill light or show its source if its actually part of the scene.
maybe try more contrast with the lighting? screw around with different moods. right now it looks really serene and sunny and light, as if the building doesnt have a roof. real peaceful. sort of a 'nice old ruins near my uncles farm in the country' feel, IMO, which obviously is totally cool, but itd be neat to see what it would look like with some different lighting moods just for kicks. maybe a dark, contrasty stormy look or something like that, i dunno.
great work!
mathew_von
16-Apr-06, 15:30
amazeing trully worthy or a frame verry realistic, i wish i had your talent for texture.
i like this picture so much i dont want to make a crit but i keep focusing on the chairs leg that is kicked out to the left a little, looks as though it should make the chair lean just a little bit forward and to the left some.
but trully amazeing work.
deathguppie
17-Apr-06, 02:26
Ah yes, the Yafray bumps.. mmmmm those are tasty.
Nice render and great job, congrats!
Aligorith
17-Apr-06, 02:52
Nice job. The texturing and modelling is quite good.
There are these two squares of light under the window. I think that they shouldn't be there.
Maybe it's just me, but the perspective seems slightly funny.
Aligorith
enricoceric
17-Apr-06, 04:14
Thanks to all of you for your constructive crits and comments. I took some of your remarks and advises into consideration to improve the result. I changed the light to get more soft shadows from the back window and I increased the luminosity of the landscape to get a more sunny backgournd. I also worked on the texture mapping to avoid as much as possible, the repetitions.
I will try to make some other renderings from different points of view but the render time is high, about 25h.
jedicinema
17-Apr-06, 04:45
absolutely beautiful. Great work. I really like the improvements you've made on it.
Fantastic render and the texture work is flawless. Really nice overal mood to the image.
BgDM
This image I really liked the moment I saw it you really have got your texturing nailed ! and the attention to detail is impressive to say the least.Well done and keep up the goog work.:)
Levi
NickDeBinkNL
17-Apr-06, 10:38
Where did u get the textures?
PS: Maybe add a glow effect?
StompinTom
17-Apr-06, 11:23
much much better. definitely Blender gallery material.
awesome! very nice work!
nice texturing, lightining, composition.... 5 stars!
TheANIMAL
18-Apr-06, 09:02
as perfect as is possible for blender, absolutly fantastic but is it just me or is the bottle lid floating a couple of milimeters abouve the ground?
This is brilliant work, i can understand the slight concerns about the lighting but it is something that the casual viewer does not recognise. The mood of the scene is great, i like the way it drifts from dark and encroching on the left hand side to light and airy on the right hand side. The issues with shadows and lighting etc.... are not a real concern to me.
One thing i would like to know are the specs of your system, i have started working on a scene similar to this, as a texturing excerise, and i am worried i wont be able to render well. There is no way i can afford a 25h render, i couldnt go that long without using my computer, and besides i really need to turn it off at night due to it being in my bedroom and i need almost silence to fall asleep.
A wire, your specs and a banana ;) would be gratefully appreciated.
One of the best I've seen in a while. Excellent work and composition. Good job with texturing. The rails supporting the banister just seem somewhat out of place with their texturing; they stand out. And the very first one has some kind of artifacting, almost looking like interlacing.
Overall, good image.
Xchosen1X
18-Apr-06, 19:37
Truly a Beautiful render, has a great amount of life to it for such a simple scene. I love scenes like this keep up the good work. You really should submit this to the blender gallery.
-Christopher
Excellent work! Wish I could make something this stunning. Although I have one small comment on the background. To me it looks like the room isn't really connected to the environment it's placed in. It kinda looks like a poster hanging behind the window. Maybe it's because the color of the light in the background doesn't interact with the color and the direction of the light coming into the room through the window.
Excellent rendering!! But maybe you will need to change photo on window to get the same sharpnes. Congratulations!
enricoceric
19-Apr-06, 07:05
Thanks again to all.
I updated the post with a B&W version.
As requested by some of you, I will try to put some wires but it's very hard to get a good result. Any suggestion to make a good wired render is welcome.
really wonderful!!
pls post also on CGTALK, 3DTOTAL and TREDDI to show some excellent blender stuff!
very nice! it's simple scene, but there is something in it, that makes it very interesting to look at.. can't quite put the finger on it what..
i saw the true black and white on your homepage, I think that works much better than the sepia one you posted here..
.b
Wow :D lovely textures! Both images are great but I like the warmth you captured in the coloured version.
nice nice
what about tutorial
i think you have a great touch in the textures... if not to ask too much... you could make a little tutorials... to these all mortals :)
Absolutely wonderful. I actually like the hotspots, it suggest something more that you'd like to see. Kinda like, a "what's that?" sorta thing. If anything, to me it would need just a hint of shadow detail under the stairs, but really, it's fine.
radeon chao
26-Apr-06, 20:43
Oh shootcakes! The black and white one looks real! How did you make such high resolution textures?
NinjaBuddy
26-Apr-06, 20:57
That is just so cool!!!!:D:D:D:D:D:D:D:D It looks just like reel!!!:eek: Yet what is the point of making something so reel:confused:? Can’t you just take a picture of something instead of making it in blender or is it just more fun to make it in blender:rolleyes:? Maybe if you could make something not reel but make it look reel that would be incredible!:cool:
BTW. I like the picture with full color:)
......Yet what is the point of making something so reel:confused:? Can’t you just take a picture of something instead of making it in blender or is it just more fun to make it in blender:rolleyes:?......
Maybe digging holes in the walls, smashing furniture and pouring vodka on the floor for a photograph is less rewarding :D only joking!
I kept meaning to pop in and praise this render and continually forgot. Very nicely done. I though the bottle looked a little out of place on the colour version. A little too clean and shiny perhaps. The grayscale version looks fabulous though. It's a very nicely composed shot with real atmosphere IMO.
Congrats.
Yet what is the point of making something so reel:confused:? Can’t you just take a picture of something instead of making it in blender or is it just more fun to make it in blender:rolleyes:? Maybe if you could make something not reel but make it look reel that would be incredible!:cool:
I say the same thing. I like CG because it can look real, but I like to have stuff that's right on the edge of real, like the Final Fantasy movies.
enricoceric
28-Apr-06, 01:26
That is just so cool!!!!:D:D:D:D:D:D:D:D It looks just like reel!!!:eek: Yet what is the point of making something so reel:confused:? Can’t you just take a picture of something instead of making it in blender or is it just more fun to make it in blender:rolleyes:? Maybe if you could make something not reel but make it look reel that would be incredible!:cool:
BTW. I like the picture with full color:)
Hi NinjaBuddy and thanks,
First of all, it's a challenge, a way to proof to yourself that you can achieve something more or less complex you have predefined.
I shot thousands and thousands of photos and I really like that but even if I got a great one, I don't have the same satisfaction because compared to the CG composition, the photo is not fully yours and it is always a compromise between the reality and what you expected at the moment you pushed the button. But over the real, there is the surreal and I think CG may be a good way to achieve surreal and once you get "real like" results, you are on the way for surreal, you just need a good concept and this is the key.
I hope my approximate english did not denaturate my message ...
enricoceric,
if you would allow me your blend file,
i would be happy to tune and render this scene in indigo 0.4
I think combining the nice detail and textures of your scene with MLT rendering would yield a VERY realistic render... (maxwell gallery stuff ;-)
altough with indigo it would be a beast to render, i have 10 PC's available on weekends...
i think a warm sunlight with some exr overexposure in sunlit areas like in my toys in the attic scene would be awesome...
let me know if you will,
greetz,
radiance
you can mail me on terrence27 at gmail dot com
PS: je suis un belge aussi, mais mon francais ecrite nes pas trop bien ;-)
This is really nice, i like it, especially lighting and textures....
WOW!
Well i think, that texture and Moddeling system are really nice, but the renderer is a bit slow :(
Concratulations!
Its great how an empty chair makes you think that a person is absent kinda like in alot of van gough paintings (sorry if i spelt Gough wrong)
schdeffan
24-May-06, 03:44
I like the scene. Its a very nice setup and the textures a good. Lighting is good as well. Maybe us a bit DOF to blur the part of the stairs that are closer to the viewer.
My crit is the b/w version and the sepia that seems to be based on the b/w. I'd say you just desaturated the color version to get the b/w (turned to grayscale). That's not the best way to get a b/w version from a color image, 'cause most of the time its not optimal to use the intensities of the three rgb channels evenly in a b/w pic.
Use the channel mixer instead (in PS it's in Image->Adjustments (or even better an adjustment layer) in Gimp it's a filter. Turn it to "monochrome" and use the following settings
Red: +10%
Green: +10%
Blue: +100%
Constant: -12%
(These are for Photoshop, for Gimp they should be similar but it think the values go up to 255 so it would be something like 25, 25, 255, -26). These values are of course different for different pictures.
This way you get more contrast in the image. The blue channel also carries most of the detail. You lose some detail under the stairs because it gets darker there but all in all the atmosphere is very good.
Then do the sepia version based on that maybe desaturate that a slight bit.
If you want to I can post an example using the above values.
I emphasize on this 'cause the image works extremely well in the b/w version. Its just great!
Regards
Stephan
enricoceric
24-May-06, 16:23
I like the scene. Its a very nice setup and the textures a good. Lighting is good as well. Maybe us a bit DOF to blur the part of the stairs that are closer to the viewer.
My crit is the b/w version and the sepia that seems to be based on the b/w. I'd say you just desaturated the color version to get the b/w (turned to grayscale). That's not the best way to get a b/w version from a color image, 'cause most of the time its not optimal to use the intensities of the three rgb channels evenly in a b/w pic.
Use the channel mixer instead (in PS it's in Image->Adjustments (or even better an adjustment layer) in Gimp it's a filter. Turn it to "monochrome" and use the following settings
Red: +10%
Green: +10%
Blue: +100%
Constant: -12%
(These are for Photoshop, for Gimp they should be similar but it think the values go up to 255 so it would be something like 25, 25, 255, -26). These values are of course different for different pictures.
This way you get more contrast in the image. The blue channel also carries most of the detail. You lose some detail under the stairs because it gets darker there but all in all the atmosphere is very good.
Then do the sepia version based on that maybe desaturate that a slight bit.
If you want to I can post an example using the above values.
I emphasize on this 'cause the image works extremely well in the b/w version. Its just great!
Regards
Stephan
Thanks for these adivises, I tried to follow this process in both PS and Gimp but I can't find the settings you mentioned ! Are you talking about levels ? In that case I cannot use RGB once the image is converted in monochrome. Could you please give me the menu accesses to these functions for Gimp.
Thanks again
Enrico
schdeffan
24-May-06, 17:10
Hi Enrico,
sorry I use PS primarily so I don't know exactly where it is in Gimp. In the Universal Binary for Mac OS I use atm it is missing for some reason.
It should be in the filter menu among the "Color" filters and is called "channel mixer".
here it is described as well (http://www.gimp.org/tutorials/Color2BW/#channelmixer)
Stephan
schdeffan
24-May-06, 17:20
Oh, in PS it's
Image->Adjustments->Channel Mixer
or the preferred way 'cause nondestructive (needs newer version of PS)
Layer->New Adjustment Layer->Channel Mixer
Stephan
Hi. I really love your image. It has a lot of graphic resonance/pull.
I picked up Blender so I can began to use it for architectural rendering, yet I'm still learning a lot about how to generate realistic scenes. Is it possible for you to post your .blend file? It'd be nice to see how it is you achieve your composition.
Thank you,
WP
enricoceric
03-Jun-06, 03:39
Hi. I really love your image. It has a lot of graphic resonance/pull.
I picked up Blender so I can began to use it for architectural rendering, yet I'm still learning a lot about how to generate realistic scenes. Is it possible for you to post your .blend file? It'd be nice to see how it is you achieve your composition.
Thank you,
WP
Thanks Puck,
This is mainly a texture work more than modeling. The full scene size is quite huge with texture files, more than 35Mb and not easy to send it or to make it available. I considered to prepare a tutorial based on this project, but didn't have time to work on it. I will come back to you and to others also asking for it if so.
Enrico
Thanks Enrico, looking forward to it.
Cheers,
WP
Im gona jump on the praise wagon to, why not :rolleyes:, Im colecting realy good renders don with blender just so I can show otheres what can be done. Blender rules :)
Scepter1987
16-Jun-06, 23:10
I still like this picture, it is pretty awsome, its one of my favorites, i think a cool touch to it would be if you added some Halo to the light coming into the window to give the old room a dusty feeling of not being used in a long time. But im no good at this stuff anyways, so if it sounds dumb, just ignore me.
schdeffan
17-Jun-06, 04:48
Hi Enrico,
did you have any luck with the BW-Conversion I suggested?
Stephan
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