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Auralis
30-Mar-06, 10:13
Well,

Here it is, my Sorcerer Class Battleship.
I decided it is time to take a longer break from it, therefore its goes into the finished artwork section for now.
I will prolly pick it up sometime again, but for now, I lack the motivation to do more with it.

So, here we go, two datasheet type pictures, and 3 orthoviews.
All in 2500x1200 resolution.

http://www.gods-inc.de/barbie/3d/sorcerer_final1_pers1.jpg
http://www.gods-inc.de/barbie/3d/sorcerer_final1_pers2.jpg
http://www.gods-inc.de/barbie/3d/sorcerer_final1_front.jpg
http://www.gods-inc.de/barbie/3d/sorcerer_final1_top.jpg
http://www.gods-inc.de/barbie/3d/sorcerer_final1_aft.jpg

Enjoy folks

unfear
30-Mar-06, 10:59
Very nice congratulations, I Liked, as is that you it made that surface of the hoof of it?
thanks

Obiwan_C
30-Mar-06, 11:20
Hey man,

That's really cool stuff! Looks like it could fit right in with a Star Trek episode! ;)

Did you model all those little hexagons, or are they textures? They look very good. 8)


-Obiwan

Auralis
30-Mar-06, 11:27
<insane=on>Everything on the mesh is modeled, it is not textured at all.</insane>

thx guys

Trichter
30-Mar-06, 12:32
Great Work. :D
Are the stars in the background an image or made with blender and a world texture?


<insane=on>Everything on the mesh is modeled, it is not textured at all.</insane>
:o Whats the polycount?

tedi
30-Mar-06, 12:47
you are nuts.

the style of the work is stellar, though. imho.

Auralis
30-Mar-06, 12:48
The stars are a simple starmap image, added later on in gimp.
The ship image itself is saved with alpha channel.

Polycount is about 1.6mio in total.

Auralis
30-Mar-06, 13:55
A "little" wireframe shot of it:

http://www.gods-inc.de/barbie/3d/sorcerer_final1_wire1.jpg

Trichter
30-Mar-06, 14:12
:o Thats freakin´
Keep on blending! :D

suckup
31-Mar-06, 09:11
that's pretty sick!
you, sir, have some serious modelling skills!

Auralis
31-Mar-06, 09:55
thanks guys, and yeah, i will keep on blending :)

jazzroy
31-Mar-06, 13:57
that's amazing!

you rule..

nice design and nice modeling skills

Auralis
03-Apr-06, 19:47
thanks again :)

Mr Kyube
05-Apr-06, 11:44
i got a 404 error!

Felix_Kütt
06-Apr-06, 06:15
so did i :(

postlogic
06-Apr-06, 08:21
Me too.

Auralis
06-Apr-06, 09:18
Hrm, you should not. The files where not moved on the webserver.

http://www.gods-inc.de/barbie/3d/

There you should get a overview with links to them.

Roger
06-Apr-06, 10:15
Dead site, I think.

Auralis
06-Apr-06, 11:02
More some dns problem, the server itself works fine. I'm sitting on it right now.

Well, lets see how attaching works, well only the small pics work as attachments.

Auralis
06-Apr-06, 11:03
and here the other 3 pics

ajc158
06-Apr-06, 12:14
The finished info shots don't do the ship any justice, I'd tweak the lighting a bit if I was you.

Very nice work.

Alex

Auralis
06-Apr-06, 13:18
the shots are to small, well or the ship to big for them :)

Auralis
06-Apr-06, 14:00
Grrr, yes, definetly dns trouble
<sight>

Well here are the big ones:

http://212.202.0.91/barbie/3d/

chuck_starchaser
18-Apr-06, 02:57
Not working either. Email me at danw d0t danw in gmail, I can set up an ftp for you on my server.

Auralis
15-May-06, 13:32
ups, had forgotten about this, dns problem is fixed ad stuff, so the first links will work again.

jimmac
18-May-06, 13:49
I cannot imagine how you handle such a large wireframe... Can you give some background on the modelling process?

cheers

reywillow
19-May-06, 03:03
Yes that would be great to know some tricks about how you did this.
All the hull hexagons modelled, for example, how did you do them? There must be a 500 of them on one quarter of the ship!

I love your design! This one could be a Retz spinship in Hyperion (the great sci fi books by Dan Simmons).

Auralis
19-May-06, 05:52
jimmac / reywillow:

First of all, with much patiance.
Then the ship is very symetrical, a wing is the same up and down, thats 2 pieces and then copied and rotated 3 times.

First i created the basic shape as simple subsurface shape. then created one hexagonal plate, placed it against the hullshape, copy, move, align and repeat. Each side has about 2400 plates, overall 20k of them.
All the details are split into seperat layers, one layer for the bigger details, another for the next smaller detail level and yet another for the smallest details. Same for the basic parts, engines, hullparts etc.

The trick with such large mesh is to seperate it into lots of seperate objects and keep the parts belong together on seperate layers, or different detail levels on separete layers.

And then again, patience is key. oh and a big screen helps too.

endersbean3k1
23-May-06, 21:58
You must be on quite a machine to even be able to handle that many polys. Even if I did have the patience to be as crazy as that though, and place individual hexagonal plates down, I don't think I'd ever finish, because I would insist on coming up with an equation for the curves and then matching each vertice down to the hundredthousandths.

Very impressive ship, if you aren't, you should go pro :)

Auralis
24-May-06, 03:58
endersbean3k1: just a 5 years old sun blade 1000, and well, i tried that with the equation first actually, it got realy realy insane with the hull twisted in all 3 dimensions.
I do this just for fun.

reywillow
24-May-06, 04:16
Well, congratulations for this masterpiece!

I think i'd go crazy quite fast if i'd try to complete such a huge project! :p

delt0r
24-May-06, 10:05
Thats a greate model.... Really like the texture thats not a texture. If you ever get back to it... some of those weapons in action would be kool. Oh what are you intending to do with the model? like use it in a game?

Auralis
24-May-06, 13:57
thanks guys,
nah, its way to big for a game to handle. but some animation one day. I do have already an idea for something hopefully quiet impressive. but till then i still have to learn a lot on how to do it.