PDA

View Full Version : Renderer Challenge!



lakcaj
10-Mar-06, 02:23
<edited - camera/resolution rule>
<edited - added rapid share source - click on the free download>
<edit - more sources for download added>
<edit - clarity of source of original scene>

*******
To be clear, this scene is not an original idea by me. Here is a link to the scene which I based mine off of. However, the .blend provided there is not that great for blender, so I did my best to reproduce it. Hopefully there is no confusion

http://www.3dallusions.com/forums/showthread.php?p=15181#post15181

**********

Hey,


Well, after playing with a number of different renderers trying to create a realistic interior scene, I got the idea to model a scene and let each renderer show their stuff via a renderer challenge.

I've created a blender scene, complete with uv-mapped floor and paintings. The scene is fairly basic to keep the emphasis on lighting/rendering. With all the new renderers coming out of the woodwork, I think this is a great opportunity to compare/contrast the strenghts and weaknesses of each, including blender internal and yafray of course ;)

So, here are the basic guidelines:

1. The basic color scheme of the room should stay close to what it is. Adding nicer materials and bump/nor maps is fine, or slightly changing some colors to increase contrast is ok too. However, the "feel" of the room should remain unchanged for easy comparison between the different renders.

2. Post-pro should be kept to a minimum. We want to see what the renderer is capable of, not the Gimp/Photoshop.

3. You should maintain the same camera angle as is in the .blend file. This is very close to the vray render, and will keep consistency in the render.

4. Render size of 800x600 (let me know if you think this should be 1024x768)

5. Include details about the render, including light rig, render times, post pro done (if any), etc. The purpose of this challenge is for everyone to learn from each other, so let's not keep any secrets.

6. Time limit - none as of right now, but I think 2 weeks is a good target to keep things active.

Well, enough talk, here is a link to the scene, which includes the floor texture and the 3 painting textures. It also contains an image of the vray render I based the scene off of. I think the vray render is a great example of what we should be trying to achieve.

http://www.seyanim.com/niel/niel2/uploads/mad/renderchallenge.zip
http://www.sammyg.us/upload/data/renderchallenge.zip
http://rapidshare.de/files/15171401/renderchallenge.zip.html

* for the rapid share source, click on the "Free" button and then wait for the counter to count down, enter the characters in the text box (to stop bots) and then click on download from the source it chose

Here's a link to the vray render for those interested in what the scene looks like (mine is an imitation of this scene):

http://x10.putfile.com/3/6713224267.jpg

If you need a place to upload images, you can use this site (thanks!):

http://h4x.snipanet.com/blender/index.php

Well, I think that is about it. Good luck and good rendering!

PS - If a mod would like to move this to the "contests" forum, that would be greatly appreciated

jendrzych
10-Mar-06, 05:05
i think defining bligatory image size: 800/600; 1027/768 or sth like that, would be helpfull for conclusive comparsions

UglyMike
10-Mar-06, 05:13
Something along the lines of this (http://www.winosi.onlinehome.de/Gallery_t14_14.htm) but with a different/better scene?

L13
10-Mar-06, 07:01
Hey i had an idea like this, but i was going to do it all myself and put it all in an article and submit to the CJ or something. When i went to look at doing this i was going to use Yafray, Sunflow, Indigo, Pov-Ray etc... but i had too many troubles trying to get indigo to work, and to get a decent result from sunflow. So i gave up. Glad to see you had the same great idea ;)

RCRuiz
10-Mar-06, 09:05
Good, but I can not download the file . . band width problem. and an other thing we have to be clear about everyone use the same camera properties and resolution as jendrzych said.

Un Saludo

fpsunflower
10-Mar-06, 09:35
Great idea. But same problem here, the website you posted the scenes to exceed its bandwidth limit.

madman
10-Mar-06, 10:30
Hi everyone!
Send me the file to madnux(at)hotmail(dot)com

I will try to put this on Niel.

Cya!

lakcaj
10-Mar-06, 10:42
Hi everyone!
Send me the file to madnux(at)hotmail(dot)com

I will try to put this on Niel.

Cya!


Sent! and a thanks for providing more hosting. Once you get it up somewhere, let me know and I'll update the first post with another source of the .blend and textures.

patricks
10-Mar-06, 12:48
Way don’t you post it here http://rapidshare.de/
It is free and you can upload up to 100 mb 8)

jendrzych
10-Mar-06, 13:04
could somebody post *.zip somewhere else, link above doesn't work...

lakcaj
10-Mar-06, 13:05
Way don’t you post it here http://rapidshare.de/
It is free and you can upload up to 100 mb 8)

Ok, rapid share zip file available, and first post updated. Could still use another host or two to take the load off of the original host.

patricks
10-Mar-06, 15:53
Hi lakcaj
I think I found an error in your model. The last mirror ball holder is off. Is this intentionally, it don’t look like?! :-?

grzybu
10-Mar-06, 18:05
Here is my Kerkythea try:
http://grzybu.com/images/3d/room_20060310.jpg
Rendering time: 2 hours on Athlon 2400
There are some artifacts but I will render this later with higher settings but I think it's quite good as for two hour rendering.

madman
10-Mar-06, 20:49
sorry i'm late!
i can't saw the mail in all day.

This the link hosted in Niel (http://niel.seyanim.com) :

FILE HERE!!! (http://www.seyanim.com/niel/niel2/uploads/mad/renderchallenge.zip)

henrymop
10-Mar-06, 21:29
If you guys need to host that file on a better server, use this.

http://www.sammyg.us/upload/

This is sh33p's site, so next time you see him, don't forget to say thanks!

I'm interested in this. I'll see what kinda stuff I can do.

lakcaj
10-Mar-06, 22:48
<editted because I suck at the povray>


Hi lakcaj
I think I found an error in your model. The last mirror ball holder is off. Is this intentionally, it don’t look like?! :-?

heheh - no, not intentional. I was so tired when I decided to get this challenge started that I'm surprised I uploaded the right file at all :)


Well, here's a povray render I did:

render time: 30 minutes (was 4 hrs 50 mins)
radiosity setting: IndoorLQ (was IndoorHQ)
lighting: one point light and one area light outside the window, with a light yellow/orange (changed from light blue) background color for the radiosity - just changed the area light to have higher samples (thanks to RCRuiz in another thread)
changed: changed the black to dark grey and added a slight raymirror to bring out the definition in the chairs and coffee table. I also lowered all the material ambient settings to 0.0 for the radiosity, and increased the AA settings. I also removed "shadowless" for the lamp.

Some post pro done with gimp to adjust levels and increase saturation a bit.

http://x10.putfile.com/3/6823172769.png

RCRuiz
11-Mar-06, 08:02
PovRay (all from belnder with blend2pov)

render time 38 min in a in a HP Pavilion intel celeron 1.3 Ghz 384 MB Ram windows XP with 2 lamps a sun (energy 1) outside and an areas ligth (dist 0.8 energy 0.9) in the window with shadow both, osa 16 gama 1.2, default ambient intensitie for materials 0.25,radiosity setting 2Bounces

Edited . . model by Branko a.k.a. 'd.sign'. sorry for the delay on this credit

http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/renderChallange/renderchallenge.jpg


Un Saludo

TheAllusionist
11-Mar-06, 14:39
I usually don't say much on these types of issues and if I am wrong here I fully apologise, but to me a very generous artist who I believe created this scene and donated it to a similar challenge in the recent past does not seem to get any credit for their work. I think Mr. Branko may deserve some credit, but you may judge for yourselves:

http://www.3dallusions.com/forums/showthread.php?p=15181#post15181

Once again I apologise if I am wrong on this issue. Great to see the different renderings :D

lakcaj
11-Mar-06, 22:58
<edit>
I guess I wasn't really clear in my first post. When I was discussing this on irc, I posted a link to the original scene and kept stating that I was simply trying to reproduce it as best i could... I'll update the first post to be more clear
</edit>



Here's a link to the vray render for those interested in what the scene looks like (mine is an imitation of this scene):

http://x10.putfile.com/3/6713224267.jpg



I usually don't say much on these types of issues and if I am wrong here I fully apologise, but to me a very generous artist who I believe created this scene and donated it to a similar challenge in the recent past does not seem to get any credit for their work. I think Mr. Branko may deserve some credit, but you may judge for yourselves:

http://www.3dallusions.com/forums/showthread.php?p=15181#post15181

Once again I apologise if I am wrong on this issue. Great to see the different renderings :D

RCRuiz
13-Mar-06, 15:50
where are the yafray and sunflow users? ;)

fpsunflower
13-Mar-06, 16:24
where are the yafray and sunflow users? ;)

I was waiting to get more time to post something better, but here's my quick test with Sunflow. One area light and 6 bounce brute force path tracing (still noisy).

http://img372.imageshack.us/img372/9058/livingroom027mp.png

Obviously I didn't have time to match the lighting up to the reference. Too busy coding the next version =)

RCRuiz
13-Mar-06, 20:33
fpsunflower, please put the rendering time

Now who is the brave one that have a couple of week to render it in WinOSi :D ?

lakcaj
13-Mar-06, 22:34
fpsunflower,

I think that looks great, but I suspect you left out the render time for a reason ;)

Seriously though, I am very excited about sunflow. The only problem is it is a bit slow for my machine doing brute force path tracing GI. The shadows in that render look great, which is something I don't think povray does as well. Also, being a more "modern" renderer, I'm sure blurred reflections and things of that nature are not far off, or even available now. Actually, speaking of powerful java renderers, the Art of Illusion renderer is great and GPL:

http://friendlyskies.net/gallery/sp_index.php?dir=./3D/Homemade%20Procedural%20Textures

fpsunflower
13-Mar-06, 22:47
I think that looks great, but I suspect you left out the render time for a reason ;)


Thanks. Indeed the render time was about 2hrs on a dual xeon 2.4 although I was actively working on the machine while the render was going on. Still the rendertime is a bit long for a noisy image.



Seriously though, I am very excited about sunflow. The only problem is it is a bit slow for my machine doing brute force path tracing GI.


Brute force path tracing is gonna be slow no matter how optimized your renderer is. I'm about to start on a new unbiased engine for the next version that will hopefully be much faster.

Blurred reflections are supported and would look great on that wood floor, just didn't get time to tweak the shaders.

AOI is certainly is a very nice system.

Lynx3d
14-Mar-06, 08:52
Yea plain path tracers will never break speed records on indoor scenes...no matter if they are called FPrime or whatever.

But i wonder what you could do with photon mapping in sunflow...or have you gave up on that already, fpsunflower?

And i need to write my renderer first :P

jendrzych
15-Mar-06, 15:47
Ono-sendai (Indigo's father) did this today...
http://homepages.paradise.net.nz/nickamy/index.html

Don't know why doesn't he posted here...

Jedrzej_s
15-Mar-06, 16:59
jendrzych <- Here I show Ono-sendai render for better compare with other renders:

http://www.bennolan.com/nick/montecarlo/renderchallenge.jpg

'Approx 15 hours on 2 comps. Floor has new sexy bumpmapping on it'

Alvaro
16-Mar-06, 10:57
this my try, Yafray.
GI full, gamma correction&exposure as usual lately:
http://img220.imageshack.us/img220/275/yafrayrender4tc.jpg

I've used photons, the trick is in shadows refinement IMO, as you can see, a very low setting, I've seen that in Jandro's example files. Notice gamma&exposure settings:
http://img155.imageshack.us/img155/6370/settings2zf.jpg

The file is hosted in the model repository:
Model repository (http://www.katorlegaz.com/index.php?a=thumbs&c=Blender_3D_Model_Repository&p=yafray)

Alvaro.

lakcaj
16-Mar-06, 11:47
Alvaro,


Nice render. Although it does have some noise, it also seems to have a very nice range in colors . In particular, look at the chair backs - in your render, there is a nice progression of shades of black, where as in most of the other renders the chair backs are very black with a highlight.

Very interesting to see all these different renders - thanks everyone for taking the time to render the scene.

RCRuiz
16-Mar-06, 12:44
Alvaro, What was the rendering time for the 800x600?

Jedrzej_s, 15h !! :o :o

Un Saludo

RCRuiz
16-Mar-06, 14:30
Alvaro, thank you for provide your file because is a excelent way to compare blend2pov configuration of materials against yafray.

This is your file with no modification (only radiosity 2bounces) in 32 min 36
http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/renderChallange/fromAlvaro32min36.jpg

This is your file with a modification on the samples for area light (4) and osa 16 (radiosity 2bounces) in 19 min 08
http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/renderChallange/fromAlvaro19min08seg4SamplesOSA16.jpg

This is your file with a modification on the samples for area light (2) and osa 16 (radiosity 2bounces) in 11 min 12
http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/renderChallange/fromAlvaro11min12seg2SamplesOSA16.jpg

Un Saludo

pd. now I know the importance on exposure so I include it on blend2Pov

ZanQdo
16-Mar-06, 14:57
OMG Alvaro that's a beautifull render and it looks awesome in POV!, 19 min on RCRuiz's crappy computer, that's impresive :-? RCRuiz add a SSS shader to the suzanne please!, like a candel :D

RCRuiz
16-Mar-06, 16:45
the one of 11min it look as good as the 32 min . The conclusion of the test is that if I take a blend with a yafray configuration first I have to lower the samples (in the area light case) and then reduce te intensity of light at 25% more ore less. but now this is not in my computer at home . . is in a p4 3.2hrz :-?

A que bicho . . Para lo del SSS se tardaria una eternidad bicho :P :P :P , de lo que se trata es de intentar hacer un render mas rapido . . no ponerle efectos que lo alentasen

Un Saludo

ZanQdo
16-Mar-06, 17:14
11 minut's render looks a little noicy I think but if animation is stable that's absolutly ok, can you make some animation test with NO radiosity or photon baking, I got some friends here arguing that it's dificult to make stable renders in every engine including pov, they use mentalray btw, lets give them a lesson ;)

Por favor apenas puedas te conectas al msn nesesito ayuda!, voy muy bien con todo pero me hace falta un par de cosas que no se como hacer :D

Alvaro
16-Mar-06, 17:31
Alvaro, What was the rendering time for the 800x600?

2 h. 47 min. PIV 2,4 512 RAM

scyguo
16-Mar-06, 18:58
cool

yafray on Athlon @2200, 1GB ddr, render time 55min - little postpro (brightnest, contrast, sharpnes)
http://img224.imageshack.us/img224/845/scyguo025dj.jpg

patricks
16-Mar-06, 19:16
Hi every body
I think that this challenge shut have moor then one “winner”. I think one for speed and another for futures (blur reflections, Mattel shaders, sss ...etc.) and one for overall performance + quality. I say this because I got the feeling that some people here think that its al about speed.


the one of 11min it look as good as the 32 min . The conclusion of the test is that if I take a blend with a yafray configuration first I have to lower the samples (in the area light case) and then reduce te intensity of light at 25% more ore less. but now this is not in my computer at home . . is in a p4 3.2hrz :-?

A que bicho . . Para lo del SSS se tardaria una eternidad bicho :P :P :P , de lo que se trata es de intentar hacer un render mas rapido . . no ponerle efectos que lo alentasen

Un Saludo

Hi RCRuiz I would like to see your render with more balanced light (not so wash out) and with more shadow contrast (darker shadows) .
(El truco de sobreexponer la escena para ocultar los artefactos me lo conozco ;) . De buen rollo 8) .)

hasta luego Lucas

RCRuiz
17-Mar-06, 07:46
patricks, well for me the total efficiency is the important part, but I dont thinkg this challange is for get a winner, is to share the best method to get the best quality posible and mantain a balance with the smallest time

Un Saludo

afecelis
18-Mar-06, 01:34
@scyguo: could you please share your yafray settings? (or your .blend file) Your render looks sweet! (being yafray specific, cause the others are also great ;) and I'm a fan of RcRuiz's blend2pov )

scyguo
18-Mar-06, 12:19
afecelis: unfortunately I oversaved this lightset :( but after tweeking I've got this (not the best quality but I don't want rerender it)
http://img109.imageshack.us/img109/8344/scyguo046qe.jpg

the scene with packed textures (lo res jpg) - just unpack to current dir, boost little gi power and set prec to 10 and hit render ( all my cheats see the light ;) )
http://rapidshare.de/files/15823097/livingroom_packed.blend.html

afecelis
18-Mar-06, 17:40
Thanks scyguo! :D Cheating from others is a nice way to learn! hehehehe ;)

mpan3
18-Mar-06, 23:33
My Entry :D

Rendered using BLender 2.40's internal renderer with AO and Area light.
800x600 Time: 20min. on 2.4Ghz Athlon XP

http://www.mpan3.be/personal/internal.jpg

Jedrzej_s
19-Mar-06, 09:20
this my try, Yafray.
GI full, gamma correction&exposure as usual lately:
http://img220.imageshack.us/img220/275/yafrayrender4tc.jpg

I've used photons, the trick is in shadows refinement IMO, as you can see, a very low setting, I've seen that in Jandro's example files. Notice gamma&exposure settings:
http://img155.imageshack.us/img155/6370/settings2zf.jpg

The file is hosted in the model repository:
Model repository (http://www.katorlegaz.com/index.php?a=thumbs&c=Blender_3D_Model_Repository&p=yafray)

Alvaro.

Wooooooooooow !!! :o Very seldom we can see so clean interior (without artefacts in shadow/light) render from YafRay like yours !!!

How long did it rendering ? Which did computer you use ?


Jandro's example files

Which Jandro's example files ???

fpsunflower
20-Mar-06, 00:30
Another entry with Sunflow. Still using brute force path tracing with 2 bounces. One area light as the sun, one constant sky colored sphere around the scene.

2hours render time on dual opteron 2ghz

http://img161.imageshack.us/img161/2641/livingroom4tt.png

Alvaro
22-Mar-06, 05:46
little changes here and there, 800x600 YafRay render, about two hours and a half, PIV 2.4 512 RAM.
http://img86.imageshack.us/img86/5657/yafray18ao.jpg

Rickyx
24-Mar-06, 06:43
WinOsi test...

...just to see the lighting, cause I'm too lazy to texture it, sorry.
Anyway WinOsi has no bump mapping, cause it's a fake.
Postpro? Only lum-contrast correction.
Time? 10 min of "endless" quick material setup and "only" 9 hours or rendering on an Amd.

http://img114.imageshack.us/img114/558/livingroom9hemitt9fl.jpg

Rogenator
24-Mar-06, 18:29
Greetings:
Here is my try with povray, 3 lamps, one point, one spot and one area lamp, final radiosity, around 40 or 45 minutes rendering, small tweak of contrast in photoshop
http://img50.imageshack.us/img50/3770/concilum9zo.th.jpg (http://img50.imageshack.us/my.php?image=concilum9zo.jpg)

renderit
02-May-06, 19:22
:D

http://img96.imageshack.us/img96/4504/suzannecloseup6il.jpg

sumatra_invitro
08-May-06, 19:04
Hi everyone!
Pretty good stuff here!
I am rendering a Yafray test right now, it is pretty close to the vray render, I think, you will tell me when it is ready.
How long that vray render took and what were the specs of the machine?

sonix
11-May-06, 22:23
Maxwell V1.0 render to come on Sunday night.


Sonix.

Alvaro
13-May-06, 03:30
Maxwell V1.0 render to come on Sunday night.


Sonix.

OK, I'm ready. :cool:

sonix
14-May-06, 22:31
Updated version:-

http://i5.photobucket.com/albums/y198/_Sonix_/renderchall09coop.jpg


Scene data:-

Rendered for 12hrs to sample level 14.

Machine:-

Dual Opteron 244 (2 x 1.8Ghz) with 4GB ram Win XP Pro x64bit.



Sonix.

sonix
16-May-06, 19:30
^^^^ Updated Maxwell version in my post above.



Sonix.

RobertT
16-May-06, 22:55
Nice one Sonix!

Seeing that got me interested in seeing what could be done with the scanline renderer, so I downloaded the scene and tried it in Blender this evening.

Attached is a render where I got after about one hour of light/material tweaks:

http://blenderartists.org/forum/attachment.php?attachmentid=5642&stc=1&d=1147834188

3 area lights were used (near the ceiling/facing down, facing the scene, and left pointing into room)

An additional ray tracing, low energy (.2) omni lamp was placed in the same location of the ceiling area lamp.

Another omni lamp (diffuse only, .4 energy) was placed to the left of the chairs.

All lamps had a slight warm yellow tinge to them.

Materials were slightly tweaked: black was elevated to .170 for R/G/B; table and ornament were made slightly reflective.

Saturation was boosted internally in Blender. There was a slight hue shift also performed in Blender (-.20).

OSA was set to 8 with Cubic AA. I would have used CatRom for sharper results if I had time to render higher samples for everything.

Materials were set to FULL OSA.

AO "both" was used with 10 samples, a distance of 3.0, "use distances" activated with DistF at 5.0. AO energy was set to .8.

Pure Blender 2.40 optimized was used, internal scanline renderer only. No post-processing was necessary.

This took 19:26.97 to render on 2.13ghz Pentium-M laptop with 2GB of RAM, XP home edition.

I know I could have pushed it further in terms of matching up with the original reference render, better render quality, and light distribution, but I'm happy with the way this one turned out after the minimal effort.

Excellent idea these render challenges. We should have more of them :)

RobertT

sonix
05-Jun-06, 20:02
Nice one Robertt. Very good use of the scanline render.


It does seem to be quite soft though, which is a tad weird for the scanline. Perhaps it's the shadows that are giving me this impression.

Nice work mate and I agree, more of these would be cool to do.

Sonix.

RobertT
10-Jun-06, 20:17
Thanks, Sonix.

The softness comes from a combination of the lighting, AO, and Cubic AA.

It's always exciting to see how far Blender's internal scanline renderer can be pushed, especially in terms of render quality.

Here is the blend file (http://www.artofinterpretation.com/blenderfiles/livingroom.zip) in case anyone would like to check out my lighting setup, materials, and other settings.

Textures were not packed to keep the dl small, so just dl the original file from this thread to get those (only affects pictures hung on wall in room).

(Edit: Looks like the textures also affect the floor, so for a complete render do dl the original file for all the textures and use those).

I'm sure there are others here who are eager for another render challenge like this, so hopefully we'll get one soon :)

RobertT

droid42
22-Jun-06, 20:40
Hi all,

I know it's been a while since this thread was started but I've only just spotted it via the Sunflow gallery page.

So here's my first effort...

http://www.trackvids.co.uk/living_room.jpg

This is only the second public airing of my own all-Java ray tracer. Its first public outing at the beginning of this year resulted in a 3rd-placed still image in the IRTC "Fire and Ice" Jan/Feb round :D

The direct lighting is from 2 area lights ... the first is dim and shadowless (on the ceiling) and the second is bright and shadow-generating (outside the window). Both are pure-white in colour ... I wanted to see the contrast resulting from the cold, white light entering the window and the warm colour-bleed from the floor.

Global illumination is from photon mapping and a graduated sky sphere. Each lightsource generated 60,000 photons and 800 samples were taken at each pixel. I could have used the Ward irradiance cache to speed things up significantly but recently I've grown to dislike its "uneven plaster" effect that occurs on wide, flat surfaces. This, along with a glitch in my new non-uniform grid code (resulting in a 149x60x60 grid for only 84 objects, oops!) and other renders running in parallel, led to an approx. 14 hour render time on a 1Gb, 3.4GHz Pentiurm 4HT system. Without the NU-grid bug and busy PC it would probably have been in the region of 3-4 hours. If I'd also used the irradiance cache then a rough guess would be around 1.5-2 hours, maybe less.

I applied a bump-map to the floor, which is just the greyscale version of its texture map.

Anti-aliasing (adaptive) at 4 samples per pixel.

Intersection acceleration (or lack of, see above) is a uniform grid for each object exported from Blender and a non-uniform grid for the whole scene. I've found that the non-uniform grid can give significant speed-ups for sparsely/unevenly-distributed scenes but I'm still searching for the best strategy for automatically deciding the dimensions (does anyone have any papers/references for this?)

Any feedback appreciated. Can anyone spot the obvious global illumination bug in the image? ;)

Ian.

lakcaj
22-Jun-06, 22:26
droid42,


Well done! I think that looks great. As for the GI bug, I'm not sure, but one thing that immediately caught my attention was the lack of shadows for the two ottomans. I'm sure this is because of the non-shadow producing light. Do you plan on releasing your renderer and blender export script? It's always fun to play with new render engines.

droid42
22-Jun-06, 22:57
Thanks for the comments :)

That's not the bug I was thinking of ... the ceiling light was only there to add a little more cold light on the furniture and floor and not intended to add shadows to the scene (the ottomans are actually fully in shadow from the main light outside and any illumination they get on the back/legs is pure GI). However, you're right, they do look a little 2D...

I've been working on this renderer on and off for the best part of a year now. Almost all the key features were in place last year but a couple of months ago I did a mini-rewrite, mainly to get rid of defunct code and tighten up the interfaces. Since then I've spent the bulk of my efforts writing a decent GUI for it (including real-time walkthrough of the scene, drag/scale shapes in real-time, full preview and editing of materials/shaders/texture and bump maps, visual creation of full CSG objects etc.). So much more to do though, seems a never-ending task :eek:

Links to a couple of screenshots from the GUI as it currently stands...

http://www.trackvids.co.uk/screen01.jpg
http://www.trackvids.co.uk/screen02.jpg

I'm probably the only person who can usefully use it at the moment, although, having said that, it does have a Java/C-like scene description language (all the usual language conditionals, loops, functions etc.) so it wouldn't be hard for the beginner to use.

I've not touched the Blender export script for a few months now and I was quite surprised that it exported the above scene without any errors.

If enough people shout then I'll tidy up the UI, add any missing options into the SDL and release it as pre-Alpha at some point in the next couple of months ;)

Ian.

rhaados
11-Oct-06, 14:19
just trying to improve my skills:D, this is what came out,
it took about 30 minutes to render on a P4 mobile 2Ghz, i used only one light: sun(shadows enabled)with default settings and ambient occlusion (Add,Plain, energy:2, bias:0.05, 15 samples); OSA: 8

droid42
29-Nov-06, 04:46
I know this thread's been "asleep" for a while, but I thought I'd just post an image I've produced with Radium since I implemented MLT and physical sky support.

Render time around 10 hours on a 2.4Ghz E6600 Core 2 Duo. Smoothed with NeatImage...

http://www.trackvids.co.uk/radium/gallery/livingroom_final.jpg

RCRuiz
10-Apr-07, 02:25
Guess with what I render this . . . . ahhhh forger et . . it was with the internal in 31 minutes on a p4 3.2 no ao

http://i10.photobucket.com/albums/a116/RCRuiz/3dTest/IlluminationInternalOnlyRadio.png

Regards,
Carlos

RCRuiz
10-Apr-07, 09:24
Here I incress the radio efect , play a little more with the radio configuration and I add a small ao sub to incress the shadows . . . time 21 min.
http://i10.photobucket.com/albums/a116/RCRuiz/3dTest/IlluminationInternalRadiosmallAO.png
Regards,
Carlos

Alltaken
10-Apr-07, 21:04
Firstly you might want to get the light direction the same....

mpan3
11-Apr-07, 22:35
now, if we could just get our hands on the .blend file... we could revive this contest.

Alvaro
12-Apr-07, 09:17
the yafray version I did is included in this compilation:
http://www.yafray.org/forum/viewtopic.php?t=1009

sonix
12-Apr-07, 20:50
now, if we could just get our hands on the .blend file... we could revive this contest.

I can upload it somewhere if need be.


Sonix.

sonix
18-Apr-07, 07:34
Here you go guys, http://www.4shared.com/file/14310332/158e7150/Render-challenge-blend-file.html Use 7zip to unzip the file. http://www.7zip.org


Sonix.