View Full Version : moonman
here's a little image i made to relax a bit during project orange.
http://artificial3d.com/images/thumbs/moonman.jpg (http://artificial3d.com/images/moonman.jpg)
erm... not that little in fact... click the thumbnail to see the whole thing ;)
blender+gimp+seashore [a gimp port for mac osx]
have fun!
.andy
To be honest I found most of your work... well... just good. But this one, g#dd@mn, this one is really, really great.
Love the character and the lighting.... and the skinmaterial. :)
Sago
i give up man. there's no point becoming a blender artist when we have someone like you.
ever have one of those itches that only a gun barrel can scratch ? this image causes me to have one...
Hey andy just out of curiosity how long have you been creating art? How long did this piece take you? The textures are awesome. Your one of the few artists that post exceptional work here.
Thank you. At last some good work in the finished projects section. :D
jackblack
08-Nov-05, 17:56
Hmmm... The eypatch looks odd, looks like some of those stars are being reflected off of it, IOR?
Really awsome image though, I love the eye's.
It's Gollum on steroids!! :o :P
@ndy, I have to say that this is the best lit render I have seen from you, period. Superb lighting in this. Really sets the model off the way it should be. When I get my "Crow" character done, this is exactly the lighting I will be looking for. The nightlight just looks perfectly done.
Is the skin procedural, or a map of some sort? Probably a bit of gimping involved in it as well, but some basic explanation would be nice. Very well done on the skin shader.
Exceptional work, as always. Thanks for sharing yet again.
BgDM
Rocketman
08-Nov-05, 20:28
The true quality of this piece comes not from the model (which is very nice, but not jaw-dropping), but from the materials, lighting, and concept. I think @ndy's exceptionall skills lie not in the actual substance, but in his ability to capture the mood and setting just perfectly.
I especially like the skin material you used. Very cool.
Great job! I love the skin, pose, model and eyepatch (YAR!).
Great concept- love the eye
very nicely done
So good to see new art from you @ndy. The eye patch was a nice idea. Superb work on the lighting, textures, and pose.
RobertT
vary vary nice picture but it looks like you got abit of streathcing on the top of the right arm in your texture
Super Wu-Man
08-Nov-05, 22:10
seriously beautiful work man!
love the eyes.
Wow.
See...when they find me hanging in my closet with from a belt, the note will read:
Just couldn't stand it. Will never be as good as @ndy and others. Nothing left to live for. Goodby cruel world....
*laughs*
Damn good job @ndy, and I'm sure it was modelled with the sickening speed you displayed at blendcon. There seems to be some slight texture stretching in the chest area, but that may just be a trick of my eye at this late hour. Kudos to you and keep up the good work. It really is a pleasure to open up a thread and see something that's really just breathtaking. Wow.
Tal
Pixel Sage
09-Nov-05, 00:05
Two main things really caught my attention. First off is that it looks like a traditional art piece, not so much 3D art. I like the feel of this picture.
Second is his eye. I'm not exactly clear on how you achieved the effect in his eye, but the way it is composed is just plain awesome.
I wish I could make "little" things like this in my spare time, haha.
nice! btw, the link in ur sig is broken..
oh well, it's ... o.k..
.b
fantasticness. Hey wasn't it all procedural? no way the texture can stretch ;)
It's a nice enough image, for sure....but one thing bugs me....it reminds me a little too much of a work done by pascal blanché.
wow man... thats some awsome stuff you are making...
is it fun to work on the orange projekt ?
Awesome for @ndy, Espcially I like the position how the character is rendered and the glowing eye, and I like the shadows a lot.
What exactly is Gimp and what is pure blender? before I start to try something wish I can't archive :P
Great work, @ndy! Now I'm going to go and download your artist video tutorial from www.blender.org! :)
I agree with Rocketman about the model, though.
you get a new level @ndy.
(it's finished over-glowed picture :) )
here there is: very good composition, shapes, texture's work and lighting.
Only background 'd deserve a bit more work.
thumb up!
Rogenator
10-Nov-05, 01:55
Greetings:
Amazing, the lighting and materials are superb, great work :D
tasty! love the eye. the translucency on the ear is a nice touch. lighting and modelling are great. no idea hw you did the moon stone for the eye, but feel free to post the material. :P
Great work @ndy - The character design is really nice.
i cant say more than that its good. really good.
supern00b
10-Nov-05, 15:24
That is very impressive. There is something about the quality and depth of the skin texture that reminds me of Lox and King Nozo. Is that just from hours of slaving away at gimp or is there some handy technique you have for getting that consistency?
LoL I just saw the small preview image and thought, what the hell should be so good? Than I opened the thread and ... well, very nice work, like allways!
miffwhite
10-Nov-05, 18:09
That looks very impressive- Would you be able to give out any hints, tutes as to how you managed the texturing and lighting?
Erufailon
10-Nov-05, 18:15
You can see some color patches on the skin which seem kinda painted, but other than that, flawless.
supernoob wrote
slaving away at gimp .....?
@ndy uses corel software i think. and I'm pretty sure endi has a copy of deep paint 3D. GIMP is a great program which i use all the time, but not the best for painting.
MoonDragon
10-Nov-05, 23:24
I hope you don't mind, but that image is now my desktop background.
Sweet! I really like the lighting, the proportions - and the eye, of course :P. Hand painted translucency effect, right?
He maybe used the new programable shaders in new blender?? You can get reall nice SSS effect with that.
But we don't know for sure until @ndy posts his use of techniqe here.
translucency requires having a light source close behind, or better yet, inside of a mesh, so when you use it, just put a lamp right where you want the effect, right there inside of the mesh, and it should look just about like @ndys once you get it adjusted.
<edit> a crappy example: bird model on the left, and on the right, same crappy bird, but with a lamp inside it and a voronoi texture set to 'trans'
http://home.att.net/~yorik/birdbulb.jpg
I knew I'd find my new desktop wallpaper before I even viewed this thread.
This is stunning.
ok there are much questions here to @ndy
but i don't see @ndy that reacts(nice picture @ndy)
well he can't write a tutorial for every post he makes, and besides he's busy with project orange, so don't distract him, or basse and the others will have to beat him with the flogging stick to make him work.
i know
i have standed right before him
but maybe making a little time for his fans could help
vidar_nelson
11-Nov-05, 11:29
i have standed right before him
:o WOW... :o
My greatest idol: @ndy
My second greatest idol: A. Einstein
supern00b
11-Nov-05, 15:24
@ndy uses corel software i think.
blender+gimp+seashore
Seems like just gimp and seashore, but I'm not sure exactly what seashore does.
LetterRip
11-Nov-05, 15:39
seashore is an OS X native port of Gimp,
LetterRip
Beautiful modeling and texturing as always @ndy.
Question: When you texture your models, do you UV map or use some other technique?
Thanks,
~Alex
paroneayea
13-Nov-05, 17:17
To all those making comments about comitting suicide because you're afraid that @ndy's piece is so good that you won't be able to live up to it, that isn't very nice. You might think that's just self-depracation, but consider how that makes the artist feel. :|
Amazing piece as usual @ndy. I particularly like the milky effect of the visible eye.
Good
...
ok, very good.
;)
Excellent. The lighting is terrific, and, as Rocketman stated earlier, capturing the mood of an image seems to be your specialty.
hello!
:o Wow! it's probably your best work!
So impresive, so great!
I' d rather this design than the all of your last pictures...
I will enjoy a lot to see him in motion.
So great!
Paroneayea - ...
...
pft.
Nuff Said.
@ndy -
Realized that I know the perfect song to go with this image...makes me think of your Moonman (who now graces my desktop). Perfect Circle - "Gravity"
If you've never heard it, you oughta pick it up and give it a listen...I think it's the mood exactly.
Tal
This is top notch like always @ndy. Are we going to see a scene expansion or even an animation? I would personally like to know the story behind the tatoo and the bandage over his eye. Very good.
:o what the fu** was that. You are amazing men! Really great work.
What do you eat, where do you sleep... how do you that [!] [!]
Moved to gallery section.
BgDM
charliemcf
30-Aug-06, 12:33
i seen this on the cover of 3dworld magazine
(the open source issue)
http://www.computerarts.co.uk/__data/assets/image/26992/mags.jpg
the bit that says free
except its called "the thinker in it!"
i think it was in another issue also, as this magazine followed project orange in depth!
As always, fantastic character, great lighting and mood.
Ian
chris-harry
30-Aug-06, 21:40
wow... i must say i am amazed... i love how everthing is out of proportion, making it look ugly yet uniquelly beautiful at the same time... the work of lighting effects is great, love how you cast the shadows down from under the eyes giving it an unknown menacing look along with hiding some of its features...
i have no critisism except, why isnt their a reflection it its eye? just curios why you left such a thing out...
charliemcf
04-Sep-06, 16:54
found it at last!
here he is in colour!
try and stop me!
10245
looks nice!
hey @ndy, beautiful work!!!!
could you define your texturing process? a little tutorial ??
thx
@ndy: It's always kind of bothered me that you're so good at blendering but no one knows anything about how you work or what experience you have. At least I don't... I want to know how you turn this stuff out, dammit! ;)
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