View Full Version : 2003 Formula 1 contest
http://www.elysiun.com/forum/viewtopic.php?p=85682#85682
I just couldn't resist doing it for another year.....
Sorry about the double post... I don't want anyone to miss the announcement.
Woohoo!
/makes engine sounds...
Martin
yea.......
wooo.......
wooooooooooo.......
:D
what more is there to say?
...
vrrr...
vrroooooooooooooooooooommmmmm...
:D
wheeeeeeee... finally!!
i had no time to enter last year, but - hey - there's always a first time...
/me goes blending
.andy
d52477001
03-Apr-03, 07:13
i also didn't enter last year but i'm definately in... thanks!
d52477001
iluvblender
03-Apr-03, 12:04
:o
Great news.
vrooooooooooooooooooooooom.........
- Satish.
CubeFan973
03-Apr-03, 14:03
I'd do something, but I'm at school and I really, REALLY shouldn't be online right now.
Now this is something I wish I'd had the opportunity to enter last year.
One stupid question though, External renderers allowed, are there any restrictions to which?
IE Does it have to be a Blender supported renderer like Yafray?
Or can I use 3DSMax? :<
Sonix.
Blender must be used for modelling but can be rendered in something like Yafray. However, I am considering adding bonus points to those F1 fanatics (like me) who do the whole enchilada (F1 car) exclusively in Blender (like it was in the previous years). Doing this will encourage learning the finer points of Blender lighting and texturing. Call me a purist but that's how I feel. Raytracing and all of that is great but you learn more if you try to figure it out in Blender only. I figure this will help the newbies more than the gurus. When I make up my mind I will post it in the F1 Challenge Rules section.
Does that mean texturing and lighting can be done in an external app, as long as the modeling is in Blender?
I'm getting into this... just one question Curtis
The main focus of the picture have to be the carbody? What I have in my mind is a particular moment during a race, so it won't be like an auto trade show or a still car in a garage.. is that ok?
%|
To be more especific, I'm planning a shot from the driver's point of view.
emtilt (and everyone else)-- I could see where this could get confusing as to what is allowed and what is not but the main idea is to use Blender. From the way I see it, I may have only two options at this point:
- Go back to the way it was done in previous years and allow ONLY Blender to be used for the entire scene (modelling, texturing, lighting and rendering) or...
- Open the contest to all apps and make it a free-for-all (and I would have to change the name of the contest :( ).
What is everyones opinion on this subject?
Apollux-- You can do whatever you want with the scene. There are no restrictions in composition. I number of past entries have been "race" scenes.
/me raises his hand for Blender only!
Stefano
I'm with S68.... Blender Only !!!
Although I don't use it, I think Yafray should be allowed since they have worked so hard to make it a natural extension of Blender.
I'm in as usual!
Third year for me, no reason not to enter this time :]
I'm with S68.... Blender Only !!!
Although I don't use it, I think Yafray should be allowed since they have worked so hard to make it a natural extension of Blender.
Allowing Yafray would mean that any external renderer should be allowed to be fair. Some may prefer Lightflow over Yafray. If Yafray was an integrated part of Blender (wouldn't THAT be cool) then that would be different.
I am leaning towards making it Blender only. I will decide this weekend and posted any changes on the F1 web site.
I am also looking for ideas for prizes. I have usually presented prizes from the Blender store but it would be nice to have something different. Keep in mind that I pay for the prizes myself so keep the suggestions reasonable... :)
Some of my ideas are:
- a new video card
- a tee shirt with your F1 image on it
- gift certificate to Amazon or Barnes and Noble or ?
- a full color poster of your F1 image
Also, this discussion should probably be moved to the Contest forum, no?
another question: is post processing allowed?
...anything from retouching little mistakes, adding glow and flares to painting cracks and little details into the image...
glow and color/ gamma correction would be enough though.
.andy
stephen2002
04-Apr-03, 16:04
- a tee shirt with your F1 image on it
- a full color poster of your F1 image
I really like those two! I would shy away from offering computer hardware unless you allow the winner to pick it out themself because everybody has their own preference and maby the winner likes what they have already?
t-shirt with the F1 would be nice, unless there's some Ka'Ra book somewhere (hint hint)
Martin
T-Shirt and Poster are great. What about a front page at the next CJ? (hint hint for Martin ;) )
If you still want to place more traditional e-shop stuff them my suggestion would be the texture disk.
another question: is post processing allowed?
...anything from retouching little mistakes, adding glow and flares to painting cracks and little details into the image...
glow and color/ gamma correction would be enough though.
.andy
For my image I REALLY REALLY need post-processing capabilities. Blender can manage the layered/multipass render, but there are some compositing things (like zomming focal blur) that are not so easy to acomplish with the secuence editor... one could fake it to be 100% blender, but faking it is likely to take more time than the modeling itselft :|
In a nutshell... Curtis, post processing on a 2D application /video composer is permited?
the deadline of submition please.....!!though i'm inside a project i am getting interested here!
the deadline of submition please.....!!though i'm inside a project i am getting interested here!
May 30
(That's what the rules say so far)
cool...lot of time! 4-5 hrs of blending everyday...and who knows!
Okay. Here is my decision on the rules. To be fair to everyone and to encourage pushing Blender even farther than many already have, the F1 Challenge rules have been changed to match the years past. That is...
- the image must be created entirely in Blender and rendered from Blender.
- No post-processing is allowed (this has always been the rule).
- I have also increased the render width to 700 pixels.
My apologies to those who do not like these changes but if you look and at the previous winners, I believe you will agree that Blender is more than able to do it all.
The F1 Challenge web site has been updated to reflect the changes.
Thanks!
Okay. Here is my decision on the rules. To be fair to everyone and to encourage pushing Blender even farther than many already have, the F1 Challenge rules have been changed to match the years past. That is...
- the image must be created entirely in Blender and rendered from Blender.
- No post-processing is allowed (this has always been the rule).
- I have also increased the render width to 700 pixels.
My apologies to those who do not like these changes but if you look and at the previous winners, I believe you will agree that Blender is more than able to do it all.
The F1 Challenge web site has been updated to reflect the changes.
Thanks!
AYE AYE SIR!!! (* insert Military salute *)
the new rules suck. i would never render anything in blender...too much work getting stuff to look like they're supposed to...
the new rules suck. i would never render anything in blender...too much work getting stuff to look like they're supposed to...
you don't like, you don't participate, more room for the others...
just because you disagree doesn't give you the right to say that it sucks.
Martin
saying the rules suck is voicing my opinion. and im allowed to voice my opinion, right?
and im allowed to voice my opinion, right?
Sure, but I think you can voice your opinion in a more pleasant manner while still expressing the same opinion. Possible replacements being:
I really don't like the rules for the following reasons...
I don't agree with the changes to the rules...
Saying that it sucks is, I think, a mark of disrespect toward Curtis who runs a yearly contest (quite a popular one I must say) on his free time and tries to makes rules that are fair for everyone.
Like I said, you're not forced to like the contest, you're not forced to agree with the rules, you're not forced to participate.
Martin
Just a quick link for those interested on doing it the right way.
Here http://fosagold.org/index1.html you can find all the OFFICIAL REGULATIONS of the Formula One racing, everthing from card design to on-track safety measures.
Just a quick link for those interested on doing it the right way.
Here http://fosagold.org/index1.html you can find all the OFFICIAL REGULATIONS of the Formula One racing, everthing from card design to on-track safety measures.
I wonder if the FIA will allow traction and launch controls on F1 cars of the future?
Well, the Blender F1 Challange does (it always has as long as it is rendered in Blender)!! :D
Not done in Blender, but here is something to make your mouth drull
http://www.cgtalk.com/showthread.php?s=&threadid=54021
http://www.cgtalk.com/showthread.php?s=&threadid=47024&highlight=formula
Now lets try to bet those renders!!!!
Curtis, Not likely, FIA wants show, and those enhancements make the race lest spectacular ... anyways, FIA isn't the only voice involved.
and im allowed to voice my opinion, right?
Sure, but I think you can voice your opinion in a more pleasant manner while still expressing the same opinion. Possible replacements being:
I really don't like the rules for the following reasons...
I don't agree with the changes to the rules...
Saying that it sucks is, I think, a mark of disrespect toward Curtis who runs a yearly contest (quite a popular one I must say) on his free time and tries to makes rules that are fair for everyone.
Like I said, you're not forced to like the contest, you're not forced to agree with the rules, you're not forced to participate.
Martin
[sigh]...this forum just isnt roudy enough for me.... :<
blendermax: if you wanna get.. uh 'roudy' then you can do so in elysiun chat which its made for. if we started a flame war in a great thread for a great contest it would not be too good.
Anyways i was still new to blender last years contest so ocud only stare in awe at the entries that came up, i think i might enter this year =D
LohnC, I'm with you:
I was a two month blender newbie last year, when the contest started, And I managed to do something more than decent (as results shown) for two reasons:
1 - The Community, expecially macke and Caronte, advices
2 - The 'Only Blender' rules which wiped down the differnces between me and people who know (I mean simply know of the existence) of other renderers.
Personally I found CurtiS contest the single event within my Blender Life which made me learn the most.
Stefano
imho the rules... uhm... they rule ;)
great, i haven't done anything only-blender-ish for months. this is quite a challenge.
@blendermax: you've got a lil' too much time lately, uh? :P
.andy
For those interested in seeing 2001 and 2002 F1 Challenge entries again, I have updated the Challenge site with links to them.
some images aren't displayed because the src tags have misplaced caps.
Martin
A question for F1 freaks (special attention to CurtisS) ;)
I know it is no rule that what you model should fall within what the FIA would consider a true F1 car (actually, the all the winner entries would be inmediatly disregarded as F1 cars by the official regulations. For example all F1 cars should have 4 wheels, no more, no less).
However, I decided to model something that, If build in reallity would be accepted as a valid F1 car -yes, I know that my chances of winning the contest by doing it that way are pretty thin... none of the 'close to reallity' cars got even close to winn- and for modeling such car one must start by following the official F1 car desing rules, not just tracing over a reference picture.
Now, the 2003 Formula One Technical regulations are more or less clear in all aspects of the card desing, but are a TOTAL MESS when it comes to the height of the car at different points. Here is an example:
3.8.3 - No bodywork between the rear wheel center line and a line 400mm forward of the rear wheel center line, wich is more than 500mm from the centre line of the car, may be more than 300mm above the reference plane.
3.9.1 - No bodywork situated between the rear wheel center line and a point lying 330mm forward of it may be more than 600mm above the reference plane.[/b]
That is a continous quote, I didn't skip any article in between. So, lest say a point is 300mm forward the rear wheel center line, what is the maximun height for it? 300 or 600 mm? %|
They are some more gray areas like this one and it is starting to get to my nerves... does anyone have a better official reference about the heighs?
Appolux, hopefully this will clear some stuff up for you. As I understand the rules you pointed out:
3.8.3 = draw a line 400 mm forward of the rear wheel centerline and then on a perpendicular to that line, move out 500 mm on both sides. Now this is your reference plane, (which should be situated on the exact center of the wheels). Now at the 500 mm line on either side of the car, no body work can be more than 300 mm high between the wheel centerline.
3.9.1 = similar to above, but this allows for the bodywork to not be more than 600 mm high down the center of the car.
Based on the above, this is why you always see the nice hump down the middle of the car from the air intake at the top of the cockpit that tapers down to the back of the car.
I hope I made that clear. Cause looking back on it now, it confuses the hell out of me. :o
BgDM
some images aren't displayed because the src tags have misplaced caps.
Martin
Yeah, a product of my sloppy HTML'ing back then. I switched to an Apache server last year and now it's biting me in the butt. I will fix the links as I find them. Thanks.
Apollux-- it would be interesting to see what people would come up with if we followed the FIA rules but then I would have to extend the contest to sometime in 2005 and change my name to Bernie. :D
Good luck with your F1!
Apollux-- it would be interesting to see what people would come up with if we followed the FIA rules but then I would have to extend the contest to sometime in 2005 and change my name to Bernie. :D
and no smoking allowed when working on the cars :D
Martin
Apollux-- it would be interesting to see what people would come up with if we followed the FIA rules but then I would have to extend the contest to sometime in 2005 and change my name to Bernie. :D
Good luck with your F1!
Not quite! Believe it or not, FIA specifications don't let too much space for innovation... I mean, they are very specific about what and where things should go and where they shouldn't . For example, did you know that they ACTUALLY have a cut-off overlay to measure the pilot's cockpit in and out? They even have rules for the maximun size of the holes in the skid block!!! (the skid block is the wood-like surface that you can see below the car's floor).
Other thing really interesting: They are sctrict measures for maximun widht, weight, height... but not for the length of the cars. They are some rules like the maximun distance any body part can be ahead of the front wheel axis and minimun distances from the wheel axist to the center of the car... but If you are creative enought you could easily make a F1 limousine and it will still be a valid race car!!!! Of course, been able to take a corner with such car is a different whole matter
;)
BgDM, sorry, I should had quoted more of the regulations. The so-called reference plane is the totally flat surface where the car should be standing at the time of taking height measures (in other worlds, it is the ground where the wheels are firmly resting on inflated to a 1.4 bar pressure while steered straight ahead ;) ). But your interpretation of things is really 'out of the box' thinking!!
I guess that whenever I hit one of those gray areas on the regulation I will simply go to reference pictures... I'm making this just for the fun of it, it is not an egineering asingment. And if it turns out to bee extremly dificult, then I'll just go with what my inspirations comes up.
For anyone interested (it is a good reading at least) the official regulations are at http://www.fia.com/regle/REG_TEC/F1/F1-Reglements-techniques-2003-a.pdf (17 pages long PDF and include future changes for the 2004 and 2005 seasons) and the companion tech drawings are at http://www.fia.com/regle/REG_TEC/F1/Tech_Drawings1.exe (winzip selft-extracting .exe file)
But your interpretation of things is really 'out of the box' thinking!!
HEHE! That's the mechanical engineer in me. I am always thinking of how to make things more difficult. ;)
BgDM
HEHE! That's the mechanical engineer in me. I am always thinking of how to make things more difficult. ;)
BgDM
You should look for a position within the dominican goverment (cheers to all other dominican citizens around here -- if there is any other). They would just LOVE people with that quality of yours :P
some images aren't displayed because the src tags have misplaced caps.
Martin
Yeah, a product of my sloppy HTML'ing back then. I switched to an Apache server last year and now it's biting me in the butt. I will fix the links as I find them. Thanks.
There were 5 images that were unviewable. They are fixed now. Enjoy!
so....does that mean there is no place for imagination?...i just have to follow the drawings blindly?i am halfway done in the modeling anyway!! %|
so....does that mean there is no place for imagination?...i just have to follow the drawings blindly?i am halfway done in the modeling anyway!! %|
No No NO.... there isn't any rule regarding what you can or can't model... I was talking about FIA rules for REAL (namely made of metal, rubber, steel and the like) F1 cars ;)
For the contes you can model whatever comes to your mind.
I didn't have the time last year but now, I'm in!
warm up your tires, little boys!!!! 8)
YAYA
bl@stzone
12-Apr-03, 10:30
/me revs blender up
i been training for this all year!!! and ill be damned if im gonna use anything but blender rendering or otherwise kick the tires and light the fires cos it F1 time lads
hey! I don't know if someone already asked it or something but anuyway:
Can you announce what wil be the prize?...:p
cause I'm working on my f1 atm..and knowing what will be the prize could boost me up and push me to my limit if you see what I mean ;)
Thanks
I am still working on the prize list and will announce it on the F1 Challenge web site very soon. :)
is it too late to enter? i'd kind of like to tentativley enter my first competition, but will i get in trouble if i dont finish?
is it too late to enter? i'd kind of like to tentativley enter my first competition, but will i get in trouble if i dont finish?
The F1 Challenge has a rich history of first time entrants. Ex-nihilo (who has gone on to hopefully bigger and better things) didn't finish his entry in the 2001 F1 Challenge but he still managed to get some points in the voting.
http://www.seesystems.com/f1/f12001/image51.htm
Don't be shy, Blend away! You can enter at any time before May 31. If you enter early, you can update your entry until the contest closes. Check out the Rules page on the F1 Challange site.
http://www.seesystems.com/f1[/url]
Hehe, I'm crawling out from under my rock for this. Hopefully I'll have something finished in time. I haven't been blending at all for the last couple of months, so I guess I'm a bit rusty.
Maybe I'll try to use some of the parts I made for my never finished entry in the mech life contest.
Must have been a heavy rock. A couple of monthes without Blender? Rusty, eh? Just remember, the TAB toggles the Edit mode. :)
Looking forward to seeing your entry, pofo!
To all Challengers! The prizes have been announced and the rules have been updated! :)
Check the F1 Challenge site for details.
Wooohoooo! Motivation boost :D
WOW!!! INcredible Prizes!!
I want one! I want one! :D
uhm...I was wondering...can we send more than one entry? Because last year I think someone sent 2...
sorry if it's writed in the rules..I didn,t see it
Last year I sent THREE :P
Stefano
Last year I sent THREE :P
Stefano
OMG lol
uhm...I was wondering...can we send more than one entry? Because last year I think someone sent 2...
sorry if it's writed in the rules..I didn,t see it
NO problem as long as they are all your best efforts. :)
k another question.
IF I win a prize...well for the poster...you say it's 60cmx91cm...well that's for which "pixel" size of a pic? cause mine is 700x540...and don't maybe it will be a bit streche out if it's "converted" to another size...anyway jsut to be sure....cause maybe I misunderstood the rule..are we obligate to make a 700x700pic or what? :S
The top 5 favorites will be required to send me the Blend files for their entries (not that I don't trust anybody but you never know...). The posters will be printed from a high-res Blender rendering that will look nice when printed at poster size.
Also, XWarrior, you are the first official contest entry into the Blender F1 Challenge!! :D
http://www.seesystems.com/f1
The top 5 favorites will be required to send me the Blend files for their entries (not that I don't trust anybody but you never know...). The posters will be printed from a high-res Blender rendering that will look nice when printed at poster size.
Also, XWarrior, you are the first official contest entry into the Blender F1 Challenge!! :D
http://www.seesystems.com/f1
aah k....oops you got me...now I have to redo all in blender....
...
...
...
...
na joking ;)
hmmm, i would be posting my entry on the WIP forum... but theres about six hundred billion entries there already, so i wont bother.
see you at the finish line.....
see you at the finish line.....
I'll be waiting ;)
see you at the finish line.....
I'll be waiting ;)
and I hope I'll be waiting in front of pofo ;) hehe
uhmm just a thought..no body think that31 of may is too far away?
i think, to spicy up the things..that you should say more around the 15 of may :D
and then some will say that I try to "profite" cause I already sent my pic..but I'm working lots more on it now after I saw some other entry..so it's fair for everyone...
but it was just a suggestion...
Since it was announced that May 31 is the deadline, it would only be fair to keep that date. If there were any changes in the date it would only be to make it longer but don't count on that happening. :)
you mentioned that the maximum render width was 700 pixels, but whats the height regulation? Just to make sure I dont break the rules by mistake :)
The max is 700 pixels in width so I can keep a managable format for the web site. The vertical dimension is open.
and im assuming only one render?
Hehe... get readi for my 700x12960 rendering then ;)
Stefano
Hehe... get readi for my 700x12960 rendering then ;)
Stefano
That will be one SKINNY F1 then... :)
Well, seriously,
postpro in ANY program is prohibited, right.
Can I shot different views of the car top side front and join them together in a single image with one of those forbidden programs provided that no touch up at all is done or this is still considered postpro, and hence prohibited?
(No, because if I can't do that then I can spare a lot of polys for the details which won't show in the single view....)
Stefano
I was actually wondering the same thing Stefano.
Can you clarify this issue CustisS?
BgDM
I'm asking because I'd bet I saw some entries like this last year...
Stefano
Everybody needs to play by the same rules. The no post-processing rule is in place mainly for two reasons-- to encourage Blender users to figure out how to use Blender to get the best render results AND to be fair to those who do not have a decent image edit program (mainly Photoshop, GIMP is good but it doesn't match Photoshop).
So, to answer your question Stefano, no, assembling a montage of renders cannot be allowed. You CAN use a render of your F1 as a material/texture on an object if your goal is to show multiple views of your F1. I did this with my example F1 image last year.
"I'm asking because I'd bet I saw some entries like this last year...
Stefano"
I required Blend files for all entries last year so this cannot be the case (and yes, I did check them). This year, I am only asking for Blend files from the top 5. I ask that all Challengers show some honesty in this respect. I can't stop someone from post-processing on the image they enter but they will have to prove their work if they finish in the top 5.
Thanks for the questions!
anyway, you can always use another scene and map images on planes.
or use the sequencer
Martin
theeth :o great idea! our hero :Z [>] [!], party on dudes...
ah do we need to model the back grounds/lonch pads and stuff?
theeth :o great idea! our hero :Z [>] [!], party on dudes...
ah do we need to model the back grounds/lonch pads and stuff?
That is entirely up to you. Many create some sort of background and some do not. In the end, it is the quality of the F1 that matters.
Update!! There are 10 entries onto the Challenge so far! The deadline is May 31st. That is this Saturday. I will accept entries until midnight USA Pacific daylight time. I certainly hope to see more entries flood in at the last minute! :) :|
just touching up my final rendering.. it's coming ... :)
.b
There is just about 40 hours left to enter the Blender F1 Challenge! Lets get those models finished and those last minute updates rendered! Thanks to all for the support so far this year. This is really fun!
There is just about 40 hours left to enter the Blender F1 Challenge!
wooot, looks like its time to pull out the coffee system, connects blood/coffee lines :) time to finish it up now
when image is submitted to the competition, are you allowed to show it in elysiun, with additional renderings of camera angles?
.b
I hope so, because I have an animation :)
Stefano
You can post your animations and images on Elysiun anytime. This is up to you.
To all....
15 hours left to enter the 2003 Blender F1 Challenge!! Entries and updates can be emailed to me until midnight today. I am on USA Pacific daylight time which is -9 hours to Central Europe.
I hope so, because I have an animation :)
Stefano
Stefano and Basse,
If either of you finish in the top three, I will happily post your animations on the F1 site if you want. Good luck as both of your entries are outstanding!
Just over 4 hours until the end of the 2003 Blender F1 Challenge! LAST CALL, everyone! :D
I will have the latest entires posted soon. Time to crank up the Linkin Park and get to work!
Information about the voting process will be posted on the the Challenge web site and here at Elysiun very soon.
Thank YOU!
Information about the voting process will be posted on the the Challenge web site and here at Elysiun very soon.
Thank YOU!
No, it is you the one which deserve to be thanked :)
Stefano
I'm lacking ispiration to work on blender at the monment and I got school, I'll try to get something in but no promises. what the hell I'm probable not going to win no mader how hard I try... :< please someone tell me if I'm wrong?
I'm lacking ispiration to work on blender at the monment and I got school, I'll try to get something in but no promises. what the hell I'm probable not going to win no mader how hard I try... :< please someone tell me if I'm wrong?
Don't bother. The deadline for submission was May 31.
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