View Full Version : Materials and Textures
- Quick Frosted Glass
- Pressure sensitivity in new Blender - for UV texture painting
- Point light + halo
- two quick questions .
- Particles and Transparency
- Mist-values (Sta, Di, Hi) don't seem to have any effect
- Two UVMAP.
- Seams problem with multires
- material for a rose petal
- Imaging textures problems
- glass surface reflection that fades out
- custom water
- Basic texture / UV editor question
- Multiple image texture problems.
- Can't see object inside transparent object
- Weird lines on surface
- Stone Texturing?
- IES Files In Blender
- bake reflections
- Deleting unwanted image textures
- Bad hair day
- Whats HDRI? And how do I create it?
- How to recreate this rocket exhaust?
- Need some good UV Unwrapping tutorials
- Material
- 3 Horizontal Lines
- Halo texture on particles
- Can you uv map strand textures in the current CVS?(see link)
- Double-Sided Shader?
- uv problem in opengl
- Text with a different bevel color
- adding random textures
- UV Mappin problem.
- Adding neon effect to material
- coffe froth
- Trying to follow this scene
- Erasing materials ?
- Saving materials?
- Texture problem 2 images for card deck
- Enabling Live Unwrap feature....How?
- IOR problem with glass
- Help! Checkered Pixelization
- Texturing metal buttons
- Unwanted -textured- shadows!
- Symbols in UV/Texture-Editor ?!?
- Quick AO question.
- Displacement Nodes?
- Unwrapping help...
- UV cubic mapping button - its gone!
- Looking For Tutorial
- Color Curves in UV Window
- Duplicate a material
- searching for "The Blender Materials Library"
- giving the scene, a "glow?"
- Scaling lamps/spots
- UV Mapping Disasters
- Problems with UV mapping
- dispalying transparency
- bind light to object
- need help with UV unwrap
- Total Textures CDs
- transparency-leaf tutorial
- Human Skin Like This ? How
- UV reflection map?
- Simulating Sunlight for Architectural Renders?
- baseball problem
- texturing wood
- wood
- Normal map, rendering problem
- Transparent material, but visible texture?
- Q:Height based texturing landscape?
- My smoky building isn't co-operating! Camera mapping gone wrong.
- particle lines?
- render with emphasized egdes
- Making Spider webs?
- Never good with lightings
- Render baking - how to?
- HDR Lighting Brightness
- Is there a max face limit for uv mapping?
- Site For Refrence Images
- textures
- Texture Paint mode: three questions
- Problems with lighting
- Asphalf Bumps
- Soft shadow for the sun in Yafray
- How to bake?
- How baking can be use?
- How do I move the light target in Blender?
- Merging Textures
- UV Mapping Effects, How Would You Do Thinigs Like. . .
- City skybox
- Mistreated scraped metal
- Texturing a Castle
- Mass lighting change
- want white material
- Blender default material
- wicked lava!
- Exporting with materials?
- Can you change the shape of the halo cone?
- Rays penetrating letters
- More Textures?
- Where's the "Texture Type dropdown menu"?
- Where's the "Texture Type dropdown menu"?
- Texturing/Shading question
- Deserts/ Sand and Canyons
- Live unwrapping? How?
- mirror selection?
- New Project
- ice?
- exterior scene with yafray?
- Problem with Nodes and Ray Mirror
- yafray video tutorials
- Texturing a swimmingpoool
- Whats happening?
- is there a more recent "decal" tutorial?
- Render Baking -> Completely Black Image
- Mapping Coordinates to a plane?
- Multiple Reflections?
- UV/Image Editor vs Material Editor Conflict?
- texturing skin, face, wrinkles, light and dark spots...skin stuff...
- free HDRI images
- Shadow color?
- Question about UV mapping
- Applying an image
- Difficulties in making Transparent Shadows
- Lighting through transparent textures
- lighting and animation
- material problem
- Light spots in Yafray - Not an HDRI problem
- Asphalt texture: sculpted
- Halo partlicle texture problem
- Shining light through a mesh
- White World
- How does a 'map to' texture affect shader BDRF values?
- A good pattern tile material
- sculpted sweater material
- What does bake mean ? :)
- linux&*.psd ??
- Light Reflecting too much.
- Backface removal
- effect on planet
- Projecting AVI?
- Light Seems to Come From Opposite Direction
- Real time render 2 sided
- Animated & Transparent Textures
- UV mapping...cannot load image problem
- Photo Textures
- Viewing multiple alpha-mapped planes in viewport
- Textureing with GIMP / Blender
- Applying texture by face angle?
- Movie as Texture
- geometry matching image
- trouble with lighting... again!
- Problem with baking vertex colors into a texture.
- Unwrapping perpendicular extrusions
- From materials to uvmap
- Render preview while texturing
- Render preview update
- Baking textures based on TexFaces mode button in Material panel?
- Saving radiosity baking to texture
- matte/shadow?
- "no blank image to render bake to" even though I added a new blank image
- Runway Stobe Lights
- Materials problem
- Landscape texturing puzzle
- Noob texturing question
- UV texturing deformations.
- [resolved] Don't know how to load a normal map
- material for only one face
- uv unwrap question(s)
- buffer shadow
- colored shadows
- Load Image Bug Problem
- Shining light through pipe
- UVmapping Grid Texture???
- Hair and head, different materials?
- Please help lighting this. ;D
- UV Help
- OSA kills the bumpmap
- [noob] applying a texture radially
- Blurred shadows
- UV question
- Jahkas Particle combing feature
- appending UV mapped object
- Movie as texture
- single-user for every multi UV set channels for linked-duplicated object?
- New UV-Map-Node - useless???
- uv map
- uv mapping acting up
- Blender Texture Cd Q
- Textures on Cubes?
- Tif texture image with alpha does not show up in render.
- UVmapping question
- simulate nor with node editor?
- global illumination........i think.
- Blender modeling for UT2k4?
- Invisible material that receives only shadows
- Crash when adding a texture?
- lighting hair
- trouble with texture image
- Is there anyway to make it seamless ?? (3D paint feature)
- texture issue
- The free Blender3D texture collection!
- how to texture paint
- Is there a way to put multiple color textures in one shader?
- Viewing Animated Textures in the 3D view
- How do I achieve this effect???
- Texture copyrights?
- How do you create this sort of texture?
- Material ID wierdness...
- Getting scripts to work....
- decal texturing - previev?
- How to make transparency effects?
- Very strange problem
- size don't afect energy amount?
- Alpha channel transparancy does not work.
- multiple textures on one item help
- Setting Trashad on multiple objects
- UV Mapping Quads
- Anyone know what the new 2.43 mat. nodes would be useful for?
- Multilayer Images
- LF info about "Map UV and ID Mask"
- Info on Retopo anyone?
- Mirror and specularity effect (texture settings help)
- alphamaping textures
- vertex painting on top of UV mapping?
- --Grafic Problems-- Can someone help me out?
- --- Texture problems---
- using textures to control parameters in other textures?
- Vertex Paint or Texture
- Unwrap help
- Using different materials
- Texture transparency
- Adding Ambient occlusion
- Move and sew UVs?
- uv mapping multiple objects
- Trasperant Object with no Shadow
- Alpha Textures
- One UV face layout for more objects???
- How to assign materials and textures
- Weirdness in a ring
- Photorealism?
- Render Pass Help?
- textures?
- ---Got a strange texture problem---
- Nodes
- Texture in render
- I can't seem to properly use Cylindrical.
- a little help please
- Texture Help
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