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  1. 16 materials limit at radiosity?
  2. Help with uv mapping
  3. Texturing Problem
  4. Textur on the wrong side of the "wall"
  5. Simbiont
  6. Lighting Setup
  7. Vertex color as radiosity emiter?
  8. Pearl Material
  9. dark yafray
  10. movie texture from separate frames
  11. UV a big land
  12. LSCM Unwrap Problem
  13. Invisible texture problem =(
  14. Texture Distortion?
  15. alpha tree
  16. Mapping a rectangular texture onto a closed object
  17. Mapping a rectangular texture onto a closed object
  18. UV mapping not giving rich black.
  19. Normal maps
  20. Using a panoramic image for the sky?
  21. Global illumination-sky dome method
  22. Unwrap out of image boundaries?
  23. Importing from Lightwave/.OBJ with textures in place?
  24. desable double faces
  25. Visible Light?
  26. assigning materials
  27. Copper
  28. Sky Domes
  29. How to turn on and off light during animation
  30. multi-materials memory use question
  31. Stained/Colored Glass
  32. Problem: periodic dents in tile structure
  33. New Texture and Resource Site
  34. Assigning UV coordinates to a pipe/tube/hose-like mesh
  35. animation-lighting problem
  36. The old normal map problem
  37. Same texture space for different objects?
  38. halo intensity ipo?
  39. Lighting through glass
  40. start stop frame of animated texture
  41. Camera & UVMapping problem
  42. How do i see textures before rendering?
  43. How - Game Render
  44. How to add bump?
  45. shadow problems
  46. Soft Raytrace Shadows
  47. Will this workflow work? Help needed!
  48. Animate the UV mapping?
  49. What is the best way of texturing and lighting?
  50. Sonix Blender234CarMaterialLibraryR1
  51. Help with Metal textures
  52. Object does not cast shadows (nor on itself) but receives shadows?
  53. understanding light, materials and shaders
  54. low poly texturing
  55. trying UV projector..
  56. 2 questions regarding low poly uv mapping
  57. animated alphamap problem!!
  58. Movie Texture Framerate Error
  59. help on a texturing issue
  60. UV mapping a video (time sensitive)
  61. Please Help - No Alpha on Node material??
  62. Skybox map?
  63. unsolvable problem?
  64. Where is Texture Type?
  65. Always visible map labels?
  66. how to make a proper halo
  67. No Shadows???
  68. Hallway
  69. Q about lihgting!(Beam of light in air)?
  70. mixing uv's
  71. map exporting
  72. Bathroom Stall texture
  73. Planet texturing
  74. Map Input Tangent?
  75. lighting issues
  76. Bump maps with ambien occlusion?
  77. No Texture Stretching
  78. lego material?
  79. animated GIF texture Problem - renders green???
  80. AmbientOclusion and other lights
  81. Photo Realistic Trees
  82. Skin material
  83. texture/lighting help
  84. Denim texture
  85. Uv mapping problem.I have two images, 1 is shown.
  86. Problems with Texture Color
  87. bezier curve to mesh and then uv , problem.
  88. yafray
  89. simulating 2D with texture ?
  90. Stitch tiled texture to whole large texture
  91. spaceship & planet city lights
  92. Blocky radiocity shadows.
  93. ray tracing produces strange darkness in rendering
  94. yes a landscape question
  95. Is This A Bug?
  96. Wet surface
  97. Lighting Architectural Models
  98. texturing this face
  99. Need white
  100. Metal?
  101. Fluorescent Tubes Light
  102. Q re: Sun lighting and shadows.
  103. Reflection
  104. displacement map to "deboss" logo?
  105. Light passing through glass v2.0
  106. Orange Texture
  107. Nooby texturing problem...
  108. animate spotlights
  109. How do I do this (see picture)
  110. Blender crashes during weight-painting
  111. Bad unwrapping - need help
  112. Applying Texture
  113. How to Use Video as a Texture in Blender
  114. UV mapping a curve?
  115. How to make a skybox/dome from a panoramic image
  116. Overlaying UVs - possible?
  117. Fresnel (What is it?)
  118. Lamps/Diodes
  119. painting problem help please
  120. UV Mapping and unwanted material color?
  121. Braybaker
  122. Space background: Box, sphere or something completely different?
  123. UV texturing something big.
  124. Unwrapping Problem
  125. Wallpaper Texture?
  126. Light halo not go through objects???
  127. How would i texture this?
  128. repeating uvtexture for export
  129. Texturing a character
  130. Texturing confusion
  131. UV Mapping Rewrite-C&C please
  132. Ambient Occlusion Issues
  133. Transparent textures not transparent?
  134. uv unwrapp problem
  135. Texturing a ship engine thrust fire effect
  136. high poly render as texture
  137. how to render a shadow but not the material?
  138. UV Face Select
  139. Water Mat
  140. UV mapping - Resizing a loaded image to fit you unwarp. HOW?
  141. Simple: Where is the "Global Illumination" button?
  142. light inside glass
  143. Animated UV texture help
  144. Glass problems...
  145. How to make object invisible, but still have things cast shadows on it?
  146. Blending textures on an object using multi materials?
  147. lighting - how to get this (see image)
  148. Load image sequence into texture?
  149. Texture making video tutorial
  150. Texture making video tutorial
  151. To see the material in solid mode?
  152. Strange Texture Colors
  153. Help Please! Map issue...
  154. Lscm
  155. lights in game don't light
  156. Newbie: Some UV Mapping Questions
  157. Black Leather/Shiny Metal?
  158. Shiny Metal
  159. Radiosity rendering
  160. Two UV mapping Questions
  161. Adoption of material attributes after importing
  162. Texture Size Issues
  163. OSA Is Screwing Up My Textures
  164. Fireworks
  165. Assigning materials
  166. Freaky Yafray Render!!!
  167. Materials, Texture-Clouds, Colors-Confusion about choices and functions
  168. how to apply baked AO information
  169. So many "Painting" modes
  170. yafray question
  171. Apply a texture on a curved side
  172. There is TraShadow. But is there MirShadow too?
  173. Current Plugin Textures?
  174. UV Texturing Question
  175. Textures distorting?
  176. Fuzzy materials... how to?
  177. yafray - transparent shadow - object in glass
  178. A couple UV Questions
  179. Semicuro
  180. UV Unwrap stretches and skews my faces
  181. Need to make short fur
  182. UV Mapping question
  183. PS tutorial problem
  184. White halo in textured plane
  185. Normal map problem, pic included. Do normal maps actually work correctly in Blender?
  186. Superimosing shadows on a background image
  187. Texturing shadows...?
  188. Only Shadow option?
  189. Material nodes results in "shadeless" material
  190. Something wrong with Texture/Lighting?
  191. Ray traced shadows: problems in material nodes
  192. true white render color
  193. Increase Lamp halo contrast?
  194. buffered shadows and alpha mapped planes
  195. Invisible haloes
  196. Separating particle faces?
  197. how to make a knurled texture
  198. realism
  199. How do I create two UV coordinates...
  200. Dirty shadows??
  201. Why would you use yafray without raytracing?
  202. Particles and Objects with Zero Alpha
  203. Strange behaviour of textures in the stack
  204. Verne Illustration Shader
  205. I render a pic, and it is fine. Do it again, all black.
  206. Multi Textures?
  207. I am clueless on how to light a room.
  208. uv unwrap interior faces?
  209. dissapearing shadow (noob)
  210. texturing both sides of walls differently
  211. Adding materials to multiple objects
  212. I don't think I'll ever really understand Blender's texturing system.
  213. Newbee - UV Editor question
  214. 2 data-linked duplicate objects with diffrent textures
  215. How to track softbody with a lamp?
  216. any configurable skin shaders available?
  217. alpha question
  218. Manual page/Tutorial on Radiosity that isn't derranged?
  219. Editing UVs after an unwrap...
  220. New to blender - Texturing problem
  221. Why do I fail creating a normal map? (I fixed it)
  222. Shiny plastic/car body lighting....
  223. How to make "Surf" near land edge
  224. Furry Particles
  225. One Photo - Multiple Cubes
  226. textures and materials confirmation question
  227. Crazy tincle shadow
  228. Alpha IPO affects several materials
  229. Textured transparency shadows - is there an easier way than this?
  230. Question on importing with textures.
  231. Need Specific Texture for Current Project
  232. light emitting material
  233. Radiant textures not illuminating nearby faces
  234. Lighting -> shadow trouble
  235. Landscape-Texture-Green-Brown-Snow
  236. "painting" texture over part of an object?
  237. this damn noise
  238. UV texturing and distance from camera problem
  239. How do I make a realistic wall
  240. Working with Field Images
  241. What happened to numeric input in the UV window?
  242. Lighter where shadow should be??
  243. Flipped normals rendered incorrectly
  244. Bump maps(nor) + Ray mirror doesn work
  245. Alpha mapping is only showing world material on other side, not other objects
  246. spot with image
  247. Lighting fur
  248. Mist material?
  249. UV texture + bumpmap????
  250. yafray banding