View Full Version : Materials and Textures
- 16 materials limit at radiosity?
- Help with uv mapping
- Texturing Problem
- Textur on the wrong side of the "wall"
- Simbiont
- Lighting Setup
- Vertex color as radiosity emiter?
- Pearl Material
- dark yafray
- movie texture from separate frames
- UV a big land
- LSCM Unwrap Problem
- Invisible texture problem =(
- Texture Distortion?
- alpha tree
- Mapping a rectangular texture onto a closed object
- Mapping a rectangular texture onto a closed object
- UV mapping not giving rich black.
- Normal maps
- Using a panoramic image for the sky?
- Global illumination-sky dome method
- Unwrap out of image boundaries?
- Importing from Lightwave/.OBJ with textures in place?
- desable double faces
- Visible Light?
- assigning materials
- Copper
- Sky Domes
- How to turn on and off light during animation
- multi-materials memory use question
- Stained/Colored Glass
- Problem: periodic dents in tile structure
- New Texture and Resource Site
- Assigning UV coordinates to a pipe/tube/hose-like mesh
- animation-lighting problem
- The old normal map problem
- Same texture space for different objects?
- halo intensity ipo?
- Lighting through glass
- start stop frame of animated texture
- Camera & UVMapping problem
- How do i see textures before rendering?
- How - Game Render
- How to add bump?
- shadow problems
- Soft Raytrace Shadows
- Will this workflow work? Help needed!
- Animate the UV mapping?
- What is the best way of texturing and lighting?
- Sonix Blender234CarMaterialLibraryR1
- Help with Metal textures
- Object does not cast shadows (nor on itself) but receives shadows?
- understanding light, materials and shaders
- low poly texturing
- trying UV projector..
- 2 questions regarding low poly uv mapping
- animated alphamap problem!!
- Movie Texture Framerate Error
- help on a texturing issue
- UV mapping a video (time sensitive)
- Please Help - No Alpha on Node material??
- Skybox map?
- unsolvable problem?
- Where is Texture Type?
- Always visible map labels?
- how to make a proper halo
- No Shadows???
- Hallway
- Q about lihgting!(Beam of light in air)?
- mixing uv's
- map exporting
- Bathroom Stall texture
- Planet texturing
- Map Input Tangent?
- lighting issues
- Bump maps with ambien occlusion?
- No Texture Stretching
- lego material?
- animated GIF texture Problem - renders green???
- AmbientOclusion and other lights
- Photo Realistic Trees
- Skin material
- texture/lighting help
- Denim texture
- Uv mapping problem.I have two images, 1 is shown.
- Problems with Texture Color
- bezier curve to mesh and then uv , problem.
- yafray
- simulating 2D with texture ?
- Stitch tiled texture to whole large texture
- spaceship & planet city lights
- Blocky radiocity shadows.
- ray tracing produces strange darkness in rendering
- yes a landscape question
- Is This A Bug?
- Wet surface
- Lighting Architectural Models
- texturing this face
- Need white
- Metal?
- Fluorescent Tubes Light
- Q re: Sun lighting and shadows.
- Reflection
- displacement map to "deboss" logo?
- Light passing through glass v2.0
- Orange Texture
- Nooby texturing problem...
- animate spotlights
- How do I do this (see picture)
- Blender crashes during weight-painting
- Bad unwrapping - need help
- Applying Texture
- How to Use Video as a Texture in Blender
- UV mapping a curve?
- How to make a skybox/dome from a panoramic image
- Overlaying UVs - possible?
- Fresnel (What is it?)
- Lamps/Diodes
- painting problem help please
- UV Mapping and unwanted material color?
- Braybaker
- Space background: Box, sphere or something completely different?
- UV texturing something big.
- Unwrapping Problem
- Wallpaper Texture?
- Light halo not go through objects???
- How would i texture this?
- repeating uvtexture for export
- Texturing a character
- Texturing confusion
- UV Mapping Rewrite-C&C please
- Ambient Occlusion Issues
- Transparent textures not transparent?
- uv unwrapp problem
- Texturing a ship engine thrust fire effect
- high poly render as texture
- how to render a shadow but not the material?
- UV Face Select
- Water Mat
- UV mapping - Resizing a loaded image to fit you unwarp. HOW?
- Simple: Where is the "Global Illumination" button?
- light inside glass
- Animated UV texture help
- Glass problems...
- How to make object invisible, but still have things cast shadows on it?
- Blending textures on an object using multi materials?
- lighting - how to get this (see image)
- Load image sequence into texture?
- Texture making video tutorial
- Texture making video tutorial
- To see the material in solid mode?
- Strange Texture Colors
- Help Please! Map issue...
- Lscm
- lights in game don't light
- Newbie: Some UV Mapping Questions
- Black Leather/Shiny Metal?
- Shiny Metal
- Radiosity rendering
- Two UV mapping Questions
- Adoption of material attributes after importing
- Texture Size Issues
- OSA Is Screwing Up My Textures
- Fireworks
- Assigning materials
- Freaky Yafray Render!!!
- Materials, Texture-Clouds, Colors-Confusion about choices and functions
- how to apply baked AO information
- So many "Painting" modes
- yafray question
- Apply a texture on a curved side
- There is TraShadow. But is there MirShadow too?
- Current Plugin Textures?
- UV Texturing Question
- Textures distorting?
- Fuzzy materials... how to?
- yafray - transparent shadow - object in glass
- A couple UV Questions
- Semicuro
- UV Unwrap stretches and skews my faces
- Need to make short fur
- UV Mapping question
- PS tutorial problem
- White halo in textured plane
- Normal map problem, pic included. Do normal maps actually work correctly in Blender?
- Superimosing shadows on a background image
- Texturing shadows...?
- Only Shadow option?
- Material nodes results in "shadeless" material
- Something wrong with Texture/Lighting?
- Ray traced shadows: problems in material nodes
- true white render color
- Increase Lamp halo contrast?
- buffered shadows and alpha mapped planes
- Invisible haloes
- Separating particle faces?
- how to make a knurled texture
- realism
- How do I create two UV coordinates...
- Dirty shadows??
- Why would you use yafray without raytracing?
- Particles and Objects with Zero Alpha
- Strange behaviour of textures in the stack
- Verne Illustration Shader
- I render a pic, and it is fine. Do it again, all black.
- Multi Textures?
- I am clueless on how to light a room.
- uv unwrap interior faces?
- dissapearing shadow (noob)
- texturing both sides of walls differently
- Adding materials to multiple objects
- I don't think I'll ever really understand Blender's texturing system.
- Newbee - UV Editor question
- 2 data-linked duplicate objects with diffrent textures
- How to track softbody with a lamp?
- any configurable skin shaders available?
- alpha question
- Manual page/Tutorial on Radiosity that isn't derranged?
- Editing UVs after an unwrap...
- New to blender - Texturing problem
- Why do I fail creating a normal map? (I fixed it)
- Shiny plastic/car body lighting....
- How to make "Surf" near land edge
- Furry Particles
- One Photo - Multiple Cubes
- textures and materials confirmation question
- Crazy tincle shadow
- Alpha IPO affects several materials
- Textured transparency shadows - is there an easier way than this?
- Question on importing with textures.
- Need Specific Texture for Current Project
- light emitting material
- Radiant textures not illuminating nearby faces
- Lighting -> shadow trouble
- Landscape-Texture-Green-Brown-Snow
- "painting" texture over part of an object?
- this damn noise
- UV texturing and distance from camera problem
- How do I make a realistic wall
- Working with Field Images
- What happened to numeric input in the UV window?
- Lighter where shadow should be??
- Flipped normals rendered incorrectly
- Bump maps(nor) + Ray mirror doesn work
- Alpha mapping is only showing world material on other side, not other objects
- spot with image
- Lighting fur
- Mist material?
- UV texture + bumpmap????
- yafray banding
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