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  1. Terrain texturing for Crystal Space 3D
  2. Nor / using nodes
  3. HDRI with no background
  4. Ways to speed up HDRI and Yafray.
  5. alpha-mapped forest and mist help needed
  6. nodes tutorial
  7. Save UV face layout (solved)
  8. weird red faces
  9. Unwrap error with L-shaped faces.
  10. Node Material Library
  11. Noobish Noobish Question
  12. How do I make bumpmapping?
  13. Strange Yellow collored faces in UV Face Select mode
  14. Material cast zero shadow
  15. Can I save a shadow-buffer-map?
  16. *bump* needing some help makeing smoke
  17. How to get human skin and color a zone ?
  18. Radiousity Or No radiousity that is the question?
  19. Suggestions for UV mapping a plane
  20. texture eyes
  21. tutorial on realistic textures?
  22. Textures w/ Alpha in 3D view for all Objects ?
  23. Uv mapping picture and bump ??
  24. So I'm making a monkey...
  25. Reflection maps in nifs
  26. Letters next to Material-name???
  27. where do I find realtime materials?
  28. Bump mapping, parallax mapping, normal mapping, displacement mapping...
  29. texture help please
  30. To bumpmap or not to bumpmap
  31. Installing shaders
  32. Am I insane, or is this... not bump mapping?
  33. area light and water
  34. Sticky mapped texture not seen in raytracing?
  35. yafray materials.
  36. Transparancy error with yafray
  37. the texture blues
  38. zoomed in picture
  39. Forest and plain simulation (just one little bug to work out)
  40. UV Unwrapper
  41. Lighting
  42. Problem With texture
  43. Light going through an object?
  44. How to achieve this material?
  45. uv map for specularity doesn't work, please help
  46. Wth is with this texture?
  47. Modifying uv coordinates?
  48. Light in a lamp?
  49. wrap around
  50. Area light shadows
  51. Unwrap texture (nudity)
  52. My First UV Mapping
  53. is it possible to use normal maps in low poly models ?
  54. Making a texture
  55. Image texture problem after joining meshes
  56. Animate alpha of halo particles
  57. Tangent Shading Problem
  58. Stageing-Reflective floor that matches sky.
  59. UV Mapping Texture Names
  60. Can Particles cast shadows?
  61. Glass
  62. water texture for yafray
  63. LSCM not an option
  64. blending textures together
  65. Stained glass?
  66. Human Textures
  67. trouble with trasnparency
  68. Scanning Electron Microscope Effect?
  69. image cropping
  70. Can't change image datablock in UV Face select mode
  71. Iron Material
  72. My LSCM Is Missing?
  73. Checkered plane? (parametric coloring)
  74. Can one have independent IPO curves for every texture associated with a material?
  75. UV Stretches problem
  76. Shader Stacking?
  77. My Object Will Not Light
  78. Complex UV mappings?
  79. Frustrated beyond belief!!!!!!!!!
  80. Dynamic properties of Materials
  81. Hdri problem
  82. High gloss/reflection
  83. Making textures?
  84. Onlyshadow question
  85. Making a face of an object which is not square?
  86. Textures. Hmm?
  87. Displacement mapping doesn't work need help
  88. Exclude Object From Shadow Casting
  89. Water fresnel ?
  90. Need a special texturing method...
  91. basic glass question
  92. Shadow fade
  93. Sports textures
  94. Animated UV Map in textured mode?
  95. help me please im a blender newbie
  96. What's up with this shadow?
  97. Mysterious UV map image - can't delete it.
  98. Object to Object Baking?
  99. BioRust UV mappping tutorial
  100. Learning to Use Yafray
  101. Problem with materials - transparent plastic
  102. making skin uv color maps for humans
  103. Interlacing
  104. Moving light and shadow?
  105. Better way of managing lots of lamps?
  106. multiple layers, lighting all wrong
  107. 3D + video footage lighting
  108. Texture/material problems. HELP!
  109. Eye texturing problems
  110. Weapon texturing help.
  111. Asking about a material.. plastic/bakelite
  112. Normal-neutral texturing
  113. Light + textures in 3D viewport
  114. Using .mov file for texture
  115. Blend2POV first question
  116. help texturing my guy
  117. yafray: mirror w/ paint on surface? - (the client loved it, thanks for the help!)
  118. Multiple Textures on Different areas
  119. Radiosity???
  120. how to recreate this material in blender
  121. Blend2pov light tutorials?
  122. how to create a normal map??
  123. Normal Mapp Confusion???
  124. Live texturing
  125. Texturing a single model piece by piece question
  126. Very odd looking texture at flat angles
  127. Quick UV mapping question...
  128. Iridescent Node Shader?
  129. amount of shadow
  130. Multiple Textures in Single File
  131. New biggo laptop: super slow
  132. Adding Textures.
  133. Bug or my mistake?
  134. Blurred reflections??
  135. Animated texture map placement
  136. HDR / HDRI images
  137. Patterns for textures
  138. Texturing a head
  139. uv and normal mapping question
  140. Have a question
  141. UV mapped images don't work as color for hair
  142. normal maps
  143. daylight & true material color
  144. Procedural textures to bitmaps ??
  145. Glowing objects
  146. Change object's material based on current frame
  147. Warped UV coordinates
  148. seams on texture-baked objects?
  149. Fire... yes, fire? How?
  150. Yafray looses my image maps?
  151. How can I get the "cell shaded" look?
  152. procedural texture to only b/w
  153. yellowish..
  154. Sphere mapping doesn't work very well
  155. object specific lamp
  156. downloaded 3ds loses textures after import
  157. What going on with this??? (texture)
  158. removing vertex colors
  159. removing uv coordinates
  160. Is this a problem with normal?
  161. DirectX Question....
  162. How can I apply the Displacement map?
  163. UV mapping problem with Terragen terrain
  164. Real world lighting.
  165. texrures in 3d window
  166. Chinese latern.
  167. Rays of light
  168. Double sided planes (book pages)
  169. First Pass Settings?
  170. Ice Ice
  171. Shadows Not Rendering
  172. Unwanted Shadow
  173. Transparent textures with PNGs
  174. Quad Threads & Nodes screwup?
  175. Help with Caustic lighting
  176. Two materials, Two Uv maps, only one shows up?
  177. i keep trying to texture a part
  178. Texturing a map
  179. Texturing a F1 car
  180. Using Normal Maps & Displacement Maps Simultaneously
  181. Making a bubble
  182. Filtered lighting
  183. how to save image textures along with blend
  184. Unwrapping difficulties
  185. Transparent Texture -> Transparent Shadow
  186. Baking auto smooth?
  187. Creating fur/hair?
  188. Texturing: uvmap trouble with round objects
  189. EnvMap vs Ray?
  190. Old brick wall with missing plaster. & Bumpmap via nodes possible?
  191. Materials
  192. Glass Windows for Walkthrough
  193. realistic shaders
  194. Layer Texures
  195. static particles (hair), colourband and emit channel
  196. Transparency rendering as black
  197. world colour vs true highlight
  198. Coloring
  199. Trouble with Pixar-eyes tutorial
  200. Hand textures
  201. reflection map
  202. Transluscency Map Not Working
  203. spotlight halo
  204. light going through objects?
  205. Texturing a trainer
  206. Strange reaction of color values
  207. Material + Halo
  208. Bit Dept Needed
  209. UV Textures and materials
  210. HDRI affecting colors
  211. How to build most reallistic light and rendering at all?
  212. lighting my foyer
  213. Radiosity & Reflection
  214. bad displacements
  215. Watery puddles with Ray Mir?
  216. DistAmount in IPO
  217. Blurry image textures
  218. Scanning Electron Microscope Effect
  219. How is the scratchy lighting effect made here
  220. multiple sets of UV coordinates
  221. Texture emit only on unlit side of object.
  222. How to texture
  223. Three Lighting questions and one texture question (Glare, Realism, Shadows, Window)
  224. Shadows not working properly!
  225. Inside different color
  226. Baking!
  227. Putting texture onto an object
  228. how can i get this ....
  229. The Clay Look?
  230. *.x models with mutliple texture files, beginners question
  231. Cg shadows with photo
  232. UV editing
  233. UV mapping trouble
  234. UV tutorial problem
  235. Lights! why must you be so difficult!!!!
  236. UV texturing methodology
  237. how can u add one texture to one object?
  238. Unwrap problems
  239. Rock Texture
  240. Best Way To Texture This?
  241. How to do wrap lighting
  242. white color
  243. How do you do it?
  244. a way to make believable Asphalt?
  245. crummy looking object in animation?
  246. buffer soft shadows bug
  247. Clipstart of lamps
  248. shadow from the alpha texture
  249. how do i put a texture on a uneven object?
  250. How to animate a texture over an object