View Full Version : Materials and Textures
- Terrain texturing for Crystal Space 3D
- Nor / using nodes
- HDRI with no background
- Ways to speed up HDRI and Yafray.
- alpha-mapped forest and mist help needed
- nodes tutorial
- Save UV face layout (solved)
- weird red faces
- Unwrap error with L-shaped faces.
- Node Material Library
- Noobish Noobish Question
- How do I make bumpmapping?
- Strange Yellow collored faces in UV Face Select mode
- Material cast zero shadow
- Can I save a shadow-buffer-map?
- *bump* needing some help makeing smoke
- How to get human skin and color a zone ?
- Radiousity Or No radiousity that is the question?
- Suggestions for UV mapping a plane
- texture eyes
- tutorial on realistic textures?
- Textures w/ Alpha in 3D view for all Objects ?
- Uv mapping picture and bump ??
- So I'm making a monkey...
- Reflection maps in nifs
- Letters next to Material-name???
- where do I find realtime materials?
- Bump mapping, parallax mapping, normal mapping, displacement mapping...
- texture help please
- To bumpmap or not to bumpmap
- Installing shaders
- Am I insane, or is this... not bump mapping?
- area light and water
- Sticky mapped texture not seen in raytracing?
- yafray materials.
- Transparancy error with yafray
- the texture blues
- zoomed in picture
- Forest and plain simulation (just one little bug to work out)
- UV Unwrapper
- Lighting
- Problem With texture
- Light going through an object?
- How to achieve this material?
- uv map for specularity doesn't work, please help
- Wth is with this texture?
- Modifying uv coordinates?
- Light in a lamp?
- wrap around
- Area light shadows
- Unwrap texture (nudity)
- My First UV Mapping
- is it possible to use normal maps in low poly models ?
- Making a texture
- Image texture problem after joining meshes
- Animate alpha of halo particles
- Tangent Shading Problem
- Stageing-Reflective floor that matches sky.
- UV Mapping Texture Names
- Can Particles cast shadows?
- Glass
- water texture for yafray
- LSCM not an option
- blending textures together
- Stained glass?
- Human Textures
- trouble with trasnparency
- Scanning Electron Microscope Effect?
- image cropping
- Can't change image datablock in UV Face select mode
- Iron Material
- My LSCM Is Missing?
- Checkered plane? (parametric coloring)
- Can one have independent IPO curves for every texture associated with a material?
- UV Stretches problem
- Shader Stacking?
- My Object Will Not Light
- Complex UV mappings?
- Frustrated beyond belief!!!!!!!!!
- Dynamic properties of Materials
- Hdri problem
- High gloss/reflection
- Making textures?
- Onlyshadow question
- Making a face of an object which is not square?
- Textures. Hmm?
- Displacement mapping doesn't work need help
- Exclude Object From Shadow Casting
- Water fresnel ?
- Need a special texturing method...
- basic glass question
- Shadow fade
- Sports textures
- Animated UV Map in textured mode?
- help me please im a blender newbie
- What's up with this shadow?
- Mysterious UV map image - can't delete it.
- Object to Object Baking?
- BioRust UV mappping tutorial
- Learning to Use Yafray
- Problem with materials - transparent plastic
- making skin uv color maps for humans
- Interlacing
- Moving light and shadow?
- Better way of managing lots of lamps?
- multiple layers, lighting all wrong
- 3D + video footage lighting
- Texture/material problems. HELP!
- Eye texturing problems
- Weapon texturing help.
- Asking about a material.. plastic/bakelite
- Normal-neutral texturing
- Light + textures in 3D viewport
- Using .mov file for texture
- Blend2POV first question
- help texturing my guy
- yafray: mirror w/ paint on surface? - (the client loved it, thanks for the help!)
- Multiple Textures on Different areas
- Radiosity???
- how to recreate this material in blender
- Blend2pov light tutorials?
- how to create a normal map??
- Normal Mapp Confusion???
- Live texturing
- Texturing a single model piece by piece question
- Very odd looking texture at flat angles
- Quick UV mapping question...
- Iridescent Node Shader?
- amount of shadow
- Multiple Textures in Single File
- New biggo laptop: super slow
- Adding Textures.
- Bug or my mistake?
- Blurred reflections??
- Animated texture map placement
- HDR / HDRI images
- Patterns for textures
- Texturing a head
- uv and normal mapping question
- Have a question
- UV mapped images don't work as color for hair
- normal maps
- daylight & true material color
- Procedural textures to bitmaps ??
- Glowing objects
- Change object's material based on current frame
- Warped UV coordinates
- seams on texture-baked objects?
- Fire... yes, fire? How?
- Yafray looses my image maps?
- How can I get the "cell shaded" look?
- procedural texture to only b/w
- yellowish..
- Sphere mapping doesn't work very well
- object specific lamp
- downloaded 3ds loses textures after import
- What going on with this??? (texture)
- removing vertex colors
- removing uv coordinates
- Is this a problem with normal?
- DirectX Question....
- How can I apply the Displacement map?
- UV mapping problem with Terragen terrain
- Real world lighting.
- texrures in 3d window
- Chinese latern.
- Rays of light
- Double sided planes (book pages)
- First Pass Settings?
- Ice Ice
- Shadows Not Rendering
- Unwanted Shadow
- Transparent textures with PNGs
- Quad Threads & Nodes screwup?
- Help with Caustic lighting
- Two materials, Two Uv maps, only one shows up?
- i keep trying to texture a part
- Texturing a map
- Texturing a F1 car
- Using Normal Maps & Displacement Maps Simultaneously
- Making a bubble
- Filtered lighting
- how to save image textures along with blend
- Unwrapping difficulties
- Transparent Texture -> Transparent Shadow
- Baking auto smooth?
- Creating fur/hair?
- Texturing: uvmap trouble with round objects
- EnvMap vs Ray?
- Old brick wall with missing plaster. & Bumpmap via nodes possible?
- Materials
- Glass Windows for Walkthrough
- realistic shaders
- Layer Texures
- static particles (hair), colourband and emit channel
- Transparency rendering as black
- world colour vs true highlight
- Coloring
- Trouble with Pixar-eyes tutorial
- Hand textures
- reflection map
- Transluscency Map Not Working
- spotlight halo
- light going through objects?
- Texturing a trainer
- Strange reaction of color values
- Material + Halo
- Bit Dept Needed
- UV Textures and materials
- HDRI affecting colors
- How to build most reallistic light and rendering at all?
- lighting my foyer
- Radiosity & Reflection
- bad displacements
- Watery puddles with Ray Mir?
- DistAmount in IPO
- Blurry image textures
- Scanning Electron Microscope Effect
- How is the scratchy lighting effect made here
- multiple sets of UV coordinates
- Texture emit only on unlit side of object.
- How to texture
- Three Lighting questions and one texture question (Glare, Realism, Shadows, Window)
- Shadows not working properly!
- Inside different color
- Baking!
- Putting texture onto an object
- how can i get this ....
- The Clay Look?
- *.x models with mutliple texture files, beginners question
- Cg shadows with photo
- UV editing
- UV mapping trouble
- UV tutorial problem
- Lights! why must you be so difficult!!!!
- UV texturing methodology
- how can u add one texture to one object?
- Unwrap problems
- Rock Texture
- Best Way To Texture This?
- How to do wrap lighting
- white color
- How do you do it?
- a way to make believable Asphalt?
- crummy looking object in animation?
- buffer soft shadows bug
- Clipstart of lamps
- shadow from the alpha texture
- how do i put a texture on a uneven object?
- How to animate a texture over an object
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