- Saving Progress When Projection Painting??
- UV Unwrapping
- Need Help Preparing UV's for ZBrush
- Blocky Shadows
- Alpha channels for 2D characters.
- Avoiding Image Distortion On A Sphere
- Help needed: some way to bake Sticky coordinates to UV?
- How would you create a Halo in Blender?
- Car instrument panel
- help! UV texture Glitch!! :/
- Help making screen material
- Transparency flickering
- how to set shadow intensity?
- i don't now how to Texturing
- painting on mesh problem 2.49 b.
- blender material system is Strange.
- Essential Blender Chapter 10 Issue!!!!!!!!!!
- "Baking" UVs
- Animated sticky texture?
- A Video Panel For Every Face Of A Sphere?
- SSS Maps for skin
- Light on Layer 2 seems to light other objects
- UV Mapping Problem
- Question about Texture / UV mapping
- texturing multiple UVs
- Stenciles
- Using both a UV texture as well as a Strand material on hair particles...
- Blender Limitations
- Alpha in texture question
- Texture wont open in UV image editor
- Volume rendering bitmaps
- Possible? Copy UVs to same imported obj (Different UVs) file after weight painted
- Blender 2.5 Alpha 2 Ambient Occlusion
- copying material
- It is possible to glow a texture with alpha?
- Textures not rendered correctly
- Looking for tutorial on linked video
- IES lights
- uv mapping in 2.5
- Floor Texture problem during camera motion
- 2.5 crashes on UV Bake?
- URGENT, reflection texture map
- Specular Mapping
- Maya texture into Blender GE
- Blury reflections
- Very noob texturing help
- Semitransparent mesh
- Wardlso Shading
- help with uv unwraping
- texture painting problem
- glass casting shadow
- Ambient Occlusion Curves & Lattice
- blinked textures
- Lines Missing in UV Map
- Mesh cloth texture help
- What is this technique called?
- Using Python to UV wrap a texture
- bump map 2.4 alpha 2
- unwrapping question
- [solved], non orthographic UV projection.
- Texturing a Joined-Mesh
- Can I export with textures?
- Please help with texturing cubes I have read the wiki already but still need guidance
- Creating UI components with Blender
- Only emit value of original object in an array affects radiosity
- How to have specularity on only one object??
- blenders alpha map question
- Raytracing soft shadows
- Normal map doesn't always work
- Need help with load texture plugin in Blender2.5
- Noobish Question
- Image Based Lighting
- blue rendering
- Stan's Jacket Style Texturing
- Volumetric Light 2.5 tutorial?
- Textures not showing when using different computers.
- Marking Seams
- how do i... Terragen-style landscape texturing
- HELP - Copying UV mapped textures?
- Global Illumination in Yaf(a)ray?
- Image Textures and Venomgfx's Falloff Effect
- Normal Map Affecting some of the texture?
- Node Material Won't Do IOR (2.49.2)
- IDL Can not go inside a mesh? (2.5)
- 2.5 smoke modifer
- UV unwrap doesn't affect models texture
- Newbie Punch Drunk learning Blender3D Texture Problem
- Node Output window loses its Preview!
- z-brush style painting
- Dragon textures
- mark seams on an airplane
- Tiling (repeating) the texture
- image map pixellated when cam far away
- Textured light
- Textures not showing in game engine
- procedural texture placement + complex meshes
- How do I disable the shadows of a certain object in yafray?
- exporting problem
- loades image texture not visible...
- Can I use a scenes cam view for texture?
- uv mapping help for beginner.
- can't assign material
- lamp problem
- Texture paint in mesh
- script / uv menu problem
- hair in some parts of the mesh only
- Switch wrapped textures after 100 frames?
- decal showing on both sides
- A material that actually is a light?
- how do i get a texture from gimp back to blender mesh?
- transparent material in 2.5
- Crash w/Blender 2.5a2 Image Sequence Volumetric
- Opacity problem,white border.
- Animal fur.
- how to make wood procedurals smooth?
- Lighting banding (2.5.2)
- UV Mapping
- uv texture works but it changes the color of the mesh
- Diagonal bricks in my UV
- Bad Sphere UV Projection
- Light coming in at the room corners.
- iphone face = glossy or glass material?
- materials
- "Radiosity" in blender 2.5 (HowDoI?)
- repeat texture in gimp?
- GLSL shaders dont seem to work properly under Ubuntu
- rotate texture mapping
- Holes on mesh are blocking texture
- Only shad and ray mirror?
- Multiple Background images at 2.5.Alpha2
- Image Texture Size Limit?
- texture trouble.
- Mark Seam Problem
- Caustic Reflections For a Boat
- Final gather, image based lighting and other things
- how to duplicate a texture for versioning?
- Can Blender use photometric profiles?
- transparent object (Blender 2.5)
- AO options weakened in 2.50a2?
- Texturing an simulation
- texturing city
- Ambient Occlusion in interior scenes
- Fade out with alpha texture
- Cell-shading and shadows doesn't seem to work.
- [Solved] Attaching material to object vs to obData
- uploading a texture
- make a color transparant
- Changing Texture/Material Depending on Lighting
- Blender 2.52 AAO Glitch???
- Unwrapping Problem
- Textures & Normal maps arent dinamic!
- Does blender have shading groups ?
- Problem with transparency
- UVs to 3D view correlation?
- Duplivert Material Question...
- Heightmap from a picture
- Trouble with UV mapping
- Why is the light going through the walls?
- Bake AO Help.
- Render without the gray?
- alpha X 2 on one face problem.
- Texture is stretched on "Soft Body"
- crazybump normals
- background image and UV mapping
- Free Textures I Made
- 2.5 Texture View - no textures?
- Texture nodes: rerender with speed?
- Scene doesn't render
- My scene doesnt render
- Any easy newbie-friendly way to make a mirror?
- Live preview of lights?
- Alpha mask and specularity
- Transparent Surfaces
- Mouse over highlighting
- UV image showing up in 3D view, but not in render.
- Can the light work opposite of real life ??
- Through a Glass "Particley"???
- Torch Lighting
- Materials won't go away
- Textures
- My shadow not from you but from you
- Symmatry function in the UV editor?
- Can't get material/texture to map correctly to Text
- What's going on here?
- how to create such a texture?
- SOLVED: Can I do Polar mapping?
- Problems with normal maps in viewport
- need help with glsl painting
- How to shift HDRI map and view the result?
- TL Lamp
- Lightning
- Texture Space manipulation in Blender 2.5
- Splat maps to UV textures
- spot lamp problem in 2.52 viewport
- Problem with a bottle
- Random Shadows on the Texture?
- what next
- UV Outlines /Painting
- help with shadows
- Blend Texture for Halo Materials
- Combine multiple textures
- gradient transparency
- Essential Blender Chapter 10 help please
- New UV map
- Stencil shadow
- applying a decal - issues
- Problems with normal map Baking
- Texture Creator
- Autofit Texture?
- Character texturing
- Volumetric Spot Halos
- Lighting for Cloud, Fog, and Smoke?
- How to connect UV coordinates automaticaly?
- applying a texture to a object
- Texture for Mercury Spaceship
- Problem with dislpaying textures
- Is posible in Blender? (Moving edges but not texture)
- Raptor Unwrapping problem
- Transparent UV shows ugly white edges
- reprojection painting on osx and photoshop
- Mixing Two Color Ramps Possible? [Solved]
- Solid Black in Design Time
- Oddly Shaped Eye Question and Anime Cel Shading???
- uv unwrapping in 2.5
- 10000 images tiled (automated way?)
- Crash when using radiosity / meshlight
- Unusable CGTalk contest model... :(
- Got these dark and light faces in textured view
- SSS node editing
- |Ambient Occlusion and transparency|
- Blender2.5 painting Uv unwrapping
- Ocean Shader
- texture of some metal
- mirror and spec
- DIsplacement Map Baking in 2.5
- textureing for particles
- Working with stencles
- How to do gaussian blur and fix bad texture resolution
- Lightening Fur?
- Overexposed material previews
- Lighting beam does not get affected by my clouds :(
- Multiple UV textures in an object
- Eye Reflection?
- blend texture to follow path of bezier curve
- Texture Seams, Bane of my life....
- [Solved] Quick question on blender texture painting in 3D viewport..
- No Hair,
- Head texture
- problem with the specularity
- light effect