- Jpg Vs TIF
- Strange artifacts on texture when zoomed out in Viewport/GE
- Blender Chat Anyone?
- What is it and how do I make it go away.
- Lighting simulation
- Cannot select image in UV Editor?
- making a plushy effect?
- object in front of alpha tex
- Car textures
- Help with shadow baking
- animate tex along path
- 'Consolidate into one image' is screwing with my textures.
- Setting for material caused shadows to disappear
- Label over glass?
- Newbie Test Render Workflow
- Orco Sphere Mapping Fails On Default Sphere?
- Scale face to image
- alpha question
- Slicing planes for 3D textures in game engine
- Bug? 2.49b
- fake radiosity
- PSD in Blender
- noobish question->adding texture for only a part of a mesh
- ambient occlusion problem
- ugly hot spots
- Another Blender Spotlight Halo Render Bug
- newbie - can't work out how to get textures
- Realistic Human skin help
- texture not working in game?
- Mat IPO in scenes
- getting a image texture on an object
- Quick Texture Painting Tutorial, not working here.
- Problem with weird light streaking at certain camera angles
- How to get object normals in material node editor?
- Help with adding texture/decal
- Single material or UV
- how to show texture?
- Caronte´s Electric Effect
- UV Texture mapping to different sized polygons
- does blender not know how to properly mirror UVs?
- baking textures with alpha ?
- color brightness
- N00b UV map issue
- Black faces - caused by normal map
- UV Unwrap!
- UV Unwrapping - Seams
- Multiple textures on one object
- Carpet texture and suede texture
- Real-time glass rendering?
- UV mapping a cylinder
- texturing a large scene
- Noob UV Mapping problems
- 2d Cutout UV Texture - Render gets blurred when rotated?
- Unable to remove images
- the same face using 2 uvs?
- xray material- how?
- texture nodes bug
- normal problem
- Using the cloning brush in texture painting mode
- black faces
- Combining matte and glossy finishes
- Adjust Texture Image color in Blender?
- Texturing/ligh small Scene
- Texturing a curved tube (noob alert :))
- Texturing problem help?
- Lighting a game level saving baking
- Stress maps: does this file work for you?
- UV tut ?
- Reflex sight, needs a better shader and lights.
- My lamp problem
- Reflection map
- Sun Lamp sky/atmosphere - how to preserve white colors
- Texture tiles with variation
- halo through glass
- a UV texturing problem
- delete delete
- Movie texture flip/mirrored <SOLVED>
- wood texture by wood type
- Big seam problem with normal maps
- Matte colours?
- Lighting a mine tunnel
- sample setting for glass?
- area light?
- UV mapping trouble
- UV Texturing For just animation?
- UV sync with 3D
- Bumpmaps through material nodes?
- Textures not rendering after importing from obj
- Faces disappear in Textured draw type
- "BIOmatic" rendering troubles with AO
- Problem with textured material that receive shadows...
- Why can't one use radiosity with a UV mapped texture?
- Transparency in UV mapping
- Upper part black??
- sphere grid mapping
- Light through other materials
- UV Unwrapping and stretching
- UV Texture Painting issue
- Multiple UV Maps???
- Adding marble texture to a live face.
- reflection of glow (emit)
- Flickery textures, and removing textures
- Normal map seams
- give texture/face to edges/vertices
- landscape texturing
- Export Help
- Vertex paint help
- Map Input problems
- combine UV Texture Layers
- Copy texture from one face to another
- quick architectural sketches
- white edges with alpha channel artifact
- UV Minimize Stretch
- Tracks Effect with Alpha
- Saving Image of UV layout in 2.49b?
- Particles
- this method of projection painting possible?
- Can not delete material
- help with this.
- Emit Shadow
- unwanted lighting intensity steps/rings
- question about scene parameterization
- Help with unbalanced texture?
- Wrong shadows on invisible plane
- Faces vanish when displaying in textured mode, ok in shaded and ok in render
- glass on 3d window
- Baking Node Material to Texture?
- car textures
- UV Texture not rendering
- glowing effect in blender
- Baked Normals "sliced up"
- How to draw cloth in photoshop for Uv maps?
- Skydome texturing question
- volumetric light? how to?
- change all textures to relative path
- UV Unwrap & Tangent V Shading Issues
- alpha texturing help
- Yafray Lighting
- impressionist(NPR) render using fur - any ideas with blender?
- uniform colour on mesh problem
- how to copy uv coordinates to another uv coordinates ?
- .obj (waveform) + materials
- UV Inverted from layout
- Problem exporting to XNA (*.x) format
- How to precisely align islands in UV unwrap?
- hey! some problem with lights??
- Share UV map between more than one object
- Normal problem again
- House facades images ?
- Shadows Without Rayshadow
- UV Maps being deleted upon closing blender?
- Heat Distortion Effect
- Blurry and Pixelated Textures When Rendering
- Rendering any texture on any given mesh
- Help please unwrapping to preserve area
- Make a light point at an object?
- Texture problems when rendering
- mirror/world setting help
- Hair particles STAY black:-(
- Texture artist needed!
- 4 times the image per face, Why?
- Tyrannosaurus Rex - [A]a[T]
- weird rendering problem/bug
- Make a mp4 movie a backdrop?
- Remove texture
- Swapping textures during Animation?
- Texture Rendering Question
- Shadow Problem
- text bitmap not showing
- A slash of light --your approach?
- Low-Poly Hair Texture Help
- Fedora
- Displacement mapping: almost there, but not quite
- Apply two different textures to one object
- Applying transparency to texture
- fresnel reflection help
- Shadows from a wine glass and disabeling shadows from a light in YafaRay
- How can i change textures in the middle of animation?
- reflection
- Transparency and Refractions
- ramps and fold colour change
- How to choose texture channel for painting?
- Glove/fabric texturing help
- Not another landscape texturing thread.
- helmet lighting
- Questions about Global illumination
- Export issues.
- Robot in park needs shadow
- rendering a ao pass
- White faces
- animating a texture change
- SSS vs Textures
- Multiple UV layers and paint tools ....
- giving the same material to all objects in the scene
- Textures not showing up in blender until rendered?
- glass texture
- hdri lighting?
- Using BGE and Materials
- Texture problems with transparency
- Sorry help please - More UV unwrapping woes
- Strange shadows
- Tileable procedural textures, any way of getting this done?
- Properly lighting LED light balls
- Moving lights around a pivot point?
- Specular Lightning issue with Tangent V
- Short fur shading - is this the best approach?
- Animate UV maps?
- Metal
- Smooth angle
- Weird rendering, circular parts are screwed up
- Node tutorial?
- Can I darken traced shadows?
- A few questions...
- texture maps ^_^ ..
- .png file in uv image editor is just a black plane?
- bump map with nodes
- How Do You Make Glowing Material?
- "Distribution" texture
- uv texturing and baking
- how do i make a lampshade like material
- Trouble with lighting a scene
- more problems with .png image as a texture image (image is solid black)
- trouble importing image sequences
- Global Illumination & HDR
- organising materials?
- transparency of shadows in GE
- Stars with Texture nodes.
- Two Textures When Baking
- problem importing movie with alpha
- texturing flagstones (cubes) marbled
- Well, I've done something odd... projection-paint is black
- No shadow in mouth
- Projection paint ...
- overall UV mapping?
- How to join objects uvs and textures easily?
- Rendering liquid inside a bottle
- Advice for texturing buildings
- In Game Lighting With More than 1 Lamp in GLSL
- accurate UV mapping
- Baking composite nodes efects problem
- Black Gone In Render?
- Creating painted wood
- find that shortcut.
- How to tile part of an image?
- Using PNG file
- Cannot extend texture name to a set amount of characters
- Texture splatting
- UV mapping using several images
- transp and texture
- rim light and radiosity artifacts questions