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  1. Rendering normal maps using multiple UVs
  2. Doll texture WIP
  3. Can't assign faces to material index
  4. A recipie for non-flickering hair?
  5. different texture on a duplicate
  6. Erase tool in Texture Paint mode?
  7. how to make more more detaild textures!!
  8. Animate texture mapping with associated ipo curve?
  9. sketchup texture
  10. materials on mirrored objects
  11. Lighting and texture Help Please
  12. mysterious light on other side of mesh
  13. amount Nor
  14. Scale marking on glass beaker?
  15. Cartoon cave texture
  16. Test Grid, Pinning, Unwrapping Questions! PROS please. =)
  17. Unwrap fur?
  18. Help requested for several issues.
  19. Game UV unwrapping
  20. How to make faces change colors
  21. Image texture for alpha mapping
  22. Examples of textures with nodes
  23. How can i block light?
  24. OSA + ZTrans = Alpha Woes
  25. Working with vertex colors' alpha channel?
  26. RGBA Blend for material nodes
  27. Newbie: Radiosity
  28. Flag Image Tex Question
  29. Help with mapping (I'm used to 3DSmax and Cinema4D)
  30. Texture looks messed up
  31. shiny metal material and texture
  32. Methods for creating sand?
  33. Can't get image texture to work
  34. Beginning Texturing
  35. transparent textures
  36. How can i repeat a texture ?
  37. Domain cube is opaque? Camera can't see through it.
  38. regarding volumetric/halo light affects
  39. .mov animation with alpha not transparent
  40. Cylinder, Sphere from view questions
  41. Simple normal mapping, probably a simple problem..
  42. Exporting a procedural blender texture to a file
  43. help unwrapping a book
  44. problem with uploading image
  45. blender will import but not render a texture
  46. UV Pass color conversion help needed
  47. Noob: layer lighting
  48. Having a problem with normal mapping... [Solved]
  49. Lighting Escher's Relativity
  50. vehicle 2 tone effect
  51. Use image as a texture
  52. Ambiant occlusion makes render turn out bad
  53. Stretching tiled textures
  54. Newbie Question - Different textures on different parts of the model
  55. Putting an emblem or logo on a material
  56. Squashing when UV unwrapping
  57. Newbie question
  58. Ray shadows in linked object are weird
  59. Critical problem with normal maps
  60. Using projection painting to elimate sharp transitions
  61. Multiple UV textures (for use in BGE)
  62. AO color?
  63. Problems with Raytrace and Alphamap
  64. Texturing a hand/glove?
  65. Replicating the effect of Warp with texture nodes
  66. World with Image Texture doesn't show up
  67. exporting a UV face layout that is not square?
  68. Textures moving with camera
  69. What are sticky coordinates ?
  70. Strange texture stretching issue
  71. No Soften brush in 3D view painting?
  72. Problem with shadow-only-plane and spotlight
  73. UV mapping newbie
  74. Cool tricks solving avoiding messed up UV layout
  75. Picture map disappears from UV-Editor
  76. DirectX Texture Not Showing?
  77. UV Texturing a hillside scene - River?
  78. Texturing query in BGE
  79. Multiple UVs?
  80. White background vs Shadow and Mirror
  81. "Shadow only" vs shadow transparency\color
  82. Game Map w/ a single texture?
  83. Help with UV mapping problem
  84. Help with UV mapping problem
  85. Distorted texture on a shrunken cube
  86. Normal maps from images
  87. UV Unwrap overlapping problem
  88. Dont get it
  89. normal map and color
  90. Noob Question about bump/normal/alpha maps
  91. Creating that perfect shininess
  92. Change active material output node?
  93. Grass using particles - yafaray
  94. Brick pattern node
  95. Stencil over another stencil?
  96. Sketched Edge Shader in Blender?
  97. UV Save Image not working
  98. Merging UVs from seperate meshes.
  99. angle based (?) texturing
  100. Workflow for high-detail mesh composed of many pieces and UV grids..
  101. UV texture not working right
  102. Lights only affecting certain objects?
  103. Problem with texture node in Composite
  104. Irregular shadow buffer probs
  105. Is it possible to copy UV layouts between similar pieces?
  106. Texturing a two-parted cylinder with one texture map
  107. Quicktime movie as texture
  108. Change a texture at a given frame
  109. Project from view UVs
  110. Lightning/electricity bolts?
  111. Texturing a Pine tree made from stacked cones?
  112. Realistic Sky FX settings?!
  113. contantly changing images on an object
  114. Basic texturing question. ANYONE???
  115. Sharp Lights
  116. Exporting a DDS texture (for a NIF mesh)
  117. modifying a mesh without modifing the uvs ?
  118. UV Holes
  119. I can't fade a particle texture
  120. Toon shading on particles
  121. Best way to render Earth's day and night?
  122. Realistic Skin
  123. How to make an object transparent in the GE
  124. Particle Material Troubles
  125. video texture in 2.48
  126. UV alpha gives me a headache..
  127. Muzzle flash?
  128. UV Unwrapping Problems
  129. Card alpha hair in GSLS engine.
  130. alpha problems in 2.49a
  131. Glass-reflection with no other objects in scene
  132. Displacement Map which gray shade up?
  133. glsl problem!! HELP!!!
  134. bake-problem with UVs on multi material mesh
  135. coloring on a glass texture
  136. need help with road markings
  137. Transparency woes
  138. *delete this thread*
  139. UV texture image changing
  140. Duplivert Texture Issues
  141. Can one make an object not be rendered?
  142. Can't get image to cover unwrapped model
  143. Texturing all faces
  144. Texture Painting, getting straight lines and sharp corners
  145. Mapping Texture to floor
  146. Loking for a tutorial on SSS
  147. Algae on underwater rocks
  148. Paper Lanterns.
  149. texture help!
  150. Active Face Alpha Blending issue. Need help, please!
  151. photorealistic seas
  152. unwrap causing crashes?
  153. Dirty edges on alpha channel
  154. Render shadows onto object, but not the object itself
  155. varying specularity on faces upon rendering
  156. Why is it doing this?!
  157. uv unwrap problem
  158. rat hair
  159. duplicating textures to multiple objects
  160. Texturing Game Character
  161. No SSS in Ray-traced Reflections
  162. Need help on glowing outlines/edges
  163. Lettering over existing material
  164. UV Mapping/Apply Mirror First?
  165. texturing nose, eyes and legs
  166. Shading benchmarks?
  167. Applying...sticker/label to a spherical mesh? Shrinkwrap? UV? Any ideas?
  168. how to make my textures more detailed?
  169. Exclusion lists
  170. lighting and water help plz
  171. Weird flickering in animation...
  172. Adding fur to rigged character, then adding blendshapes
  173. Bakin AO for architecture - ufff ???
  174. how does this work?
  175. Which format / option to save Alpha textures in Blender? SOLVED
  176. How to smooth out the white noise using yafaray?
  177. Every single texture tutorial... Failure :(
  178. Texture paint: switching textures
  179. Problem with volumetric shadows
  180. Two similar alpha PNGs have different results - why?
  181. nasty tangent problem
  182. mirror that works?
  183. Spot Lamp Halo ?
  184. Create and animate a rainbow texture-material
  185. Sharing one UV map to several mesh
  186. Material sharing
  187. Optimizing a UV Map
  188. Control SSS with texture
  189. Node Texture Vs Image Channel
  190. unable to select verts in UV editor!
  191. invisible mat / visible texture?
  192. GLSL switches off in object mode
  193. Why seamless is not seamless
  194. Can't use psd-files in 2.49b?
  195. Combine two UV textures into one?
  196. UV editor crashes
  197. Ugly artifacts in the render with RayMirror on
  198. Animating Material IPOs individually
  199. texturing glass slices animation
  200. Normal map not rendering
  201. fake sss uman skin
  202. Texture paint not rendering
  203. Trying to combine materials
  204. Texture painting and seams
  205. how to bake a (procedural) texture with alpha
  206. UVing Mirrored Object (amature needs help)!
  207. Lighting to Object
  208. Wtf?
  209. Is it possible to deform video textures to match cloth animations
  210. Butterfly knife lighting (I'll pay you $40 to do it for me)
  211. How can I make the textures for this floor?
  212. How can I make the textures for this floor?
  213. how do i make light go throw an object?
  214. Cant get blender to recognize texture.
  215. Normals baking problem
  216. help with hdri images
  217. Export UV map with projected view material
  218. Displaceme modificiation
  219. Render missing on polygons
  220. Selective transparency, how to?
  221. Few VERY BASIC Questions About Texture
  222. Re: Raytraced reflection
  223. How to make a camouflage texture?
  224. uv problem
  225. UV In and Texture Bake Out
  226. Normal map baking to non-smoothed UVs.
  227. Help with laser beam
  228. bricks
  229. Is material meshes per vertex possible?
  230. Putting logos on a shirt
  231. Normal Map baking problems
  232. Combine UV Maps/Textures?
  233. Prismatic refraction to make "rainbow"
  234. Glass texture?
  235. non-procedural textures
  236. Spherical projection?
  237. Lighting up the inside of a bottle
  238. 2 textures not working
  239. texturing not working in animation
  240. Eyelash texture problem
  241. Lighting in Enclosed Spaces
  242. Urgent problem with render Baking
  243. Mirror sphere used to adjust lighting
  244. Problem saving .blend with texture painting! urgent please help!
  245. dirtying up a model
  246. texture to the faces of an array modified object
  247. skin color
  248. I want a sky with clouds -> best way to get this done?
  249. Dupli-faced spot lamp issue
  250. Tutorials for help to use projection painting?