View Full Version : Materials and Textures
- Rendering normal maps using multiple UVs
- Doll texture WIP
- Can't assign faces to material index
- A recipie for non-flickering hair?
- different texture on a duplicate
- Erase tool in Texture Paint mode?
- how to make more more detaild textures!!
- Animate texture mapping with associated ipo curve?
- sketchup texture
- materials on mirrored objects
- Lighting and texture Help Please
- mysterious light on other side of mesh
- amount Nor
- Scale marking on glass beaker?
- Cartoon cave texture
- Test Grid, Pinning, Unwrapping Questions! PROS please. =)
- Unwrap fur?
- Help requested for several issues.
- Game UV unwrapping
- How to make faces change colors
- Image texture for alpha mapping
- Examples of textures with nodes
- How can i block light?
- OSA + ZTrans = Alpha Woes
- Working with vertex colors' alpha channel?
- RGBA Blend for material nodes
- Newbie: Radiosity
- Flag Image Tex Question
- Help with mapping (I'm used to 3DSmax and Cinema4D)
- Texture looks messed up
- shiny metal material and texture
- Methods for creating sand?
- Can't get image texture to work
- Beginning Texturing
- transparent textures
- How can i repeat a texture ?
- Domain cube is opaque? Camera can't see through it.
- regarding volumetric/halo light affects
- .mov animation with alpha not transparent
- Cylinder, Sphere from view questions
- Simple normal mapping, probably a simple problem..
- Exporting a procedural blender texture to a file
- help unwrapping a book
- problem with uploading image
- blender will import but not render a texture
- UV Pass color conversion help needed
- Noob: layer lighting
- Having a problem with normal mapping... [Solved]
- Lighting Escher's Relativity
- vehicle 2 tone effect
- Use image as a texture
- Ambiant occlusion makes render turn out bad
- Stretching tiled textures
- Newbie Question - Different textures on different parts of the model
- Putting an emblem or logo on a material
- Squashing when UV unwrapping
- Newbie question
- Ray shadows in linked object are weird
- Critical problem with normal maps
- Using projection painting to elimate sharp transitions
- Multiple UV textures (for use in BGE)
- AO color?
- Problems with Raytrace and Alphamap
- Texturing a hand/glove?
- Replicating the effect of Warp with texture nodes
- World with Image Texture doesn't show up
- exporting a UV face layout that is not square?
- Textures moving with camera
- What are sticky coordinates ?
- Strange texture stretching issue
- No Soften brush in 3D view painting?
- Problem with shadow-only-plane and spotlight
- UV mapping newbie
- Cool tricks solving avoiding messed up UV layout
- Picture map disappears from UV-Editor
- DirectX Texture Not Showing?
- UV Texturing a hillside scene - River?
- Texturing query in BGE
- Multiple UVs?
- White background vs Shadow and Mirror
- "Shadow only" vs shadow transparency\color
- Game Map w/ a single texture?
- Help with UV mapping problem
- Help with UV mapping problem
- Distorted texture on a shrunken cube
- Normal maps from images
- UV Unwrap overlapping problem
- Dont get it
- normal map and color
- Noob Question about bump/normal/alpha maps
- Creating that perfect shininess
- Change active material output node?
- Grass using particles - yafaray
- Brick pattern node
- Stencil over another stencil?
- Sketched Edge Shader in Blender?
- UV Save Image not working
- Merging UVs from seperate meshes.
- angle based (?) texturing
- Workflow for high-detail mesh composed of many pieces and UV grids..
- UV texture not working right
- Lights only affecting certain objects?
- Problem with texture node in Composite
- Irregular shadow buffer probs
- Is it possible to copy UV layouts between similar pieces?
- Texturing a two-parted cylinder with one texture map
- Quicktime movie as texture
- Change a texture at a given frame
- Project from view UVs
- Lightning/electricity bolts?
- Texturing a Pine tree made from stacked cones?
- Realistic Sky FX settings?!
- contantly changing images on an object
- Basic texturing question. ANYONE???
- Sharp Lights
- Exporting a DDS texture (for a NIF mesh)
- modifying a mesh without modifing the uvs ?
- UV Holes
- I can't fade a particle texture
- Toon shading on particles
- Best way to render Earth's day and night?
- Realistic Skin
- How to make an object transparent in the GE
- Particle Material Troubles
- video texture in 2.48
- UV alpha gives me a headache..
- Muzzle flash?
- UV Unwrapping Problems
- Card alpha hair in GSLS engine.
- alpha problems in 2.49a
- Glass-reflection with no other objects in scene
- Displacement Map which gray shade up?
- glsl problem!! HELP!!!
- bake-problem with UVs on multi material mesh
- coloring on a glass texture
- need help with road markings
- Transparency woes
- *delete this thread*
- UV texture image changing
- Duplivert Texture Issues
- Can one make an object not be rendered?
- Can't get image to cover unwrapped model
- Texturing all faces
- Texture Painting, getting straight lines and sharp corners
- Mapping Texture to floor
- Loking for a tutorial on SSS
- Algae on underwater rocks
- Paper Lanterns.
- texture help!
- Active Face Alpha Blending issue. Need help, please!
- photorealistic seas
- unwrap causing crashes?
- Dirty edges on alpha channel
- Render shadows onto object, but not the object itself
- varying specularity on faces upon rendering
- Why is it doing this?!
- uv unwrap problem
- rat hair
- duplicating textures to multiple objects
- Texturing Game Character
- No SSS in Ray-traced Reflections
- Need help on glowing outlines/edges
- Lettering over existing material
- UV Mapping/Apply Mirror First?
- texturing nose, eyes and legs
- Shading benchmarks?
- Applying...sticker/label to a spherical mesh? Shrinkwrap? UV? Any ideas?
- how to make my textures more detailed?
- Exclusion lists
- lighting and water help plz
- Weird flickering in animation...
- Adding fur to rigged character, then adding blendshapes
- Bakin AO for architecture - ufff ???
- how does this work?
- Which format / option to save Alpha textures in Blender? SOLVED
- How to smooth out the white noise using yafaray?
- Every single texture tutorial... Failure :(
- Texture paint: switching textures
- Problem with volumetric shadows
- Two similar alpha PNGs have different results - why?
- nasty tangent problem
- mirror that works?
- Spot Lamp Halo ?
- Create and animate a rainbow texture-material
- Sharing one UV map to several mesh
- Material sharing
- Optimizing a UV Map
- Control SSS with texture
- Node Texture Vs Image Channel
- unable to select verts in UV editor!
- invisible mat / visible texture?
- GLSL switches off in object mode
- Why seamless is not seamless
- Can't use psd-files in 2.49b?
- Combine two UV textures into one?
- UV editor crashes
- Ugly artifacts in the render with RayMirror on
- Animating Material IPOs individually
- texturing glass slices animation
- Normal map not rendering
- fake sss uman skin
- Texture paint not rendering
- Trying to combine materials
- Texture painting and seams
- how to bake a (procedural) texture with alpha
- UVing Mirrored Object (amature needs help)!
- Lighting to Object
- Wtf?
- Is it possible to deform video textures to match cloth animations
- Butterfly knife lighting (I'll pay you $40 to do it for me)
- How can I make the textures for this floor?
- How can I make the textures for this floor?
- how do i make light go throw an object?
- Cant get blender to recognize texture.
- Normals baking problem
- help with hdri images
- Export UV map with projected view material
- Displaceme modificiation
- Render missing on polygons
- Selective transparency, how to?
- Few VERY BASIC Questions About Texture
- Re: Raytraced reflection
- How to make a camouflage texture?
- uv problem
- UV In and Texture Bake Out
- Normal map baking to non-smoothed UVs.
- Help with laser beam
- bricks
- Is material meshes per vertex possible?
- Putting logos on a shirt
- Normal Map baking problems
- Combine UV Maps/Textures?
- Prismatic refraction to make "rainbow"
- Glass texture?
- non-procedural textures
- Spherical projection?
- Lighting up the inside of a bottle
- 2 textures not working
- texturing not working in animation
- Eyelash texture problem
- Lighting in Enclosed Spaces
- Urgent problem with render Baking
- Mirror sphere used to adjust lighting
- Problem saving .blend with texture painting! urgent please help!
- dirtying up a model
- texture to the faces of an array modified object
- skin color
- I want a sky with clouds -> best way to get this done?
- Dupli-faced spot lamp issue
- Tutorials for help to use projection painting?
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