- UV Mapping and Render Baking Tutorials?
- Proportional editing falloff range?
- Projection Painting Let's Discuss It
- White Material
- The purpose of UV layers and a question...
- Trouble with texture nodes
- Lighting for a city scene
- Texture problem
- wooden planks
- Textures in renders
- Transperent texture on another texture?
- UV map / texture problem
- Exporting a texture
- glsl and multiple material nodes problem
- Texture nodes for 2.49
- strange issue with displacement and empty controlled textures
- quick question: blur/soften material node?
- Newbie Help Question
- Texture an object with what is seen by a camera
- normal map inversion across an image?
- Cloning tool in uv texture paint tool
- Odd source of texures?
- Parts of texture stretching with UV
- cloud texture and tilable cloud texture
- different appearance with same texture and material
- Projection painting, texture baking, and Layers.
- Visible beams of light from sun lamp
- Stencil mapping with hair?
- Hud?
- Why I Got My Model Like This !!!
- Baking textures?
- Radiosity Problems!!
- Texture Coordinates
- Unwrapping split edges...
- Wrong displaying of texture
- UVmapping problems
- My UV mat is slipping.
- Real time stenciling ? Instant feedback turning grass to mud
- quick help needed. Adding texture to waving cloth flag
- UV Editor: Rotating and Scaling Around Cursor
- .DDS texture?
- is there a way to "bake hair to textures" ?
- object shadows
- change vector mapping in nodes -a backface culling similar technique
- Transparent texture on glass
- Object's coordinates updates
- appending objects from different .blend
- How to define emitting light color?
- Texture from terragen
- view shaded texture
- Shadows are blocky.
- Shadows are blocky.
- UV /Image Editor problem
- Textureing anime hair
- Is triangles ok for landscapes??
- How to make soft transitions between vertex groups
- Best method to detail a model?
- UVs, Snap Island -> Cursor..?
- UVs, Circle to Line/Bar..?
- Depth Map Equivalent
- "Blendering" Textures Together for non-blockiness
- Question about techniques for Texturing.
- Smooth transition between textures on a mesh
- Ambient Occlusion Baking Problem
- Radiosity Artifacts
- Different texture on opposite sides of a face
- Normal problem
- Showing both faces!
- Range Rover 91" model... need help textureing
- Game Engine Animated Texture Question
- White material
- Yafaray vs. Blender
- wierd tangent shadow?
- Reflection Problem - see attached image
- How do I...
- Clipping a mesh.
- Projection Painting + Normal Values
- Black Areas
- Can't Bake Tangent maps.
- Texture Painting Zoom!
- Lightmap UV Pack, some uvs BIG other very small
- Making a planet
- Wrong local 3d coordinates system->no normals
- What means baking ambient occlusion?
- (Noob) Trying to render a 3D, geographically accurate earth that I can rotate
- Texturing individual faces of an object
- UV Mapping video texture
- Reflections without Shadows
- Soldier
- Softw shadows - area lights
- As much texture information as possible.
- Texturing Help!
- Real Time Normal Rendering
- transparent texture not showing in 3d view
- zbrush matcap wax and clay
- Fluid particles - halos to droplets
- Bounce to the space ball reflection help
- How to texture a high poly model?
- Having an object 'appear' to emit light
- Light reflecting on water
- Light reflecting on water
- Using 'Add' Alpha Blending while rendering
- Flickering light
- Animated Texture
- Some meshes just won't render. Why?
- Not Clipping
- start Photoshop from Blender's UV image editor window
- Importing DirectX files with texturing intact
- radiosity problems
- My "Drawtype: textures" option dosen't always work?
- How to bake ray shadow and AO in vertex color?
- seeing a halo object through a transparent object?
- UVmap has different size on objects
- map input - few questions
- Can you only render reflection
- Looking for a good tangent baking tut.
- Image texture question
- fur problems
- Halo bright despite gas
- How to ONLY show objects where they intersect?
- World settings for animation
- problem with texture + particules
- Transferring UVs to another object
- Video instead of Image Texture?
- Particle Hair Mode - Editable Hair
- different uvs on different sides of a face?
- Exterior Building Scenes
- hair on plane
- Eliminating seams when baking textures?
- Procedural texture grain and projection/texture painting
- texturing with multiple textures on a single face
- Separate Hair Material from Mesh!!!!
- UV Stretch - Area or Angle?
- Light Won't Shine Through Opening?
- Rendering Leaf Shadow
- SSS renders black on some frames
- Baking colour from high-res model to low-res model
- blurred textures
- Multiple images for texture
- Cake Frosting
- texturing problem
- People and Trees
- Normal Maps Issue
- Texture help
- Alpha Animation Problems
- LED through mesh?
- Alpah in 3d viewport with blender multutexture material???
- Dragon Scales?
- Make image texture show up in solid viewport mode?
- Reflective Ice Texturing
- png files
- Materials in Textured View
- Texture Splatting
- Please help me unwrap! =D
- Baking in Blender >XD
- Tablet use in blender
- texture problem
- Unwrapping problem
- Newb trying to get chrome/mirrored look
- Alpha maps and light question
- How to use defuse maps?
- Light Washing out Color
- Normal baking problem
- shrinkwrap -- what does it do, and how do I use it?
- UV image editor not loading Images
- Parts of Mesh different colored
- texture combination
- Spotlight & Halo Problem. Mysterious-shine-through-corners
- How do you get fur same color as painted mesh?
- Multiple materials and using a PNG texture only for alpha data..
- ATI Radeon HD 2400 and glsl
- Yafaray
- unwrapping a cylinder
- Animating Speculartiy
- Texture transparency issues...
- Ray Mirror question
- Reflection Occlusion...
- Node materials not mapping right
- trying to resize material with procedural textures
- Ice Texture
- Texture 2 sides of a plane
- emulating a multi-plane
- textures not showing up like they should in texture mode
- How to convert orco mode in uv map
- Paper - recto/verso texturing problem
- Texture Artifacts Problem
- spot light problems
- Exporting Blender materials?
- Blender "displacement" baking error?
- Projection painting error
- How do you reflect 2 different environment maps in one scene?
- 3dsmax-esque UV projection.
- AO and NORM BAKING
- fading to vertex color
- Obtain Texture Coordinates without UV Mapping
- Adding Text to object
- How do I pick white with value > 1?
- Difference between fbx exporter and .x exporter
- Is it possible to open a tif 32 bits with blender?
- UV's unwrapping strangley with spaces and gaps
- UV mapping with alpha
- Baking problems
- toon_shader - help!
- Shadow of transparent object with normal map
- Texture mapping
- copy uv coords to a new uvtex layer
- nested transparency
- Transparency problem - objects inside not showing up right
- Glossy UV texturing?
- SS scale
- Particle objects with different textures
- Making light ping?
- Problem with lighting
- make white image parts transparent?
- Can This Hand Painted Look be Done in Blender?
- UV Map Buf. Shadows & Fading Alphas
- cube projection not correct
- shadows and glass ooo :D
- OSA messing up my alpha channels!
- What did I do?
- 2048 normal bake?
- more transparency questions
- help with texture
- Trouble (Bug?) with Particles and Animated Texture
- UV Inage Editor Will Not Let Me Select An Image
- shadows and transparency / refraction
- UV Texturing makes holes in my model?
- Which side are my poly faces looking at?
- White edges around decals
- In game real time texturing
- Halo through Transparency map
- need r_weave.dll
- Transfer hair from one mesh to another
- emission for surface viewed edge-on
- Animated ray transparencies?
- Brick texture using node editor. Blend included
- UV mapping (another silly question!).
- Is UV unwrapping really this wonky?
- selecing faces in the UV editor and having it update in the 3d viewport
- Re: texturing spotlights light fog
- Attaching label to bottle
- uv mapping with alpha
- Creating a Reflective DVD Product Shot
- Help With UV upwrap
- Baking misses faces after mesh editing [solved but want to know why]
- texture for different facial expressions?
- multiple textures to one model
- Best unwrapping?
- UV texture size in GLSL mode
- Sun lamp can't be moved?