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  1. UV Mapping and Render Baking Tutorials?
  2. Proportional editing falloff range?
  3. Projection Painting Let's Discuss It
  4. White Material
  5. The purpose of UV layers and a question...
  6. Trouble with texture nodes
  7. Lighting for a city scene
  8. Texture problem
  9. wooden planks
  10. Textures in renders
  11. Transperent texture on another texture?
  12. UV map / texture problem
  13. Exporting a texture
  14. glsl and multiple material nodes problem
  15. Texture nodes for 2.49
  16. strange issue with displacement and empty controlled textures
  17. quick question: blur/soften material node?
  18. Newbie Help Question
  19. Texture an object with what is seen by a camera
  20. normal map inversion across an image?
  21. Cloning tool in uv texture paint tool
  22. Odd source of texures?
  23. Parts of texture stretching with UV
  24. cloud texture and tilable cloud texture
  25. different appearance with same texture and material
  26. Projection painting, texture baking, and Layers.
  27. Visible beams of light from sun lamp
  28. Stencil mapping with hair?
  29. Hud?
  30. Why I Got My Model Like This !!!
  31. Baking textures?
  32. Radiosity Problems!!
  33. Texture Coordinates
  34. Unwrapping split edges...
  35. Wrong displaying of texture
  36. UVmapping problems
  37. My UV mat is slipping.
  38. Real time stenciling ? Instant feedback turning grass to mud
  39. quick help needed. Adding texture to waving cloth flag
  40. UV Editor: Rotating and Scaling Around Cursor
  41. .DDS texture?
  42. is there a way to "bake hair to textures" ?
  43. object shadows
  44. change vector mapping in nodes -a backface culling similar technique
  45. Transparent texture on glass
  46. Object's coordinates updates
  47. appending objects from different .blend
  48. How to define emitting light color?
  49. Texture from terragen
  50. view shaded texture
  51. Shadows are blocky.
  52. Shadows are blocky.
  53. UV /Image Editor problem
  54. Textureing anime hair
  55. Is triangles ok for landscapes??
  56. How to make soft transitions between vertex groups
  57. Best method to detail a model?
  58. UVs, Snap Island -> Cursor..?
  59. UVs, Circle to Line/Bar..?
  60. Depth Map Equivalent
  61. "Blendering" Textures Together for non-blockiness
  62. Question about techniques for Texturing.
  63. Smooth transition between textures on a mesh
  64. Ambient Occlusion Baking Problem
  65. Radiosity Artifacts
  66. Different texture on opposite sides of a face
  67. Normal problem
  68. Showing both faces!
  69. Range Rover 91" model... need help textureing
  70. Game Engine Animated Texture Question
  71. White material
  72. Yafaray vs. Blender
  73. wierd tangent shadow?
  74. Reflection Problem - see attached image
  75. How do I...
  76. Clipping a mesh.
  77. Projection Painting + Normal Values
  78. Black Areas
  79. Can't Bake Tangent maps.
  80. Texture Painting Zoom!
  81. Lightmap UV Pack, some uvs BIG other very small
  82. Making a planet
  83. Wrong local 3d coordinates system->no normals
  84. What means baking ambient occlusion?
  85. (Noob) Trying to render a 3D, geographically accurate earth that I can rotate
  86. Texturing individual faces of an object
  87. UV Mapping video texture
  88. Reflections without Shadows
  89. Soldier
  90. Softw shadows - area lights
  91. As much texture information as possible.
  92. Texturing Help!
  93. Real Time Normal Rendering
  94. transparent texture not showing in 3d view
  95. zbrush matcap wax and clay
  96. Fluid particles - halos to droplets
  97. Bounce to the space ball reflection help
  98. How to texture a high poly model?
  99. Having an object 'appear' to emit light
  100. Light reflecting on water
  101. Light reflecting on water
  102. Using 'Add' Alpha Blending while rendering
  103. Flickering light
  104. Animated Texture
  105. Some meshes just won't render. Why?
  106. Not Clipping
  107. start Photoshop from Blender's UV image editor window
  108. Importing DirectX files with texturing intact
  109. radiosity problems
  110. My "Drawtype: textures" option dosen't always work?
  111. How to bake ray shadow and AO in vertex color?
  112. seeing a halo object through a transparent object?
  113. UVmap has different size on objects
  114. map input - few questions
  115. Can you only render reflection
  116. Looking for a good tangent baking tut.
  117. Image texture question
  118. fur problems
  119. Halo bright despite gas
  120. How to ONLY show objects where they intersect?
  121. World settings for animation
  122. problem with texture + particules
  123. Transferring UVs to another object
  124. Video instead of Image Texture?
  125. Particle Hair Mode - Editable Hair
  126. different uvs on different sides of a face?
  127. Exterior Building Scenes
  128. hair on plane
  129. Eliminating seams when baking textures?
  130. Procedural texture grain and projection/texture painting
  131. texturing with multiple textures on a single face
  132. Separate Hair Material from Mesh!!!!
  133. UV Stretch - Area or Angle?
  134. Light Won't Shine Through Opening?
  135. Rendering Leaf Shadow
  136. SSS renders black on some frames
  137. Baking colour from high-res model to low-res model
  138. blurred textures
  139. Multiple images for texture
  140. Cake Frosting
  141. texturing problem
  142. People and Trees
  143. Normal Maps Issue
  144. Texture help
  145. Alpha Animation Problems
  146. LED through mesh?
  147. Alpah in 3d viewport with blender multutexture material???
  148. Dragon Scales?
  149. Make image texture show up in solid viewport mode?
  150. Reflective Ice Texturing
  151. png files
  152. Materials in Textured View
  153. Texture Splatting
  154. Please help me unwrap! =D
  155. Baking in Blender >XD
  156. Tablet use in blender
  157. texture problem
  158. Unwrapping problem
  159. Newb trying to get chrome/mirrored look
  160. Alpha maps and light question
  161. How to use defuse maps?
  162. Light Washing out Color
  163. Normal baking problem
  164. shrinkwrap -- what does it do, and how do I use it?
  165. UV image editor not loading Images
  166. Parts of Mesh different colored
  167. texture combination
  168. Spotlight & Halo Problem. Mysterious-shine-through-corners
  169. How do you get fur same color as painted mesh?
  170. Multiple materials and using a PNG texture only for alpha data..
  171. ATI Radeon HD 2400 and glsl
  172. Yafaray
  173. unwrapping a cylinder
  174. Animating Speculartiy
  175. Texture transparency issues...
  176. Ray Mirror question
  177. Reflection Occlusion...
  178. Node materials not mapping right
  179. trying to resize material with procedural textures
  180. Ice Texture
  181. Texture 2 sides of a plane
  182. emulating a multi-plane
  183. textures not showing up like they should in texture mode
  184. How to convert orco mode in uv map
  185. Paper - recto/verso texturing problem
  186. Texture Artifacts Problem
  187. spot light problems
  188. Exporting Blender materials?
  189. Blender "displacement" baking error?
  190. Projection painting error
  191. How do you reflect 2 different environment maps in one scene?
  192. 3dsmax-esque UV projection.
  193. AO and NORM BAKING
  194. fading to vertex color
  195. Obtain Texture Coordinates without UV Mapping
  196. Adding Text to object
  197. How do I pick white with value > 1?
  198. Difference between fbx exporter and .x exporter
  199. Is it possible to open a tif 32 bits with blender?
  200. UV's unwrapping strangley with spaces and gaps
  201. UV mapping with alpha
  202. Baking problems
  203. toon_shader - help!
  204. Shadow of transparent object with normal map
  205. Texture mapping
  206. copy uv coords to a new uvtex layer
  207. nested transparency
  208. Transparency problem - objects inside not showing up right
  209. Glossy UV texturing?
  210. SS scale
  211. Particle objects with different textures
  212. Making light ping?
  213. Problem with lighting
  214. make white image parts transparent?
  215. Can This Hand Painted Look be Done in Blender?
  216. UV Map Buf. Shadows & Fading Alphas
  217. cube projection not correct
  218. shadows and glass ooo :D
  219. OSA messing up my alpha channels!
  220. What did I do?
  221. 2048 normal bake?
  222. more transparency questions
  223. help with texture
  224. Trouble (Bug?) with Particles and Animated Texture
  225. UV Inage Editor Will Not Let Me Select An Image
  226. shadows and transparency / refraction
  227. UV Texturing makes holes in my model?
  228. Which side are my poly faces looking at?
  229. White edges around decals
  230. In game real time texturing
  231. Halo through Transparency map
  232. need r_weave.dll
  233. Transfer hair from one mesh to another
  234. emission for surface viewed edge-on
  235. Animated ray transparencies?
  236. Brick texture using node editor. Blend included
  237. UV mapping (another silly question!).
  238. Is UV unwrapping really this wonky?
  239. selecing faces in the UV editor and having it update in the 3d viewport
  240. Re: texturing spotlights light fog
  241. Attaching label to bottle
  242. uv mapping with alpha
  243. Creating a Reflective DVD Product Shot
  244. Help With UV upwrap
  245. Baking misses faces after mesh editing [solved but want to know why]
  246. texture for different facial expressions?
  247. multiple textures to one model
  248. Best unwrapping?
  249. UV texture size in GLSL mode
  250. Sun lamp can't be moved?