View Full Version : Materials and Textures
- Blender texture disc
- Bump mapping - which way is up?
- simulating cat eyes (material) ?
- 2D graphics with alpha in 3D view
- overlapping problem
- overlapping problem
- AO artifacts?
- I need help
- Area Lights don't respect the "no specular" flag?
- Need Help with Seperate Texturing!!! Would be Great if you Could Help!
- How to unwrap like this?
- Texture layering?
- Lighting question + camera question
- help with hair and textures
- Custom textures & UV seam on Sphere (planet)
- Need a lttile Help
- Texture Map To XYZ script?
- Problem with Orco Z-Axis
- and then there was light... (how to avoid sharp shadows?)
- texture to show in rendered view
- Need Help with Lighting and How to get a Glowing Effect (Pic Included)
- Full Render Bake Artifacts
- newbie: animating object colours
- parquet floor
- Help with self shadow script
- specularity map question
- need clarity on texture blending mode
- AO baking issue
- Camera Projection Baking
- Please help with skydome texture
- Lighmapping toon shading?
- Alpha/Hair problem
- Vertex shading?
- Normal map resolution :
- How can I prevent this from happening (uv)
- Texturing tutorials?
- Texturing tutorials?
- Changing texture during animation
- map input: Nor button
- is this a bug in texturing?
- how to texture different objects seamless
- uv multi
- [solved] baked normal map is edgy and render a weird effect
- Solved
- How do I make white space in a map transparent?
- objects in textured draw mode-"UV test Grid"
- Beamer effect
- Probably a stupid noob question
- exclude objects from AO
- How do I get rid of an unwrap?
- Mesh duplicates using different materials?
- One mesh, six maps, and phantom vertecies
- help with normal map
- Any good Lighting tuts?
- alpha troubles!!
- Wrinkled/Distorted Texture
- Texturing a lampshade and chrome
- Texture -> extruded Bézier: how?
- How to make texture not tile on 3d view?
- avi texture not updating
- No Ambient Occlusion
- Exporting to sketchup
- Grass Alpha Texture
- Linking a material to the OB or ME
- video texture
- Upside Down Sunlight....
- Shadow Buffer Error?
- Texture trasparency
- Verse - painting normal map using node
- Newbie texture problem
- Seeing the texture in the view port even if it has not beem UVmapped.
- normal baking, grey areas
- Reflections + "Only sha" plane
- shaders
- UV problems
- Mist does not get reflected.
- Zelda render Help
- Exporting materials
- flip uvs?
- UV map not showing. Everything White. Am I missing a button somewhere?
- Overlaying a UV texture on another material
- Image Texture Stuck on "Edge" of Mesh
- black pixels/bad resolution on full texture bake
- baking disp - no image found error ???
- How woudl I delete a material node?
- Calculating normals
- Textures on a landscape?
- Cast shadows onto a hidden object
- Map To Ambient Doesn't Work?
- Problems with materials (tried unlinking, chasing Fs and shift-F4)
- Linking lights
- Problem UV unwrap face <SOLVED>
- case of bad shadows ><
- Marking seams
- How to do cell shading?
- Line illustration render
- Artifacts baking approximate ao (.blend included)
- Force blender to export the texture from the mat
- nor pic issue
- Admiror Design Studio - Design Resources - Blender
- using hdri images
- sky and atmospehre
- Advanced Raytracing!
- Terrain Painting using Texture paint problem
- Striped texture
- Lightning on menus,Little help :D
- UV map of simple cube coming wrong
- Display material in viewport? noob question,please help!
- Define Light Maps
- how hdri maps are made?
- Rendering Textures
- UV Packing question
- Color Overlap Problem
- Texture Mapping to Bevel Curve
- Having problems with Atmospheric Lighting...
- Molten Metal Texture
- How to hold UV when I change the model?
- Creating Normal/Bump Maps
- Non-GI realistic lighting - question thread
- Bake velocity channel
- multiple UV Layer with yafray
- How to disable AO on material?
- UV Mapping of a simple starship (concrete example)
- how do you paint out texture seams in blender?
- Filter effect in water
- Circles
- Putting stripes onto fur?
- Texture Problem (stretching)
- ZAppLink for Blender?
- Re: Translucency
- To use Yafaray or Indigo? That is the question.
- reflections map
- Placing logo
- Rotate, Scale image on plane/ multiple planes one image
- Possible bug? Same material bakes wrong in Blender versions past 2.44
- Baking textures
- give a mesh a gradient?
- studio setup
- uv unwraps in triangles
- Uv map low body model
- multiple texture export
- baking help needed
- I need help with baking textures
- giving 125 objects the same texture at once
- Weird lightning of plaster (please help)
- light group controls
- Export Material to a GLSL shader?
- UV only on some faces, not the whole model
- A free texturing software.
- advice on creating logo
- Normal maps don't work in tangent space
- Adding a texture ontop of a normal map
- Shadow bakes and renders rough and pixellated.
- UV texture mapping questions.
- AO Maps
- Spreading Texture across objects?
- no image to bake to
- Cant set UV texture
- Creating Normal Maps(noiseless)
- Can i use the color ramp and use another terxture ???
- Transparent material that clips light?
- Normal maps Do not work on all sides when exported.
- uv mapping on a path
- uv mapping problem
- Grass Reflction like a prism.
- "Make all paths relative" error...
- WTF is wrong with this!!!!
- weird reflection
- Cuboid UV?
- Animate satalite image into cartograph?
- gimp and blender
- Multichannel Texturing?
- "Only Shadow" and "Shadow Color"
- How to delete material of MakeHuman
- can we render specific colours with blender?
- I can't make things glow!
- Sky Map Failure - I'm Stumped
- animate shader?
- Object emitting - hide the object but still emit environment?
- stenciling problem
- Square Light reflection
- Adjisting clip alpha limit?
- tiles help me
- Question about texture nodes
- UV texture magnification.
- Spot light Halo
- Automatically create a new (blank) UV image for every object?
- How do I disable mipmaps for one material only?
- How do I make a sky?
- Eye rendering
- fluid seperation and it's material
- Finding superfluous faces hidden in mesh?
- How to fix a texture for a moving object (but no WIN setting)?
- Faking Reflection?
- Shadow Problem
- Help, this simple mesh won't display it's texture properly
- Texturing an ANT generated landscape.
- Having a linked duplicate have its own texture? Can it be done?
- GLSL mirror reflections
- linked group has scrambled textures (solved)
- Disable shadows?
- unexplainable problem
- speckle artifact
- Looking for Blender Professionals to be Interviewed for School Project: Due Friday
- I need textures examples -- Blender generated, not images
- Auto-Scaling textures?
- Texturing a race track - need help!
- Scale and smooth low res textures
- Ok seriously...
- Texture baking reflections, both light and objects...
- Bricks - UV map
- No Anim and Movie panel in Textures!
- Rendering Textures.
- Stutter-mode texture animation
- Constricting a bumpmap to one face?
- How do I change skin tone on some parts of a UV map in Photoshop?
- texture space wont move with cloth bake ?
- Active 3D View Textures HELP
- Flat but curvy mesh UV
- I need help with Node Materials
- materials and particles
- how do i put mroe then one texture!!!
- Plane UV mapped texture - weird behaviour
- Good blender texturing tutorial?
- Can a Bump Map show through RayTransparency in Blender? cont...
- Procedurals vs. Images
- Air Ripple Texture
- painting on your own design over a uv layout
- how to bake set_smooth/edge split into AO map?
- Bake an overlapping UV texture into a non UV texture and also bake shadows ???
- Texture Paint Bug in 2.49?
- Texturing different parts of the same object
- bump map on ring test
- projection painting
- robotic plating metal texture image
- glsl on ubuntu 9.04 with ATI x1200 graphics card
- UV Unwrap window
- texturing a building?
- Tex.Painting-switching UV texture set?
- transaprent objects hide eachother
- shakespeare bump problem
- Texture Nodes and Orco
- How to bake my texture and ao ? I get a black texture when i try.
- how do you hide a certain color on a texture?
- Seperating materials on a single mesh when a UV texture has been added
- Tutorials for iterative parallax mapping
- Question: Rotate and scaling Image
- texture nodes
- texture nodes
- character space in dynamic texture
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