View Full Version : Materials and Textures
- Hey guys, need some help or advice
- Make An Object Receive No Shadow
- Texture not visible inside, even with "Twoside" turned on
- Baking light
- transparent image texture for color change in game
- Photorealistic closeup clouds Help!
- Exporting 3DS Models with Texture
- Leaves - Alpha channel problem! [solved]
- "Follow Active (quads)" UV unwrap not working?
- painting Bump maps
- Why does my texture render in bad quality ?
- How Do I unwrap a human model
- adding decals - problems with limit of texture numbers
- Painting and viewing bumpmaps?
- Texturing and exports
- two sides, two uvs?
- stencil painting can not get to work
- uv islands on different images
- Can't open images in UV editor
- How to Paint a Texture on a mesh?
- Two Objects, Same Material, Different Textures, is it possible???
- Making a Kaleidoscope... but failing :-)
- Texture exporting to photoshop with wireframes
- [SOLVED] tga file has too many faces
- need some advice.
- Materials Not Working
- 3DS texture
- Texture alpha in "3D view"? (Rendering works fine)
- transparency shows up as BG color
- using 2 textures on 1 object
- Disabling the texture?
- Anti-Aliasing, Normal Mapping with Ray Tracing Problem?
- Unable to texture downloaded model
- Bake Antialias
- toon shading textures turning transparant?
- Don't Want to Cast Shadow
- Halos wont render using ray tracing.
- reflections with alpha transparency?
- Modeling and UV mapping exercise
- No images found to bake to...
- make video texture file repeat
- Hi I need some help.
- Newbie to Mist
- How? duplicate an existing UV layout.
- Vertex Paint not displaying
- Need help with texturing some model
- Sphere UV's in UV mapping.
- UV mapping on a sphere
- Need Curve to Inherit Bevel Materials
- uv unwrapping
- Linux textures (what application?)
- Texturing a rock - where to put seams?
- Photoshop Alpha Pixelated
- Animate Texture Node Mix?
- Can't seem to remove/unlink/delete images no matter what (.blend included)
- texture resolution
- Broken Texture Links? :(
- can multiple objects share UV
- Boat deck texture
- Reflection Problem
- Baking High Res scan texture on remesh UV's?
- UV face select mode
- bump map question
- unwrapping advice
- Edge material
- multiple uv's? fixed
- Dimming of lamps and halos
- Smooth Texture Transitions
- dogs texture
- fake rim lighting
- SSS+AO results in party hard textures.
- The magical dissapearing eye
- Anti-Aliasing and Textures
- Is there a technique to UV unwrapping characters?
- uv projection - how do you make it smaller
- My shadows disappeared
- Lighting Objects
- Basic UV problem?
- Coffee translucency
- Glowing Edges ...sort of.
- Help with Making Realistic, Faded Stickers
- UV map and Fur - color issue
- UV or procedural
- Texture and color dont fit
- problem with normal maps
- Multicoloured Fur
- unable to get any material effect to modified mesh
- normal map error
- UV Mapping multi faces basics
- Travertin Texture
- background ground
- Two textures, one Poly
- Texturing from a real object
- UV Export Question
- Iris and Pupil is not visible ?
- Textures don't appear
- Exporting, F12 and the View
- UV Painting Layer Select
- cant get radiosity to work
- Help needed - coffee stain effect
- Need help with car lightning
- image with alpha
- alpha leaving strange artifacts
- Opening multiple image files at once?
- Is ray transparency depth larger than 10 possible?
- Trying to make a texture stick to an object
- texture object group problem
- Volumetric Problem with Particles
- Sun light in space
- Shadows Help
- Texturing a mushroom bush noobie
- Render Normal Maps
- Matte that receives coloured lighting
- Basic Texture Problems :-(
- Problem rendering multiple materials on model with subsurf
- 32 bit texture
- Unable to export skybox images without gradient banding
- its possible to bake normals or AO in to a image secuence
- Problem making alpha planes for trees
- How do I make a displaced mesh more jagged?
- Free blender models and textures
- where can i find a Texturing Tutorial for Blender 248 ?
- how to apply bump maps??
- scale textures
- Problem with normal mapping
- Tracking projected textures, controlling textures with bones?
- OMG my texture! WHY?
- Blender Rendering Problem Blend file Attached
- just Marble
- Color loss
- Ambient Occlusion with Plain Texturing
- Textures distorted/rotated...?
- Underwater Effects?
- A simple UV Unwrap?
- Marbles' IOR problem
- vertex paint doesnt render colors?
- rendering hair.
- unwrapping without applying mirror or array modifiers?
- Animate Vertex Paint
- Screen rendering black
- Antique/Hand-Made Glass Material
- UV's: Whatever happened to LCSM?
- UV Mapping 2 objects
- HDR probe (angmap) as environment map?
- Trouble with Alpha
- problems with uv image map
- Wowmodelviewer =>Import into Blender rendering issue [Solved]
- Normals & transparency mapping question
- Help!!! Complete Noob stuck on basics!!!!
- Saving Different UV Face Layouts
- Weird unwrapped image
- IPO Curve for Hue, Saturation, and Value?
- Halo effect not as I wanted
- How do I create a glowing light bulb?
- light through a transparent ball?
- Creating animation tiles
- Texture Splatting with more than one Stencil Map
- Shadow on hand
- Aliasing countermeasures for a dense striped texture
- Jagged Textures - Blender noob needs help!
- Save UV Face Layout locks up Blender
- Help making background transparent
- UV mapping with multiple images?
- Gif image tex not recognized on new PC <SOLVED>
- invisible object cast shadows
- UV mapping from 6-feet under
- How to avoid UV Unwrapping distortion?
- URGENT: Color mismatch during rendering of identical spheres.
- clouds in sky show up on ground too if Mist on
- texture bending
- weird effect in UV-Face Editor window after shift+LMB on the image
- How to convert any scene into a realtime set of texture maps
- Textures are pure white
- Photoshop Normal Maps NOT WORKING
- Is realtime seam unwrapping still possible?
- Mapped image how to cut open
- Bump Map In UV Textures?
- Oreon-nayar rough value...
- Blender won't read video textures
- Ramp between textures..?
- Generating lightmap for a scene with external libdata?
- Overlay a sticker over a multi layered material
- Strange texture scaling
- Displacement mapping and Material nodes
- Question about size and my texture
- Simple tiling texture question
- my shadows are freaking out
- Sticking texture to array modified instances?
- Radiosity is so messy..
- Using halo effect on text
- Saving UV Layouts LARGER!
- Rust and Grunge
- World Background Texture Reflections
- Parallax occlusion mapping in blender
- UV face selection question
- Changing/removing mesh reflections
- Game low-poly Character - Uv map issues
- UV as a bump map and layered UV maps
- light on a transparent plain
- Mixing UV textures with procedural textures
- Is this possible using Procedural effects?
- How to cut a mesh directly guided by its texture
- Translucent enclosed spaces issue
- Can't see texture image until I render
- how to make light reflection also reflect from next object
- alpha mask
- uv unwrap creating triangles
- Texturing question
- how to use 'movie', 'sequence' buttons in texture buttons?
- Light/Shadow question
- Does blender support RGB, or BMP ?
- Specular Maps help
- Can't see image until I render
- Combining a horizon image and a skymap?
- texturing problems
- Multiple Vertex color layers used as Mixing nodes
- high movie resolution as UV Texture
- Hair particles are not showing in a mirror
- helpp!!!!
- No color on Textured Fish
- "Disp"lacement does not update
- Map sphere texture onto plane
- Uv mapping problem
- Plant pot
- Using Radial Proceedural Effects?
- Textures disappearing after model is saved
- single user copy
- uv aspect ratio messed up
- Texture+solid view?
- Create a UV texture out of all the texture layers
- Earth's Innards
- Show map in viewport?
- Uniform 'cube' uv
- Image mapping
- Images in Blender?
- texture disappears when joining meshes
- Can I animate a UV bitmapped texture?
- looking for texture
- video/movie texture in run time?
- ramp shader for halos
- can you control displacement?
- Undo UV-unwraping
- ay? do what now?
- Gravel-Texture to big and smooth
- Making Textures
- Applying a material/texture to the inside of a mesh
- SubSurfaceScattering
- Render and GE different.
- UV export- .SVG
- Cross Showcase Blend File
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