- "Full Render Bake" not workin'
- displacement isn't displacing
- UV island will not rotate
- Triangles when UV Mapping
- Best way to UV unwrap this tree root?
- Helocopter lighting techniques
- UV map and Alpha
- [solved] Only decal texture is working.
- Hair material
- From Flat to Detailed Texture
- Can't isolate lights by layers
- Mysterious Cutting in UV
- Indirect lighting behind transparent media
- glow
- Material Issue
- Issues with texturing
- Baking one UV texture to another layout
- baked lighting texture looks bad
- question about UV unwrap texturing
- Texturing COL/BUMP/SPEC ???
- Combining faces
- UV Painting Broken?
- reflection of lamps
- Strange render
- Material activating by normal_degrees
- Texturing a cone
- how do i create a texture of tiles?
- UV mapping and FGon
- How do I make something glow?
- Randomize textures in exact copies
- Halo shadows but no shadow shadows?
- Easy normal map creator - free PS plugin
- Material shows in preview window renders as flat color - IMG included
- Different color meta objects
- What format is best for textures?
- Need help with uv image texturing! render results
- UV Map with Duplicate Objects
- detele loops while preserving uv's ?
- Nurbs and UVORCO
- Ray mirror on camera trcking
- Help with see through textures
- Problem: textures appear vertex interpolated (Gouraud)
- My UV map is not showing up.
- Ramp Gradient Texture
- Grrr . . . normal/spec/etc maps perfect in Material Preview, flat when rendered.
- skewed UV map
- plane texture repeats 4 times. why?
- Textures on both sides of model
- Lighting through windows
- Texture appears blurry when seen from a sharp angle.
- Help with creating a texture to overlay from Terragen
- Creating a cloudy haze
- Unwrap edited cylinder
- unwrapping and texturing
- Blender not paying attention to one of my seams
- UV-Map relax
- Problem with transparent object and radiosity
- Nodes!!!
- Nodes and normals
- Awesome tool (bricks and tiles)
- angmap rotation?
- ho to control animated texture
- How do I generate different random noise textuers?
- Halo and Ztransp
- How would you Unwrap this chair???
- F12 problem.
- Problem with light from a lamp and reflection
- Baking Textures on an UV mesh and Keeping Shinyness?
- ProjectUV Modifier & Project from view unwrap scaling
- areas of greater detail
- circle cannot unwrap
- Upside down textures in 2.48.1??
- Delete this please...
- White Faces Error
- Questions about masking/overlaying objects.
- Emit Map? SOLVED
- waving textures
- an easy uv mapping question.
- eyes texture
- DDS support?
- Hair Particle Shadows
- Two UV's on one plane?
- lighting on a map showing small buildings
- QUESTION: Modeling Dirt
- Texturing a single mesh
- Mapping an image to a selected face of a mesh
- Making a material
- Parallax?
- NEVER use black
- Texture Plus Material?
- Emit values using a object extruded from bezier curves?
- Is UV-Editing in 2.48 different from 2.46?
- deleting from uv editor
- Alpha maps transparency bug(?)
- Draw Type: Textured (when does it work?)
- uv texture
- animated noise textures
- rendering with more than one texture
- Help with dynamically adding images as textures.
- Texturing: Model doesn't match render
- How to apply material?
- Daytime/Ambient Architectural Lighting - Snooker Room
- Glow effect
- Eye texture doesn't seem to be working...
- "erasing"
- UV Unwrap Problem
- How did endi use 4 UV maps in GLSL?
- "Bake" or "project" images to a mesh?
- I never understood radiosity, anyone explain ?
- problem mapping image on plane
- image texture and empty
- Turbulent Clouds
- Very confused, getting glow effect to work with nodes - ain't working!
- Spiral mapping
- Digital Texturing and Painting- is it worth my money?
- See textures in rendered mode only?
- Fog + Transparency not working
- Transparency Issue
- MY CHARACTER IS Z-SICK!!! - Z transparency overlay - how do I fix it?
- GLSL vs final render
- Animating an Empty for Decal Control
- help with unwrapping
- Texturing Inside Face of Cube
- help with unrwrapping suzanne tutorial
- uv mapping question.
- Image Texture Problem
- Transparent animated textures
- Wireframe in Texture paint
- UV only shows up if I choose shadeless
- Unwrapping a human body
- Mapping Radiosity Solution
- photorealistic meshes
- UV help?
- Rendering with Blender Internal - Brazilian Portuguese
- Bump mapping on my head
- Dirt/Grunge Layer on Materials
- Help: Unwrapping the human hand
- error in bsp branch
- Blender 2.48a Texture Paint Problem
- Painting straight lines in texture paint mode
- Texture Missing or Something Weird??
- Radiosity for Television light effect on dark room?
- Missing UV face select
- XRay Glass Material
- Texture nodes and alpha
- Tiling a texture onto a sphere without distortion?
- Painting rust material onto a sign?
- Horrible flashing problem
- White water vs. clear water (speed I think?)
- Reflecting a view mapped material
- bake render meshes VS render current frame
- translucent material for floor lamp
- Mirroring UV images
- Billboard texture (2d trees)
- your preference
- Real time trashadow?
- Plane Texture
- Strange Noise From Raytracing Shadows
- remove ambocc pass
- just SSS not-pass
- How to make a texture map like this?
- Frosted Glass
- Map input for bevelOb?
- Cartoonish cubes with wire edges
- WhyRender->Bake Render Meshes->Full Render only render a fraction of the texture?
- world color and eye color
- cinema tapes, movies and textures
- Animating a change in light energy
- [SOLVED] Artifacts & aliasing when baking normal and occ maps
- Is this good uv unwrapping?
- UV Map - red and green edges
- Evenly spread texture
- Problems with baking normals -artifacts-
- UV Image Export
- Render Problems - Bongos
- particle hair refuses to use material color
- Multiple Materials on one mesh
- Archviz - BI baseline lighting and material set up help
- Removing all UV textures from previous file?
- Help With Normal Mapping
- Fading plain color to texture
- Texture map stencil for particles
- How to make a model Export with Two UV tetures
- Simple UV unwrap issues
- Mirrir+subsurf to UV
- Please Help! Transparant background
- wierd results in node-based materials for glass..
- jarring material transitions
- what colour code are specular maps using?
- Character Texturing
- grass texture
- overlap 2 uv images, the first with alpha
- How to texture a complex model?
- Seams!
- My own normal map
- Environmental Maps v2.48 question
- Global texture coordinates
- Adding veins to eyes? Or bloodshot effect?
- uv unwrap proportions help!
- Painting certain areas of mesh different colour?
- Texture not displaying
- Baking Normals as Bump
- Some faces not being Textured
- Importing an image
- Normal map on extruded Bezier circle
- Multiple Face Texturing
- Flares Showing Through Solid Object
- moving texture in real time
- Having trouble with displacement modifier on all surfaces of a cube, using an image
- Halo spotlight not working 'outside' interiors.
- Dealing with a HUGE texture image
- What are the SSS input values please?
- UV Mapping just sort of stops
- Part of texture not showing up
- question about texturing a bezier curve
- Textures for guns
- Textures with no users
- Weird Behaviour of ordinary lamps : Not symmetrical.
- Rough, ugly edges on alpha mapped plains
- Texturing High poly Detailed Head
- Updating texture painting changes in render?
- Seeing 2 objects UVs at once
- texturing
- Repeating textures?
- Problems with .OBJ file from Poser.
- Displacement and Normal mapping from UV editor
- Where's the panel?
- Why are some node setups not realtime?
- Displacement mapping walkthrough (Using Displace modifier)
- Similar Problem
- Lighting
- Spin a texture?
- Texture Baking
- Only Shadow: Light cone of spot light still showing up
- nudging vertices without affecting the UV image?
- transparency in UV Image
- Having trouble unwrapping...
- asphalt texturing
- Fuzzy Eyes
- Awesome camera technique
- Baking SSS?
- Exporting a model with wireframe
- Self illumination
- Texture reflections
- Bump map from two sides?
- Material Selection: This has never happened before("DataBrowse?")
- Animated texture on viewport!
- Transparent glass blocks light... problem
- UV menu not visible
- Unwrapping Symmetrically?