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  1. "Full Render Bake" not workin'
  2. displacement isn't displacing
  3. UV island will not rotate
  4. Triangles when UV Mapping
  5. Best way to UV unwrap this tree root?
  6. Helocopter lighting techniques
  7. UV map and Alpha
  8. [solved] Only decal texture is working.
  9. Hair material
  10. From Flat to Detailed Texture
  11. Can't isolate lights by layers
  12. Mysterious Cutting in UV
  13. Indirect lighting behind transparent media
  14. glow
  15. Material Issue
  16. Issues with texturing
  17. Baking one UV texture to another layout
  18. baked lighting texture looks bad
  19. question about UV unwrap texturing
  20. Texturing COL/BUMP/SPEC ???
  21. Combining faces
  22. UV Painting Broken?
  23. reflection of lamps
  24. Strange render
  25. Material activating by normal_degrees
  26. Texturing a cone
  27. how do i create a texture of tiles?
  28. UV mapping and FGon
  29. How do I make something glow?
  30. Randomize textures in exact copies
  31. Halo shadows but no shadow shadows?
  32. Easy normal map creator - free PS plugin
  33. Material shows in preview window renders as flat color - IMG included
  34. Different color meta objects
  35. What format is best for textures?
  36. Need help with uv image texturing! render results
  37. UV Map with Duplicate Objects
  38. detele loops while preserving uv's ?
  39. Nurbs and UVORCO
  40. Ray mirror on camera trcking
  41. Help with see through textures
  42. Problem: textures appear vertex interpolated (Gouraud)
  43. My UV map is not showing up.
  44. Ramp Gradient Texture
  45. Grrr . . . normal/spec/etc maps perfect in Material Preview, flat when rendered.
  46. skewed UV map
  47. plane texture repeats 4 times. why?
  48. Textures on both sides of model
  49. Lighting through windows
  50. Texture appears blurry when seen from a sharp angle.
  51. Help with creating a texture to overlay from Terragen
  52. Creating a cloudy haze
  53. Unwrap edited cylinder
  54. unwrapping and texturing
  55. Blender not paying attention to one of my seams
  56. UV-Map relax
  57. Problem with transparent object and radiosity
  58. Nodes!!!
  59. Nodes and normals
  60. Awesome tool (bricks and tiles)
  61. angmap rotation?
  62. ho to control animated texture
  63. How do I generate different random noise textuers?
  64. Halo and Ztransp
  65. How would you Unwrap this chair???
  66. F12 problem.
  67. Problem with light from a lamp and reflection
  68. Baking Textures on an UV mesh and Keeping Shinyness?
  69. ProjectUV Modifier & Project from view unwrap scaling
  70. areas of greater detail
  71. circle cannot unwrap
  72. Upside down textures in 2.48.1??
  73. Delete this please...
  74. White Faces Error
  75. Questions about masking/overlaying objects.
  76. Emit Map? SOLVED
  77. waving textures
  78. an easy uv mapping question.
  79. eyes texture
  80. DDS support?
  81. Hair Particle Shadows
  82. Two UV's on one plane?
  83. lighting on a map showing small buildings
  84. QUESTION: Modeling Dirt
  85. Texturing a single mesh
  86. Mapping an image to a selected face of a mesh
  87. Making a material
  88. Parallax?
  89. NEVER use black
  90. Texture Plus Material?
  91. Emit values using a object extruded from bezier curves?
  92. Is UV-Editing in 2.48 different from 2.46?
  93. deleting from uv editor
  94. Alpha maps transparency bug(?)
  95. Draw Type: Textured (when does it work?)
  96. uv texture
  97. animated noise textures
  98. rendering with more than one texture
  99. Help with dynamically adding images as textures.
  100. Texturing: Model doesn't match render
  101. How to apply material?
  102. Daytime/Ambient Architectural Lighting - Snooker Room
  103. Glow effect
  104. Eye texture doesn't seem to be working...
  105. "erasing"
  106. UV Unwrap Problem
  107. How did endi use 4 UV maps in GLSL?
  108. "Bake" or "project" images to a mesh?
  109. I never understood radiosity, anyone explain ?
  110. problem mapping image on plane
  111. image texture and empty
  112. Turbulent Clouds
  113. Very confused, getting glow effect to work with nodes - ain't working!
  114. Spiral mapping
  115. Digital Texturing and Painting- is it worth my money?
  116. See textures in rendered mode only?
  117. Fog + Transparency not working
  118. Transparency Issue
  119. MY CHARACTER IS Z-SICK!!! - Z transparency overlay - how do I fix it?
  120. GLSL vs final render
  121. Animating an Empty for Decal Control
  122. help with unwrapping
  123. Texturing Inside Face of Cube
  124. help with unrwrapping suzanne tutorial
  125. uv mapping question.
  126. Image Texture Problem
  127. Transparent animated textures
  128. Wireframe in Texture paint
  129. UV only shows up if I choose shadeless
  130. Unwrapping a human body
  131. Mapping Radiosity Solution
  132. photorealistic meshes
  133. UV help?
  134. Rendering with Blender Internal - Brazilian Portuguese
  135. Bump mapping on my head
  136. Dirt/Grunge Layer on Materials
  137. Help: Unwrapping the human hand
  138. error in bsp branch
  139. Blender 2.48a Texture Paint Problem
  140. Painting straight lines in texture paint mode
  141. Texture Missing or Something Weird??
  142. Radiosity for Television light effect on dark room?
  143. Missing UV face select
  144. XRay Glass Material
  145. Texture nodes and alpha
  146. Tiling a texture onto a sphere without distortion?
  147. Painting rust material onto a sign?
  148. Horrible flashing problem
  149. White water vs. clear water (speed I think?)
  150. Reflecting a view mapped material
  151. bake render meshes VS render current frame
  152. translucent material for floor lamp
  153. Mirroring UV images
  154. Billboard texture (2d trees)
  155. your preference
  156. Real time trashadow?
  157. Plane Texture
  158. Strange Noise From Raytracing Shadows
  159. remove ambocc pass
  160. just SSS not-pass
  161. How to make a texture map like this?
  162. Frosted Glass
  163. Map input for bevelOb?
  164. Cartoonish cubes with wire edges
  165. WhyRender->Bake Render Meshes->Full Render only render a fraction of the texture?
  166. world color and eye color
  167. cinema tapes, movies and textures
  168. Animating a change in light energy
  169. [SOLVED] Artifacts & aliasing when baking normal and occ maps
  170. Is this good uv unwrapping?
  171. UV Map - red and green edges
  172. Evenly spread texture
  173. Problems with baking normals -artifacts-
  174. UV Image Export
  175. Render Problems - Bongos
  176. particle hair refuses to use material color
  177. Multiple Materials on one mesh
  178. Archviz - BI baseline lighting and material set up help
  179. Removing all UV textures from previous file?
  180. Help With Normal Mapping
  181. Fading plain color to texture
  182. Texture map stencil for particles
  183. How to make a model Export with Two UV tetures
  184. Simple UV unwrap issues
  185. Mirrir+subsurf to UV
  186. Please Help! Transparant background
  187. wierd results in node-based materials for glass..
  188. jarring material transitions
  189. what colour code are specular maps using?
  190. Character Texturing
  191. grass texture
  192. overlap 2 uv images, the first with alpha
  193. How to texture a complex model?
  194. Seams!
  195. My own normal map
  196. Environmental Maps v2.48 question
  197. Global texture coordinates
  198. Adding veins to eyes? Or bloodshot effect?
  199. uv unwrap proportions help!
  200. Painting certain areas of mesh different colour?
  201. Texture not displaying
  202. Baking Normals as Bump
  203. Some faces not being Textured
  204. Importing an image
  205. Normal map on extruded Bezier circle
  206. Multiple Face Texturing
  207. Flares Showing Through Solid Object
  208. moving texture in real time
  209. Having trouble with displacement modifier on all surfaces of a cube, using an image
  210. Halo spotlight not working 'outside' interiors.
  211. Dealing with a HUGE texture image
  212. What are the SSS input values please?
  213. UV Mapping just sort of stops
  214. Part of texture not showing up
  215. question about texturing a bezier curve
  216. Textures for guns
  217. Textures with no users
  218. Weird Behaviour of ordinary lamps : Not symmetrical.
  219. Rough, ugly edges on alpha mapped plains
  220. Texturing High poly Detailed Head
  221. Updating texture painting changes in render?
  222. Seeing 2 objects UVs at once
  223. texturing
  224. Repeating textures?
  225. Problems with .OBJ file from Poser.
  226. Displacement and Normal mapping from UV editor
  227. Where's the panel?
  228. Why are some node setups not realtime?
  229. Displacement mapping walkthrough (Using Displace modifier)
  230. Similar Problem
  231. Lighting
  232. Spin a texture?
  233. Texture Baking
  234. Only Shadow: Light cone of spot light still showing up
  235. nudging vertices without affecting the UV image?
  236. transparency in UV Image
  237. Having trouble unwrapping...
  238. asphalt texturing
  239. Fuzzy Eyes
  240. Awesome camera technique
  241. Baking SSS?
  242. Exporting a model with wireframe
  243. Self illumination
  244. Texture reflections
  245. Bump map from two sides?
  246. Material Selection: This has never happened before("DataBrowse?")
  247. Animated texture on viewport!
  248. Transparent glass blocks light... problem
  249. UV menu not visible
  250. Unwrapping Symmetrically?