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  1. Buffer shadows won't work
  2. spartan helmet texture
  3. renderresult as scene
  4. What happened to that kick-ass tutorial
  5. Unwrap (smart projections) warping my UV coords
  6. normal map trouble
  7. image texture?
  8. Different Materials for Different Scenes
  9. How to redefine a vector of Mist (from World button's area) ?
  10. Problem after applying texture
  11. Sticky texture on particle emitter. Not possible?
  12. On A Mac
  13. No bumpmap through transparency?
  14. hair color
  15. Loading custom shaders
  16. No GLSL support
  17. Blending/Bleeding Colors...
  18. Outlining faces, any ideas?
  19. Cinepaint
  20. What is the best way to put a texture on a polygon hair?
  21. Can Bump Mapping reflect?
  22. How to make a clipmap visible in ray mirror?
  23. how export texture coordinates?
  24. World Image texturing help/ bump mapping
  25. Missing Face / Hole in the mesh
  26. Texturing and Lighting Suggestions for a Full Moom effect?
  27. Texturing and Lighting Suggections for Full Moon effect?
  28. do not cast shadow? (but do ray mirror)
  29. halo and shadowless materials
  30. Exposed seams
  31. Two face normals issue
  32. Render to Texture - HiPoly to LowPoly
  33. PNG Alpha Problems.
  34. Clearing all materials.
  35. Strange normal mapping
  36. Problems with "set smooth".
  37. Problem with rendering!
  38. UV mapping gets mirrored
  39. UVmap unproportional, seams don't work out
  40. repeating texture on sphere problem
  41. Remapping a texture
  42. Problem with seams in paintmode
  43. t
  44. tiny suggestions for Blender 3d painting
  45. low lighting/render problem - light falloff?
  46. help with bumpmapping a brick texture
  47. UV Mapping Orientation Cues Missing in 2.46+
  48. Material Not Working
  49. Any tools for UV face edit
  50. Problem with Texture
  51. Problems with shader-generation (RiB Mosaic)
  52. Noobest question ever (but answer plz)
  53. GLSL multimaterial/multitexture problem
  54. issues in the blender bakery
  55. uv texturing image scale
  56. Dynamic lights based on vertex lighting. How?
  57. Shadow on UV textures?
  58. Shadow as Alpha
  59. Overlapping Image Textures - Alpha Artifacts
  60. can blender make topography from a texture/photo?
  61. beginner question
  62. Unwrap Issue
  63. Transparency is not working
  64. link/append distorts my UVs!
  65. Removing UVs in UV maps?
  66. EVIL WITCH, Sven Geruschkat (3D)
  67. UV Overlap Question
  68. UV mapping advice
  69. How to controll refraction gloss using texture?
  70. HDRI and Reflections problem
  71. UV texture material problem...
  72. Material that receives shadow, but invisible. How?
  73. 2.48a PNG File Does Not Load
  74. Drake texturing
  75. UV Vertex script
  76. Broken Texturing?
  77. Join UV textures
  78. How to select the right UV (Map Input)?
  79. Broken Texturing?
  80. Re-establish Links to Image Materials
  81. Broken Texturing?
  82. Import mat files to blender?
  83. Lego Plastic for Minifigs
  84. Galaxy Lighting
  85. Create your own HDR Probe
  86. Help me...:D
  87. Camera for texture samples (Canon Rebel XSi)
  88. contrast lines due to bad lighting?
  89. Paint texture directly on to a mesh?
  90. Inside of Glass looks black?
  91. How to apply textures?
  92. Multiple low-res textures on a single mesh.
  93. Serious Transparency Problem
  94. reversed normalmap O_o
  95. Blender procedural texture layers - issue with warp
  96. Multiple UV unwrapping question
  97. Optics simulation: lenses, laser source ?
  98. Help on UV texturing a sculpted mesh.
  99. Exporting UV to TGA is not accurate !?
  100. Transparent fluid
  101. Attempting to view large images crashes Blender
  102. Camera Mapping Alpha Problems
  103. Mi baked textures don't look as they should. (Please help, running out of time)
  104. UV/Image Editor Bug
  105. Hair Lighting Problem: dark spot in direction of light source
  106. Paint on stencil in 3D view
  107. OnlyShadow with AO!!
  108. unwrap effects bake? (added blend :D)
  109. I Don't Understand This...
  110. How to achieve this material
  111. Why this apparent skylighting on material?
  112. Is this affect possible?
  113. how do i add a game texture?
  114. (texture + plane)*mist = transparent
  115. How do I rotate a texture in the nodes editor ?
  116. Stop blurring textures?
  117. Real sand
  118. Glass showing solid (Blender render)
  119. Glass problems (yafray)
  120. Texture input missing
  121. Strange lines
  122. Lighting help
  123. Weird render result
  124. Normal Map Occluded by Plane
  125. Solid / Toon Shading + Lighting Help
  126. Image Texturing... The image cannot fit into my mesh when rendering..(solved)
  127. Render reflections but not the object
  128. Texture face tab.
  129. Saving vertex paint into uv texture
  130. UV Texture problem
  131. Painting textures and UV, please help me
  132. work out percentage of surface coloured?
  133. "Bake" image repeated Texture to UV?
  134. Install Problems Help!!! OSX 10.5 Yaf(a)ray 0.1.0 r286
  135. material that receive shadow only
  136. Solved: Moving texture should be fixed...
  137. World texture problem
  138. How to bend textures with projection ?
  139. Don't understand what's happening
  140. UV-mapping problem; image too large?
  141. question: Saving multiple Uv images at a time ?
  142. assigning lights to objects
  143. UV Map problem, UV map doesn't show?
  144. How to create lights visible in render Ex. christmas lights
  145. uv copy+ mode missing?
  146. Atmosphere not showing up in preview rendering
  147. Ray Transparency Causing Darkness
  148. Exporting vertex colors to FBX format
  149. Please help noob with simple texturing
  150. UV multiple images for one mesh
  151. no hair rendered
  152. Flashlight light beam
  153. UVProject Modifier Aspect Ratio (Potential Bug Report)
  154. Half Life 2 Model Texture UV Probem "PLEASE HELP"
  155. rotate uv coordinates / uv of a face
  156. "Mesh -> unwrap -> Reset" creates different results depending on selection state
  157. Texture in 2.48a
  158. Skew when UV unwrapping
  159. UV Unwrap to multiple materials
  160. Lighting help please
  161. Multiple UV coordinate sets
  162. Texture nodes - CRASH!!!!!
  163. need help with fur.
  164. SoftBody shading
  165. a wooden cabin.
  166. How do i get this chrome look ?
  167. plugin texture bricks
  168. Hard shadow edge.
  169. Textures won't show in the render
  170. first time texturing...
  171. Solid vs Smooth Faces with meshes
  172. Rigging, Animating Colorband/ramps..
  173. Particle IPOs
  174. Fade in and out?
  175. Texture and scaling a mesh
  176. How do I fix this shadow? (.blend included)
  177. UV mapping.
  178. EnvMap Artifacts (problem)
  179. How would I Animatie color change across an object
  180. Undead Images!!How do I kill them?!
  181. Alpha 0 gives relfection... Help!
  182. Alpha 0 gives relfection... Help!
  183. How do I texture this object?
  184. Alpha 0 gives relfection... Help!
  185. Ambient Occlussion
  186. Adding texture to new material messes with another material?
  187. New threads need approval? C'mon
  188. A Dry Desert Ground
  189. Simpler way or only way?
  190. VRML textures
  191. Artifacts when using ray-tracing?
  192. Toon Cel Shaded Manga Character help? (images included some large)
  193. Camera Mapping/Projection - Weird double texture.
  194. Voronoi Texture Used As Displacement Mod.
  195. multiple UV textures on 1 mesh?
  196. SSS, multires, and normal flipping glitch(?)
  197. how to change scale/size of entire material
  198. Weird Normals
  199. Why won't Radiosity work when I render?
  200. Street Lights
  201. having trouble
  202. Shader "Ref" value = brightness?
  203. "no images found to bake to" and there is
  204. Displacement Modifier Problem (Jagged edges)
  205. Need help with crystal
  206. Python error when running texture baker script in 2.48a
  207. Anyone else reading the Bounce, Tumble & Splash book?
  208. Modeling a halogen lamp lens flare
  209. Assign material to many objects?
  210. Baking radiosity
  211. Only 1st Texture working
  212. Textures and Materials
  213. Lighting Effects?
  214. Spotlamp features for point light
  215. lighting and emitance question
  216. Glass Materail
  217. DirectX shadow map not working properly with Blender-exported files
  218. When modifying material, selection changes?!?
  219. Edge of geometry is creating weird shadows / falloff "Image included"
  220. don't render occluded geometry?
  221. decals which don't soak through
  222. Remove Texture Space
  223. Strange shading effect...
  224. Saving node result as texture?
  225. Curve Node - Posterize
  226. Complex reflections and render time
  227. Missing Ray Transp and Ray Mirror
  228. Normal map works on spheres but not planes
  229. UV Mapping
  230. Slope-based textures?
  231. uv mapping on subsurf base mesh
  232. Baaad transparency-ness
  233. vector curves for texture nodes?
  234. Image Texturing?
  235. Hello, need helps with lighting effect
  236. Problem With Texturing A Plane.
  237. 2.48a 64bit Ubuntu/Vista mark texture seams not working
  238. one material changing into another on one face
  239. sky background
  240. Normalized UV coordinates
  241. Collimate and blocking light
  242. My texture map is stretching and pinching
  243. rendering wood logs?
  244. UV texturing on wrong side
  245. mirror + intense light = specular glitch?
  246. correcting Photos for skin texturing w/ diff. colors disturb lamp
  247. question about uvw workflow
  248. UV synchro to mesh
  249. [solved] unused material is beeing displayed and saved like a used one
  250. More removing "lines" on the shadow