View Full Version : Materials and Textures
- Buffer shadows won't work
- spartan helmet texture
- renderresult as scene
- What happened to that kick-ass tutorial
- Unwrap (smart projections) warping my UV coords
- normal map trouble
- image texture?
- Different Materials for Different Scenes
- How to redefine a vector of Mist (from World button's area) ?
- Problem after applying texture
- Sticky texture on particle emitter. Not possible?
- On A Mac
- No bumpmap through transparency?
- hair color
- Loading custom shaders
- No GLSL support
- Blending/Bleeding Colors...
- Outlining faces, any ideas?
- Cinepaint
- What is the best way to put a texture on a polygon hair?
- Can Bump Mapping reflect?
- How to make a clipmap visible in ray mirror?
- how export texture coordinates?
- World Image texturing help/ bump mapping
- Missing Face / Hole in the mesh
- Texturing and Lighting Suggestions for a Full Moom effect?
- Texturing and Lighting Suggections for Full Moon effect?
- do not cast shadow? (but do ray mirror)
- halo and shadowless materials
- Exposed seams
- Two face normals issue
- Render to Texture - HiPoly to LowPoly
- PNG Alpha Problems.
- Clearing all materials.
- Strange normal mapping
- Problems with "set smooth".
- Problem with rendering!
- UV mapping gets mirrored
- UVmap unproportional, seams don't work out
- repeating texture on sphere problem
- Remapping a texture
- Problem with seams in paintmode
- t
- tiny suggestions for Blender 3d painting
- low lighting/render problem - light falloff?
- help with bumpmapping a brick texture
- UV Mapping Orientation Cues Missing in 2.46+
- Material Not Working
- Any tools for UV face edit
- Problem with Texture
- Problems with shader-generation (RiB Mosaic)
- Noobest question ever (but answer plz)
- GLSL multimaterial/multitexture problem
- issues in the blender bakery
- uv texturing image scale
- Dynamic lights based on vertex lighting. How?
- Shadow on UV textures?
- Shadow as Alpha
- Overlapping Image Textures - Alpha Artifacts
- can blender make topography from a texture/photo?
- beginner question
- Unwrap Issue
- Transparency is not working
- link/append distorts my UVs!
- Removing UVs in UV maps?
- EVIL WITCH, Sven Geruschkat (3D)
- UV Overlap Question
- UV mapping advice
- How to controll refraction gloss using texture?
- HDRI and Reflections problem
- UV texture material problem...
- Material that receives shadow, but invisible. How?
- 2.48a PNG File Does Not Load
- Drake texturing
- UV Vertex script
- Broken Texturing?
- Join UV textures
- How to select the right UV (Map Input)?
- Broken Texturing?
- Re-establish Links to Image Materials
- Broken Texturing?
- Import mat files to blender?
- Lego Plastic for Minifigs
- Galaxy Lighting
- Create your own HDR Probe
- Help me...:D
- Camera for texture samples (Canon Rebel XSi)
- contrast lines due to bad lighting?
- Paint texture directly on to a mesh?
- Inside of Glass looks black?
- How to apply textures?
- Multiple low-res textures on a single mesh.
- Serious Transparency Problem
- reversed normalmap O_o
- Blender procedural texture layers - issue with warp
- Multiple UV unwrapping question
- Optics simulation: lenses, laser source ?
- Help on UV texturing a sculpted mesh.
- Exporting UV to TGA is not accurate !?
- Transparent fluid
- Attempting to view large images crashes Blender
- Camera Mapping Alpha Problems
- Mi baked textures don't look as they should. (Please help, running out of time)
- UV/Image Editor Bug
- Hair Lighting Problem: dark spot in direction of light source
- Paint on stencil in 3D view
- OnlyShadow with AO!!
- unwrap effects bake? (added blend :D)
- I Don't Understand This...
- How to achieve this material
- Why this apparent skylighting on material?
- Is this affect possible?
- how do i add a game texture?
- (texture + plane)*mist = transparent
- How do I rotate a texture in the nodes editor ?
- Stop blurring textures?
- Real sand
- Glass showing solid (Blender render)
- Glass problems (yafray)
- Texture input missing
- Strange lines
- Lighting help
- Weird render result
- Normal Map Occluded by Plane
- Solid / Toon Shading + Lighting Help
- Image Texturing... The image cannot fit into my mesh when rendering..(solved)
- Render reflections but not the object
- Texture face tab.
- Saving vertex paint into uv texture
- UV Texture problem
- Painting textures and UV, please help me
- work out percentage of surface coloured?
- "Bake" image repeated Texture to UV?
- Install Problems Help!!! OSX 10.5 Yaf(a)ray 0.1.0 r286
- material that receive shadow only
- Solved: Moving texture should be fixed...
- World texture problem
- How to bend textures with projection ?
- Don't understand what's happening
- UV-mapping problem; image too large?
- question: Saving multiple Uv images at a time ?
- assigning lights to objects
- UV Map problem, UV map doesn't show?
- How to create lights visible in render Ex. christmas lights
- uv copy+ mode missing?
- Atmosphere not showing up in preview rendering
- Ray Transparency Causing Darkness
- Exporting vertex colors to FBX format
- Please help noob with simple texturing
- UV multiple images for one mesh
- no hair rendered
- Flashlight light beam
- UVProject Modifier Aspect Ratio (Potential Bug Report)
- Half Life 2 Model Texture UV Probem "PLEASE HELP"
- rotate uv coordinates / uv of a face
- "Mesh -> unwrap -> Reset" creates different results depending on selection state
- Texture in 2.48a
- Skew when UV unwrapping
- UV Unwrap to multiple materials
- Lighting help please
- Multiple UV coordinate sets
- Texture nodes - CRASH!!!!!
- need help with fur.
- SoftBody shading
- a wooden cabin.
- How do i get this chrome look ?
- plugin texture bricks
- Hard shadow edge.
- Textures won't show in the render
- first time texturing...
- Solid vs Smooth Faces with meshes
- Rigging, Animating Colorband/ramps..
- Particle IPOs
- Fade in and out?
- Texture and scaling a mesh
- How do I fix this shadow? (.blend included)
- UV mapping.
- EnvMap Artifacts (problem)
- How would I Animatie color change across an object
- Undead Images!!How do I kill them?!
- Alpha 0 gives relfection... Help!
- Alpha 0 gives relfection... Help!
- How do I texture this object?
- Alpha 0 gives relfection... Help!
- Ambient Occlussion
- Adding texture to new material messes with another material?
- New threads need approval? C'mon
- A Dry Desert Ground
- Simpler way or only way?
- VRML textures
- Artifacts when using ray-tracing?
- Toon Cel Shaded Manga Character help? (images included some large)
- Camera Mapping/Projection - Weird double texture.
- Voronoi Texture Used As Displacement Mod.
- multiple UV textures on 1 mesh?
- SSS, multires, and normal flipping glitch(?)
- how to change scale/size of entire material
- Weird Normals
- Why won't Radiosity work when I render?
- Street Lights
- having trouble
- Shader "Ref" value = brightness?
- "no images found to bake to" and there is
- Displacement Modifier Problem (Jagged edges)
- Need help with crystal
- Python error when running texture baker script in 2.48a
- Anyone else reading the Bounce, Tumble & Splash book?
- Modeling a halogen lamp lens flare
- Assign material to many objects?
- Baking radiosity
- Only 1st Texture working
- Textures and Materials
- Lighting Effects?
- Spotlamp features for point light
- lighting and emitance question
- Glass Materail
- DirectX shadow map not working properly with Blender-exported files
- When modifying material, selection changes?!?
- Edge of geometry is creating weird shadows / falloff "Image included"
- don't render occluded geometry?
- decals which don't soak through
- Remove Texture Space
- Strange shading effect...
- Saving node result as texture?
- Curve Node - Posterize
- Complex reflections and render time
- Missing Ray Transp and Ray Mirror
- Normal map works on spheres but not planes
- UV Mapping
- Slope-based textures?
- uv mapping on subsurf base mesh
- Baaad transparency-ness
- vector curves for texture nodes?
- Image Texturing?
- Hello, need helps with lighting effect
- Problem With Texturing A Plane.
- 2.48a 64bit Ubuntu/Vista mark texture seams not working
- one material changing into another on one face
- sky background
- Normalized UV coordinates
- Collimate and blocking light
- My texture map is stretching and pinching
- rendering wood logs?
- UV texturing on wrong side
- mirror + intense light = specular glitch?
- correcting Photos for skin texturing w/ diff. colors disturb lamp
- question about uvw workflow
- UV synchro to mesh
- [solved] unused material is beeing displayed and saved like a used one
- More removing "lines" on the shadow
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