- Texturing a ship - how?
- Animating UV textures
- material nodes - texture [map to] issue
- A flower sprite (?)
- texture for human male body
- Multiple textures in one mesh
- Multiple textures with UV-mapped faces
- How do you show a UV map in the view window/
- Please Help me understand UV mapping
- Texture is not fix on animation
- uv-maping polygons to the same space
- Yr opinion& lightening
- Transparent Texturing
- How do I texture a room to render as line-drawn for a comic?
- queston on yafray and specularity
- multiple light problem
- Importing volumetric data
- Our mini photoshop inside blender for texturing.
- Texture / Lighting - Problem with imported Part
- HOw to apply textures on an object with more faces?....
- Vertex Color Painting Not Working
- Creasing textures
- Problem with spot light halo shining through holes in object
- Tree trunk not showing behind alpha foliage
- Etched Glass Texture
- Back faces not shown in UV textured model
- Create good looking iris-textures with particle system ?
- Multiple UV maps/textures..?
- Lighting flipped?
- Low Poly model texturing Help...
- Flat, tube, cube or sphere - which to use?
- Animated cloud layer for 3d earth
- State Of Caustics With 2.47?
- Basic Rendering Question
- Brushed Metal
- Unwarpping Vehicle
- HELP! UV Editor - Image Color Change
- Normal Angle defining gloss on Ray Mirror possible?
- HELP - solid transparent plastic material
- Keeping texture unchanged after separating pieces?
- Artifact from OSA and image texture
- Animating alpha controlled by blend texture
- .mov files cause Blender to crash
- texture libraries
- tex for semi transp
- A number of texture woes....
- Scale texture
- bakeing help
- unwanted blurrrrrrrr
- Global illumination help?
- Floating geometry on normal baking rendering wrong
- HELP: UV Mapping/painting a coild around a cylinder...
- Propellor blades
- strange pixilated effect with tangent shading
- Covering SSS
- Fur to UV normal map
- tiling textures with texture paint
- Auto-Repeating a Texture
- How to make this kind of textures ?
- How to Light a Glass
- Morphing Between Image Textures...
- drifting texture problem on moving object
- where can i find textures
- silver steel problem
- Can't get skin to look right
- How do you animate ZTrasnparency???
- Blending Textures together?
- Issues with texturing
- Making Fogged up glass
- lighting in isometric games
- Normal etc maps
- exporting a 3DS file
- material color
- Coloring a Die
- Unwrapping "hol-y" shapes
- UV map transparency?
- Lighting and shadow question
- Material Layering
- Odd Flickering
- Saving Baked Textures
- High Poly to Low Poly full render
- Textures in 3D view not updating
- Human back texturing
- smoothing from one texture to another
- Using Alpha with Material Nodes
- Shiny Metal Texture (Chrome)
- UV Paint, T4exture and mapping
- Lighting in Game engine
- A labyrinth of black lines[IMG]http://i103.photobucket.com/albums/m143/WarKirby/black
- colours
- Baking normals and ambient occlusion
- Modeling inside
- Jade?
- Mancandy Gello material question
- how to remove poly edges without destroying UVs?
- Color Guides
- Baked Textures appear different
- Blender lights to X-Plane
- TEXTURE AND t KEY SCALE
- UV error ?
- Combining Hard Shadows and Ambient Occlusion
- Texture Exporting?
- Reflecting Projective Light
- Change alpha according to material "thickness"
- Question about Normal/Colour?Speculiar Maps
- Make an Object transparent?
- Bump vs normal mapping -- bump has a bug?
- Help texturing Energy Drink Can model
- Which software should i use for texturing?
- Texture paint mode problems?
- Toon Shading Shadow Control, Locally Controllable Stylized Shading
- world texture
- procedural texture in UV window
- real time texture
- Correcting seams with multiple UV baking- for one or two layers in a PSD file- how?
- cam displays wrong side of plane??
- Blender to HL2 Notexture Problem (How to fix?)
- Gimp Tut's
- Gimp tut's
- Need help with headlight glow
- Unwrap. UV Mapping is broken
- Question about interiors?
- Import Vertex Colour
- how to use this : map to ->amb
- [Resolved] Ceramic with Sub Surface Scatering (SSS)
- Polygon Hair & Polygon Eyelashes
- Halo spot light shifts
- how to do this material
- Baking bump map difficulties
- Normal Maps
- Multiple Alpha Layers on material
- Image in UV editor doesn't show
- Textures and daylight
- Texture mapping on a cylinder
- Image textures in LuxBlend - SOLVED
- export uv face layout gone
- Baking problem (solved)
- Cant get textur into Morrowind
- road texture
- UV Image Map Looks Flat.
- Too much shadow for a Glass Bottle
- Baking Water
- Total Textures Series
- The haunted house: fading the background
- problems with exporting uv layout
- GLSL Texture Problem. HELP!
- UV map renders all black??
- Converting Materials into texture?
- Need help: Texture paths
- Constant crashing trying to bake a model
- Correct UV mapping of sky hemispherical texture
- Tiling a texture
- Tile flooring texture.(help)
- Animated textures possible with GLSL?
- Texture help!!!
- Soft shadows?
- The right camera for texture photos
- vertex painting fails
- Softer edges with texturing
- UV Image Editor Crashing Blender
- Can anybody confirm bug in 2.48 re: Preview Mat?
- Selected to Active normal baking not working properly
- UV Mapping
- What exacty is Vertex Paint, and how do you use it?
- How to create a decent car paint material?
- UV Mapping
- textures inside textures
- Uv mapping not saving
- Photo textures of curved surfaces
- SSS does not work ...
- Make shadow catcher surface visible in mirror
- How to create green felt
- ATI X1700 Dont support GLSL materials ?
- Problem with ugly border in textures with alpha.
- How to create specular and normal maps ?
- Sun ligh doesnt have anymore the buffer shadows ???
- Reflection pass from shadeless material???
- 2.48 alpha problem
- How to create glow from material?
- one layer, one shader
- Textured view problem
- uv head problem
- Faking a Shadow Buffer (Game Engine)
- Multiple UV Maps
- How to see selected faces from the uv editor on the 3d window ?
- How to create bumpmap from images made in Crazybump
- Fence with Alpha Problem
- Material Blend?
- Textures not working properly
- Help with Normal mapping and yes looked at tut titled normal mapping
- Blured textures?
- Lights that show Light Streams
- Darkening overlay
- A possible bug with SSS and ray shadows.
- stucci and craks
- Hair
- [Solved] Baking sticky textures?
- UVW errors?
- Bezier curve to apply decal? (texture -> obj)
- Bake from view
- Map input dont work.[SOLVED]
- Eye problems
- UV unwrap issues
- UV unwrap issues
- UV unwrap issues (sorry wrong attachment)
- UV unwrap right attachment
- texturing knowlege needed
- Disco Ball in Blender
- Normal mapping on Macs
- Bump Mapping?
- pinned UVs criss-cross after re-unwrap
- Texture paint on a sphere problem.
- How to add other faces to an existing UVMap?
- (Solved ) image text on face
- background image always gets blured
- Displace Modifier??
- Creating flame textures
- Looking for Info
- How do I show de-selected faces in uv mapping but
- Texturing help required
- Lighting Problems
- Lightmapping
- Black is the new transparent
- Shine ray tracing sun through sky dome?
- help lighting cartoon scene.....
- HDRI with Pixie
- rough wall texture with smooth lines?
- lights for real time rendering need work.
- 2 uv coordinates for 1 object
- Disabling 3d face selection colorizing while editing UVs
- textures
- How to create more realistic eye textures
- Alpha Problems...
- Halo has too many lines!
- help with environmnt maps in 2.48a
- moving texture vertices with mesh
- Auto reload texture on file change?
- How do you render image textures on cloth?
- cloth modeled in rest pose: now what?
- Why does my normal map fail?
- invisible material with shadow
- texture angle wrong
- ambient occlusion bake with multiple amterial instances
- Import texture from Maya
- Cylindrical unwrap
- Specularity on invisible mesh
- UV distortion
- Terxturing Imported Models from 3DStudio Max
- spot halo, and objects?
- videotexture looks pale