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  1. Texturing a ship - how?
  2. Animating UV textures
  3. material nodes - texture [map to] issue
  4. A flower sprite (?)
  5. texture for human male body
  6. Multiple textures in one mesh
  7. Multiple textures with UV-mapped faces
  8. How do you show a UV map in the view window/
  9. Please Help me understand UV mapping
  10. Texture is not fix on animation
  11. uv-maping polygons to the same space
  12. Yr opinion& lightening
  13. Transparent Texturing
  14. How do I texture a room to render as line-drawn for a comic?
  15. queston on yafray and specularity
  16. multiple light problem
  17. Importing volumetric data
  18. Our mini photoshop inside blender for texturing.
  19. Texture / Lighting - Problem with imported Part
  20. HOw to apply textures on an object with more faces?....
  21. Vertex Color Painting Not Working
  22. Creasing textures
  23. Problem with spot light halo shining through holes in object
  24. Tree trunk not showing behind alpha foliage
  25. Etched Glass Texture
  26. Back faces not shown in UV textured model
  27. Create good looking iris-textures with particle system ?
  28. Multiple UV maps/textures..?
  29. Lighting flipped?
  30. Low Poly model texturing Help...
  31. Flat, tube, cube or sphere - which to use?
  32. Animated cloud layer for 3d earth
  33. State Of Caustics With 2.47?
  34. Basic Rendering Question
  35. Brushed Metal
  36. Unwarpping Vehicle
  37. HELP! UV Editor - Image Color Change
  38. Normal Angle defining gloss on Ray Mirror possible?
  39. HELP - solid transparent plastic material
  40. Keeping texture unchanged after separating pieces?
  41. Artifact from OSA and image texture
  42. Animating alpha controlled by blend texture
  43. .mov files cause Blender to crash
  44. texture libraries
  45. tex for semi transp
  46. A number of texture woes....
  47. Scale texture
  48. bakeing help
  49. unwanted blurrrrrrrr
  50. Global illumination help?
  51. Floating geometry on normal baking rendering wrong
  52. HELP: UV Mapping/painting a coild around a cylinder...
  53. Propellor blades
  54. strange pixilated effect with tangent shading
  55. Covering SSS
  56. Fur to UV normal map
  57. tiling textures with texture paint
  58. Auto-Repeating a Texture
  59. How to make this kind of textures ?
  60. How to Light a Glass
  61. Morphing Between Image Textures...
  62. drifting texture problem on moving object
  63. where can i find textures
  64. silver steel problem
  65. Can't get skin to look right
  66. How do you animate ZTrasnparency???
  67. Blending Textures together?
  68. Issues with texturing
  69. Making Fogged up glass
  70. lighting in isometric games
  71. Normal etc maps
  72. exporting a 3DS file
  73. material color
  74. Coloring a Die
  75. Unwrapping "hol-y" shapes
  76. UV map transparency?
  77. Lighting and shadow question
  78. Material Layering
  79. Odd Flickering
  80. Saving Baked Textures
  81. High Poly to Low Poly full render
  82. Textures in 3D view not updating
  83. Human back texturing
  84. smoothing from one texture to another
  85. Using Alpha with Material Nodes
  86. Shiny Metal Texture (Chrome)
  87. UV Paint, T4exture and mapping
  88. Lighting in Game engine
  89. A labyrinth of black lines[IMG]http://i103.photobucket.com/albums/m143/WarKirby/black
  90. colours
  91. Baking normals and ambient occlusion
  92. Modeling inside
  93. Jade?
  94. Mancandy Gello material question
  95. how to remove poly edges without destroying UVs?
  96. Color Guides
  97. Baked Textures appear different
  98. Blender lights to X-Plane
  99. TEXTURE AND t KEY SCALE
  100. UV error ?
  101. Combining Hard Shadows and Ambient Occlusion
  102. Texture Exporting?
  103. Reflecting Projective Light
  104. Change alpha according to material "thickness"
  105. Question about Normal/Colour?Speculiar Maps
  106. Make an Object transparent?
  107. Bump vs normal mapping -- bump has a bug?
  108. Help texturing Energy Drink Can model
  109. Which software should i use for texturing?
  110. Texture paint mode problems?
  111. Toon Shading Shadow Control, Locally Controllable Stylized Shading
  112. world texture
  113. procedural texture in UV window
  114. real time texture
  115. Correcting seams with multiple UV baking- for one or two layers in a PSD file- how?
  116. cam displays wrong side of plane??
  117. Blender to HL2 Notexture Problem (How to fix?)
  118. Gimp Tut's
  119. Gimp tut's
  120. Need help with headlight glow
  121. Unwrap. UV Mapping is broken
  122. Question about interiors?
  123. Import Vertex Colour
  124. how to use this : map to ->amb
  125. [Resolved] Ceramic with Sub Surface Scatering (SSS)
  126. Polygon Hair & Polygon Eyelashes
  127. Halo spot light shifts
  128. how to do this material
  129. Baking bump map difficulties
  130. Normal Maps
  131. Multiple Alpha Layers on material
  132. Image in UV editor doesn't show
  133. Textures and daylight
  134. Texture mapping on a cylinder
  135. Image textures in LuxBlend - SOLVED
  136. export uv face layout gone
  137. Baking problem (solved)
  138. Cant get textur into Morrowind
  139. road texture
  140. UV Image Map Looks Flat.
  141. Too much shadow for a Glass Bottle
  142. Baking Water
  143. Total Textures Series
  144. The haunted house: fading the background
  145. problems with exporting uv layout
  146. GLSL Texture Problem. HELP!
  147. UV map renders all black??
  148. Converting Materials into texture?
  149. Need help: Texture paths
  150. Constant crashing trying to bake a model
  151. Correct UV mapping of sky hemispherical texture
  152. Tiling a texture
  153. Tile flooring texture.(help)
  154. Animated textures possible with GLSL?
  155. Texture help!!!
  156. Soft shadows?
  157. The right camera for texture photos
  158. vertex painting fails
  159. Softer edges with texturing
  160. UV Image Editor Crashing Blender
  161. Can anybody confirm bug in 2.48 re: Preview Mat?
  162. Selected to Active normal baking not working properly
  163. UV Mapping
  164. What exacty is Vertex Paint, and how do you use it?
  165. How to create a decent car paint material?
  166. UV Mapping
  167. textures inside textures
  168. Uv mapping not saving
  169. Photo textures of curved surfaces
  170. SSS does not work ...
  171. Make shadow catcher surface visible in mirror
  172. How to create green felt
  173. ATI X1700 Dont support GLSL materials ?
  174. Problem with ugly border in textures with alpha.
  175. How to create specular and normal maps ?
  176. Sun ligh doesnt have anymore the buffer shadows ???
  177. Reflection pass from shadeless material???
  178. 2.48 alpha problem
  179. How to create glow from material?
  180. one layer, one shader
  181. Textured view problem
  182. uv head problem
  183. Faking a Shadow Buffer (Game Engine)
  184. Multiple UV Maps
  185. How to see selected faces from the uv editor on the 3d window ?
  186. How to create bumpmap from images made in Crazybump
  187. Fence with Alpha Problem
  188. Material Blend?
  189. Textures not working properly
  190. Help with Normal mapping and yes looked at tut titled normal mapping
  191. Blured textures?
  192. Lights that show Light Streams
  193. Darkening overlay
  194. A possible bug with SSS and ray shadows.
  195. stucci and craks
  196. Hair
  197. [Solved] Baking sticky textures?
  198. UVW errors?
  199. Bezier curve to apply decal? (texture -> obj)
  200. Bake from view
  201. Map input dont work.[SOLVED]
  202. Eye problems
  203. UV unwrap issues
  204. UV unwrap issues
  205. UV unwrap issues (sorry wrong attachment)
  206. UV unwrap right attachment
  207. texturing knowlege needed
  208. Disco Ball in Blender
  209. Normal mapping on Macs
  210. Bump Mapping?
  211. pinned UVs criss-cross after re-unwrap
  212. Texture paint on a sphere problem.
  213. How to add other faces to an existing UVMap?
  214. (Solved ) image text on face
  215. background image always gets blured
  216. Displace Modifier??
  217. Creating flame textures
  218. Looking for Info
  219. How do I show de-selected faces in uv mapping but
  220. Texturing help required
  221. Lighting Problems
  222. Lightmapping
  223. Black is the new transparent
  224. Shine ray tracing sun through sky dome?
  225. help lighting cartoon scene.....
  226. HDRI with Pixie
  227. rough wall texture with smooth lines?
  228. lights for real time rendering need work.
  229. 2 uv coordinates for 1 object
  230. Disabling 3d face selection colorizing while editing UVs
  231. textures
  232. How to create more realistic eye textures
  233. Alpha Problems...
  234. Halo has too many lines!
  235. help with environmnt maps in 2.48a
  236. moving texture vertices with mesh
  237. Auto reload texture on file change?
  238. How do you render image textures on cloth?
  239. cloth modeled in rest pose: now what?
  240. Why does my normal map fail?
  241. invisible material with shadow
  242. texture angle wrong
  243. ambient occlusion bake with multiple amterial instances
  244. Import texture from Maya
  245. Cylindrical unwrap
  246. Specularity on invisible mesh
  247. UV distortion
  248. Terxturing Imported Models from 3DStudio Max
  249. spot halo, and objects?
  250. videotexture looks pale