- Baking a texture
- Spreading a texture on a cylinder
- Texture bake blurs tex ?!
- UV unwrap selected faces
- [SOLVED] How do i do it like gombabacsi - Normal/Spec Maps in realtime?
- Texture - Maping input. How to texture a snake with scales?
- Uv Face Select?
- Reverse UV Mapping
- Texture projecting
- Help making glass
- image texture won't render
- looking for a katorlegaz model
- Texture LOD by Camera Distance
- How to Bake a Camera Mapped Image
- Noob lighting question..why is my lamp doing this?
- Animated material mixing with nodes?
- Photorealistic head texture
- textureing leaves to trees?
- Large Numbers of Objects with Slight Differences in Textures
- Frustration!!!!
- Trying to make a specific texture...
- Materials Preset Collection
- Softer Looking Grass?
- Tree Shadow.
- Specular mapping
- Spindup Lamp Objects
- ALT-D to attach hair?
- Whats wrong with my textures?
- Problem with unwrapping
- Clear water?
- extending textures and preventing stretch when resizing
- Texture into triangles
- Ragged / Square edges of shadows - why?
- Seeing images in the viewport
- Analyzing the texturing process problem
- Shadows and eyes
- No brush size outline in UV paint mode
- semi transparent shadows with yafray and blender 2.46
- Edgesplit on textures?
- materials to picture textures
- ambiant light ignores texutres?
- UV mapping a texture.
- Automatic Texture Baking?
- making light
- UV Unwrap and orientation of Image
- Cheap Digital For High-Quality Textures
- Help with sphere texturing
- Buggy shading of concave surfaces
- Lighting problem
- Texturing Large Scale Areas?
- Sequin Shader
- Problem texturing a sword
- Why won't this work?
- rendering issue
- It Won't Render!!
- skin...
- Criss Cross Texture
- All of my model wants to be only one texture
- Unwrapping a human model
- torn paper
- Problem with Shading on Cones
- I do NOT want to do this one by one -_- (2.46 issue)
- Uneven halo / Light Beams
- unwrapping an alien
- Help lighting a chessboard
- How do i add an image texture to my model?
- Colour sample question
- How to recreate the mirrored surface and studio look of apples iPhone on website
- I canīt see textures...!
- Glass texture (transparency over transparency)
- Nor and emitter textures
- old stone material...
- Duplicate objects and UV-map
- How to make a glowing orb.
- Spaceship texturing STILL NEED HELP!
- Aligning a world texture to a light source?
- Car Glass Problem *new problem*
- Starship texturing, part duex
- 3rd party texture generators
- AO baking problem
- Occlusion tip - but how with Gimp?
- Alpha UV Texturing????
- Cel/Toon Shading via lookup texture
- card hair used with toon edges question
- UV layers weirdness
- particles/shadow question
- Coloring problems.
- Realistic (blue) Shadows
- How do I achieve this?
- Image sequence texture doesn't premul alpha?
- unlinking lights
- Unable to assign light group
- Unable to assign light group
- uv texturing back to front
- Weathered Rock Texture
- Normal Maps To Color Maps
- UV face layout?
- skin and hair
- Need help showing shadow from pattern on alpha image
- Howdo I texture city (discombulated)
- What happened to this button?
- Easier way to select edges for seam?
- Hair renders mesh semi transparent
- alpha edge errors
- Ray Transparency and Hair Particles..?
- UV Editor slow down
- UV textures show only partially
- turn off shadow casting via material?
- shadow not casting
- reflection
- Getting you UV layouts perfectly symmetrical? (not distorted)
- Great lighting and compositing video. we can learn from.
- Applying a spec map
- Rotating a UV Texture
- Strange weight paint/vertex paint issue...
- Banding, is that what this is called?
- Texture transparency band?
- [beginner] Alpha texture problem (colored edge around a transparant gif texture)
- pasting image to object
- Texture paint - How can I make it more precise
- Texturing a human
- Clay?
- Help With Awsome Alien Texture?
- texture - industrial paint
- cartoon network
- Extracting Texture After a Join?
- procedural for gravel
- texture for wood post
- plugin for blender
- Weight painting after unwrapping/texturing?
- hairs problem
- Blending textures using material nodes
- SSS doens't work
- Gradients/banding (newbie question)
- black makeup all over character's face
- Halo effect and reflection
- applying the same material to multiple objects
- Photorealistic dinosaur
- Photorealistic dinosaur
- texturing a face
- Baking a specular map
- Save UV face layout
- Only 16 materials per mesh
- SSS Error..
- Texturing and Bezier curve
- map input and tube
- Garbage Collector?
- Reference from light influences alpha
- Linking Lamps
- Bug in Blender 2.47 - Animating Material Color error
- white glossy plastic (help)
- Texturing a Realistic Cow
- How do I do this?
- Image texture shows background
- Character customization for a game
- Halo Question [SOLVED]
- Texture Disappears after saving :(
- how can i bake a multi image UV-texture ?
- Bezier curve extrude texture
- animate VCOL vertex color maps/layers
- Is it possible to port/export blender materials?
- Fur trouble at texture edges
- Really weird problem
- Texture paint: how to add a quad brush?
- How do you make a spotlight?
- Texture Issue
- Effect of UV curves tool not rendered
- UV Unwrapping in 2.47 , tutorials, documntation ?
- Is it possible to use arrays with lights?
- strange UV unwrap problem
- 2 questions about UV window
- What is GL texture clamp?
- Smoking is bad for my health
- "Long Distance" AO & "Thin Objects"
- I can't assign different textures to the same mesh (pic included)
- Textures in 3D window- solved
- Nasty UV lines
- Multi-material objects
- Transparent 2d images
- Help texturing the walls of a room
- Cavity Maps
- Why do soften and smear darken my textures ?
- Import UV map as 3D model
- What to do with Image in UV panel?
- light + ipo? solved
- White 'speckles' in my render?
- environment maps for reflections
- Warcraft character customization in Blender possible?
- textures not showing up in 3d window
- Image sequence texture
- scaling and rotating materials
- Strange lighting issue
- creating textures
- Material creation challenge
- UV Unwrapping In blender
- UVW doesn't work?!?!!!??
- New Particle System, Hairs, Debris, Dust
- jet camo texture
- No shadow when I use texture?
- Blending three or more materials
- help with lighting.textureing and scenes.
- Movie texture assigned to different faces of a cylinder?
- Need help texturing billboards
- How to achieve to "Bake" indigo textures ?
- tesxtures show up in game? & import object with texture?
- Highlights on materials
- Normal maps and mirroring
- Apply one material to many object in one pass, possible?
- Limit texture paint to selected faces ... (blender 2.46)
- shiny film around alpha'd texture
- new texture-scanning method
- Create UV mappings for environmental maps
- Object that is raytraced but casts no shadow?
- Animated texture IPO?
- Can the same UV map been shared with many objects?
- isometric texture dimension conservation
- Lineing up UV edges
- Noob w/ texture & material questions, please help!
- Flood Lights?
- Textures inside out: How do I fix it?
- unwrapping a box
- Non-Plastic
- Hanger textures? (texture to big)
- Painting a cube
- Text Shine Effect
- Text Shine Effect
- Unwrapping at an odd angle
- UV Unwraping a face issues.
- No texture rendering problem
- [SOLVED] what does TexFace do?
- Where is the fix for the save UV layout script?
- Shrink wao modifier in 2.47 ?
- Strange texture distortion
- Hide unlit part of object
- Face texturing in Photoshop
- Halo Material is not seen when enclosed in Transparent material?
- pining in 2.47 ?
- New uv system in 246/247
- multiple textures
- UV Rendering
- Material Problem...PLEASE HELP xD
- Orco mapping with Texture plugin
- Normal map baking bug?
- Texture frame problem
- uv texture refuse to show
- How to make realistic soft shadows
- Parallax Occlussion...
- Transparent object preventing highlights on objects beneath
- Textures won't load...?
- UV Mapping problem