View Full Version : Materials and Textures
- Texture mapping size: Relative or Absolute? Real sized textures?
- Texture Paint, predictible?
- Bump mapping with Nodes
- Internal Lighting
- How to make a rubber-look material?
- Textureing mountians
- Human UV maps.
- Texturing the inner Earth
- How to make texture darken according to particle life
- 2.46 particles fade
- Adding an image to one face of a cube
- char as toon, bkgrnd no edges
- Blender to Director: Textures
- Combining UV-images seamlessly to the object - How?
- Lens Flare question
- Textures as a reference
- Animating Dark Minnaert's parameter. How?
- help with texturing
- How To Get Certain Textures
- UV question
- Texturing a bottle with a logo
- Simple question about UV mapping
- Exclude object being reflected
- particle material different from emiter
- 2D Cutout Image Import Script - no alpha in render
- Awesome source of facial textures for UV mapping
- two uv maps?
- mapping Polar coordinates
- Transparent objects in Blender game engine?
- Blender crashes when viewing .TIF's
- How to Bumpmap
- Outputting AO results to a UV template file to be used for generating textures
- Additive Alpha, and Self-Illumination materials
- "DIgital Lighting and Rendering" by Jeremy Birn
- Help sky....AO
- Tilted unwrap?
- 2 textures, 1 object...wha?
- Blurring parts of the picture?
- Exporting procedural textures to UV
- normal map with suznne example
- Particle Attributes in Map to panel
- Exporting objects to other formats (i.e. .3ds) retains UV unwrapping information?
- Reflections and Transperancy
- how to keep texture on just one side
- light basics and huge scenes
- Mirrored UV's for low poly model
- UV mapping problem
- Super Real Texture
- A transparent glass window (on cupboard)
- Two tone cylinder
- Transparency Lighting help!
- image text adn object size
- UV Warping
- Images on planes
- general texturing/coloring help
- Combining UV maps
- Export vertex colors to .X
- problems with mist and transparent billboards
- incidence angle and/or light angle for controlling normal angle, or shading in nodes?
- Texture Paint problem (Material doesn't show)
- texture problems
- Changing default image format ?
- textures on dupliverts
- Applying Normal Maps
- distorted materials
- Adding a glow?
- Can't add new materials
- Another UV mapping problem
- UV-Mapping a tube. I just don't get it :(
- Grass Material
- Starship texturing
- EnvMaps applied to Objects
- tangent-space normal maps not working (2.46) - solved!
- Attaching textures to faces?
- I got 2.46 , can i use somehow a "SVG" as a texture ?
- Got Bricks?
- no shadows on a material
- Image Texture Getting Distorted
- view from the perspective of a light
- General newbie questions about texture mapping
- Alpha not working??
- Lighting block across bottom of image
- ambient occlusion shadows
- vertex paint > texture > light emit
- yafray renders are black
- Save an unwrap?
- making skin "bumps" and how to "color hair"
- Metal texture
- Blender 2.46. and normal map
- U/V Mapping and alpha
- Can UV map rotation and scaling be displayed?
- Lava Material
- texturing one object with many fotos ...
- Image Texture on Cloth
- Only cast shadow on a baked lighttexture?
- Transparent PGN not working in latest version
- [Solved] Alpha channel export broken?
- Material System Info Sources?
- Non-image textures and Indigo
- Bump maps strength related to Image Resolution?
- Sand/Earth and Gold Textures
- Baking loss of quality?
- confused about uv mapping
- Texture looks grainy (Noise for normals)
- Just when i thought I had it figured out
- Stop the tiling in UV
- Dust/Light Rays
- Moon Texture
- Confused about game textures
- models or scenes to light
- Displacement modifier on an animated texture
- Is this possible?
- Desert sand into the sunrise
- How to unwrap this?
- How can make tileable procedural textures?Í
- Texture Paint Undo
- animated texture simple
- Texture controlled hair emission
- help me please!
- Combining different materials including displacement
- cookie for spot light will only repeat
- Battle of the blurry textures - How not to lose detail when OSA is switched on?
- Texturing multiple objects as one?
- Need help with SSS. (Subsurface Scattering)
- ZTransp Showing Black, Not Transparency
- Help with messed up spot light shadows, sunny room
- AAO Problem / Rendering AAO on one layer only?
- good practice workflow for the node editor ?
- strange unwrapping
- Placing lights inside a mesh(3d model?)
- Partial transparency won't work
- Black Diagonal Lines on baked texture
- Hair!
- does blender has a dirt texture plugin?
- Cake Texture!!??
- [SOLVED] Shiny metal can without raytracing
- Texturing a sphere?
- shadows behind transparent object
- soft mat white studio floor settings
- UV Layers - How do they work?
- Scaling UVmaps
- alpha channel!!!
- Earth and Moon satellite textures
- clipcube texture
- what is up with the different shadow buffer modes ???
- Using several images for a texture?
- Adding a logo to an object
- Node Mix mask problem
- the problem of Bump mapping and ambient occlusion
- ramp and transparency confusion
- Blocking a Halo
- Distorted texture problem
- Lighting Engines
- UV Editor problem
- Multiple Object UV map
- Vertex Paint crashes (bug?)
- material transition
- Can you copy UVmaps?
- Lines in the face?
- Displacement Maps
- strange effect with UV-maps and multires
- Animating Procedural Textures?
- Underwater Lighting
- Spotlight Shape
- Baking vs traditional texturing
- Depth to Textures
- What Am I Doing Wrong & What Can I Do To Prevent?
- Delete Textures?
- Blender Baking System does not work.
- see through textures
- Alpha Maps
- Baked Normal Map looks blocky
- Hair texturing
- transparency problem
- double pane glass
- Textures are not real to the world
- Normal Maps: Game Engine > Renderer
- Lighting Issue
- Image textures stretch...why?
- Lighting problem, parallel rays ignored?
- Glowing Eyes
- Toon Lighting
- Reverse Frensel?
- light and materials manual
- Select faces from light info?
- How to light up a light bulb??
- How to unwrap Spider-Man model?
- Honeycomb Pynode material
- UV Mapping problem with Blender, please help~
- Changing image textures in multiple materials
- Unwrap, vertex broken
- How can a spot light have wider cone?
- multiple textures on an object including a uv wrapped texture
- Animated texture with nodes!
- UV texture not showing in render
- UV and displacement map
- 2.46 blender..no uv mode ?
- Sail texture!?
- How to make a reflective box
- Displacement maps (Zbrush->Blender) EXR?
- apricot build normals baking
- Normal Map Baking Problem
- white lines around png
- Halo Texture Support?
- Guitar Textures?
- Shading problem
- Sun does not light interior objects
- Realistic Projector Screen
- Getting a green specular reflection from an orange diffuse shade.
- white is not white
- How can I animate world texture?
- Puzzler: what is "Color Filter" in World texture keyframing?
- A Very Rocky World
- Beer Froth
- Bake: AO + Texture, its possible?
- Problems With Glass
- Garage Band Concert
- How to make NASA gold foil?
- projecting textures with an empty problem
- soft shadows in yafray
- Help!! Dark Textures
- eye
- sphere radiosity problem
- avoid shadow
- Bake vertex-painted colors to a texture?
- Female Face (Elf) need help with texturing...
- How to make good fabrics.
- Can you texture map Ray Mirror?
- Did anyone ever work out how to light a scene in a Pocoyo stylee?
- Texture problem after UVunwrap
- Smooth uv maps?
- mirrors wont work in a file with imported geometry
- looking for night sky skymap/envmap
- texturing leaves
- Making sort of a "matte" gem surface?
- "Can Not Get an image" error
- HELP!: Strange white streaks and spots. HELP!
- Assigning materials - what am I doing wrong?
- wrap a texture ?
- Same material, same layer, different lighting?
- UV unwrapping this model
- apricot glsl light map material
- Transparency in refelctions
- Saving materials
- Bake Vertex Colors to Image?
- Mapping to spec not working
- Looking for specific head texturing tut
- Texture changing?
- I need my texture to curve.
- Hand painting lighting/shadows vs. game lighting- help?
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