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  1. Texture mapping size: Relative or Absolute? Real sized textures?
  2. Texture Paint, predictible?
  3. Bump mapping with Nodes
  4. Internal Lighting
  5. How to make a rubber-look material?
  6. Textureing mountians
  7. Human UV maps.
  8. Texturing the inner Earth
  9. How to make texture darken according to particle life
  10. 2.46 particles fade
  11. Adding an image to one face of a cube
  12. char as toon, bkgrnd no edges
  13. Blender to Director: Textures
  14. Combining UV-images seamlessly to the object - How?
  15. Lens Flare question
  16. Textures as a reference
  17. Animating Dark Minnaert's parameter. How?
  18. help with texturing
  19. How To Get Certain Textures
  20. UV question
  21. Texturing a bottle with a logo
  22. Simple question about UV mapping
  23. Exclude object being reflected
  24. particle material different from emiter
  25. 2D Cutout Image Import Script - no alpha in render
  26. Awesome source of facial textures for UV mapping
  27. two uv maps?
  28. mapping Polar coordinates
  29. Transparent objects in Blender game engine?
  30. Blender crashes when viewing .TIF's
  31. How to Bumpmap
  32. Outputting AO results to a UV template file to be used for generating textures
  33. Additive Alpha, and Self-Illumination materials
  34. "DIgital Lighting and Rendering" by Jeremy Birn
  35. Help sky....AO
  36. Tilted unwrap?
  37. 2 textures, 1 object...wha?
  38. Blurring parts of the picture?
  39. Exporting procedural textures to UV
  40. normal map with suznne example
  41. Particle Attributes in Map to panel
  42. Exporting objects to other formats (i.e. .3ds) retains UV unwrapping information?
  43. Reflections and Transperancy
  44. how to keep texture on just one side
  45. light basics and huge scenes
  46. Mirrored UV's for low poly model
  47. UV mapping problem
  48. Super Real Texture
  49. A transparent glass window (on cupboard)
  50. Two tone cylinder
  51. Transparency Lighting help!
  52. image text adn object size
  53. UV Warping
  54. Images on planes
  55. general texturing/coloring help
  56. Combining UV maps
  57. Export vertex colors to .X
  58. problems with mist and transparent billboards
  59. incidence angle and/or light angle for controlling normal angle, or shading in nodes?
  60. Texture Paint problem (Material doesn't show)
  61. texture problems
  62. Changing default image format ?
  63. textures on dupliverts
  64. Applying Normal Maps
  65. distorted materials
  66. Adding a glow?
  67. Can't add new materials
  68. Another UV mapping problem
  69. UV-Mapping a tube. I just don't get it :(
  70. Grass Material
  71. Starship texturing
  72. EnvMaps applied to Objects
  73. tangent-space normal maps not working (2.46) - solved!
  74. Attaching textures to faces?
  75. I got 2.46 , can i use somehow a "SVG" as a texture ?
  76. Got Bricks?
  77. no shadows on a material
  78. Image Texture Getting Distorted
  79. view from the perspective of a light
  80. General newbie questions about texture mapping
  81. Alpha not working??
  82. Lighting block across bottom of image
  83. ambient occlusion shadows
  84. vertex paint > texture > light emit
  85. yafray renders are black
  86. Save an unwrap?
  87. making skin "bumps" and how to "color hair"
  88. Metal texture
  89. Blender 2.46. and normal map
  90. U/V Mapping and alpha
  91. Can UV map rotation and scaling be displayed?
  92. Lava Material
  93. texturing one object with many fotos ...
  94. Image Texture on Cloth
  95. Only cast shadow on a baked lighttexture?
  96. Transparent PGN not working in latest version
  97. [Solved] Alpha channel export broken?
  98. Material System Info Sources?
  99. Non-image textures and Indigo
  100. Bump maps strength related to Image Resolution?
  101. Sand/Earth and Gold Textures
  102. Baking loss of quality?
  103. confused about uv mapping
  104. Texture looks grainy (Noise for normals)
  105. Just when i thought I had it figured out
  106. Stop the tiling in UV
  107. Dust/Light Rays
  108. Moon Texture
  109. Confused about game textures
  110. models or scenes to light
  111. Displacement modifier on an animated texture
  112. Is this possible?
  113. Desert sand into the sunrise
  114. How to unwrap this?
  115. How can make tileable procedural textures?Í
  116. Texture Paint Undo
  117. animated texture simple
  118. Texture controlled hair emission
  119. help me please!
  120. Combining different materials including displacement
  121. cookie for spot light will only repeat
  122. Battle of the blurry textures - How not to lose detail when OSA is switched on?
  123. Texturing multiple objects as one?
  124. Need help with SSS. (Subsurface Scattering)
  125. ZTransp Showing Black, Not Transparency
  126. Help with messed up spot light shadows, sunny room
  127. AAO Problem / Rendering AAO on one layer only?
  128. good practice workflow for the node editor ?
  129. strange unwrapping
  130. Placing lights inside a mesh(3d model?)
  131. Partial transparency won't work
  132. Black Diagonal Lines on baked texture
  133. Hair!
  134. does blender has a dirt texture plugin?
  135. Cake Texture!!??
  136. [SOLVED] Shiny metal can without raytracing
  137. Texturing a sphere?
  138. shadows behind transparent object
  139. soft mat white studio floor settings
  140. UV Layers - How do they work?
  141. Scaling UVmaps
  142. alpha channel!!!
  143. Earth and Moon satellite textures
  144. clipcube texture
  145. what is up with the different shadow buffer modes ???
  146. Using several images for a texture?
  147. Adding a logo to an object
  148. Node Mix mask problem
  149. the problem of Bump mapping and ambient occlusion
  150. ramp and transparency confusion
  151. Blocking a Halo
  152. Distorted texture problem
  153. Lighting Engines
  154. UV Editor problem
  155. Multiple Object UV map
  156. Vertex Paint crashes (bug?)
  157. material transition
  158. Can you copy UVmaps?
  159. Lines in the face?
  160. Displacement Maps
  161. strange effect with UV-maps and multires
  162. Animating Procedural Textures?
  163. Underwater Lighting
  164. Spotlight Shape
  165. Baking vs traditional texturing
  166. Depth to Textures
  167. What Am I Doing Wrong & What Can I Do To Prevent?
  168. Delete Textures?
  169. Blender Baking System does not work.
  170. see through textures
  171. Alpha Maps
  172. Baked Normal Map looks blocky
  173. Hair texturing
  174. transparency problem
  175. double pane glass
  176. Textures are not real to the world
  177. Normal Maps: Game Engine > Renderer
  178. Lighting Issue
  179. Image textures stretch...why?
  180. Lighting problem, parallel rays ignored?
  181. Glowing Eyes
  182. Toon Lighting
  183. Reverse Frensel?
  184. light and materials manual
  185. Select faces from light info?
  186. How to light up a light bulb??
  187. How to unwrap Spider-Man model?
  188. Honeycomb Pynode material
  189. UV Mapping problem with Blender, please help~
  190. Changing image textures in multiple materials
  191. Unwrap, vertex broken
  192. How can a spot light have wider cone?
  193. multiple textures on an object including a uv wrapped texture
  194. Animated texture with nodes!
  195. UV texture not showing in render
  196. UV and displacement map
  197. 2.46 blender..no uv mode ?
  198. Sail texture!?
  199. How to make a reflective box
  200. Displacement maps (Zbrush->Blender) EXR?
  201. apricot build normals baking
  202. Normal Map Baking Problem
  203. white lines around png
  204. Halo Texture Support?
  205. Guitar Textures?
  206. Shading problem
  207. Sun does not light interior objects
  208. Realistic Projector Screen
  209. Getting a green specular reflection from an orange diffuse shade.
  210. white is not white
  211. How can I animate world texture?
  212. Puzzler: what is "Color Filter" in World texture keyframing?
  213. A Very Rocky World
  214. Beer Froth
  215. Bake: AO + Texture, its possible?
  216. Problems With Glass
  217. Garage Band Concert
  218. How to make NASA gold foil?
  219. projecting textures with an empty problem
  220. soft shadows in yafray
  221. Help!! Dark Textures
  222. eye
  223. sphere radiosity problem
  224. avoid shadow
  225. Bake vertex-painted colors to a texture?
  226. Female Face (Elf) need help with texturing...
  227. How to make good fabrics.
  228. Can you texture map Ray Mirror?
  229. Did anyone ever work out how to light a scene in a Pocoyo stylee?
  230. Texture problem after UVunwrap
  231. Smooth uv maps?
  232. mirrors wont work in a file with imported geometry
  233. looking for night sky skymap/envmap
  234. texturing leaves
  235. Making sort of a "matte" gem surface?
  236. "Can Not Get an image" error
  237. HELP!: Strange white streaks and spots. HELP!
  238. Assigning materials - what am I doing wrong?
  239. wrap a texture ?
  240. Same material, same layer, different lighting?
  241. UV unwrapping this model
  242. apricot glsl light map material
  243. Transparency in refelctions
  244. Saving materials
  245. Bake Vertex Colors to Image?
  246. Mapping to spec not working
  247. Looking for specific head texturing tut
  248. Texture changing?
  249. I need my texture to curve.
  250. Hand painting lighting/shadows vs. game lighting- help?