- procedural texture
- Strange Viewport Shaded mode Shading
- going insane I just can not get UVīs right.
- Found Cure: Flickering Tex. in Anim.
- Scale Vector by Value in Node Material Editor
- headlights?
- Double post - please ignore
- Animated procedural pipes
- Darkening Shadows Without Lessining the Light?
- Sphere + Texture = Misaligned texture
- No Shadows?
- keeping textures when joining objects
- How would you texture this for use in a video game
- UV texture (sculpt texture) PROBLEM @@
- Tangent normal map baking Hi-res to Low-res - Problem - grey areas
- Alphas Actin' Funny???
- Creating very bright scene
- underwater lighting
- Radiosity Washout
- UV Mapping HELP!
- translucent model part saved as .png
- Something like a light-sensor?
- Nodes... why dont I comprehend?
- backlit
- camo
- Yet another issue with glass
- UVProject scaling/repeat?
- Tangent Space normal maps, bug in RC4?
- Creating Realistic Sky?
- Tiling a Texture in the UV/Image Editor
- Industrial Scene
- Photorealism with blender
- Label on Glass Problems
- How many different screens/menus to UV map?
- Multi UV Textures
- Multiple materials with different nodes?
- Spot through plane
- Pool Table Texture
- shader explanation
- UV mapping
- High key lighting - help please
- Can't get metal to look right!
- using composite nodes?
- Flooring
- toon shadow is black? No more!
- Texturing a bottle?
- uv-mapping + subsurf, need suggestions
- Objects change to a different colour on ctrl+j
- Lighting issues - Toothbrush and bristles
- UV/Image Editor Grid
- sepperate UV unwraps?
- Tip :- new method for texturing ?
- multiple textures in one mesh
- Backward UV Map?
- Faking an X-ray Pic?
- I think I'm doing something wrong.
- UV mapping problem in YafRay.
- Help! How to switch at once?
- Edges showing up in render
- lighter shadows
- how make this blue fire?
- Normal map direction with baking?
- Decent tutorial on complex Bump mapping??
- Back Alley - Help with Lighting Please
- solid wireframe with nodes
- Png transparency in 2.46
- Problem with emiter function
- Human Reference Ressource
- Thread on procedural texture hints & tips.
- what happened to angle based and LSCM in 2.46
- How to repeat small texture over large object???
- modelling lights that act like...well..lights
- too dark shadows!
- Can't see textures in realtime 3D view (Ver. 2.46)
- Texture problem with the scale of the object to be rendered.
- Using halo in 2.46
- radiosity:what is it for
- Baking Full Render - Specularity
- transparency problems
- Self Lighting?
- Hdri
- frosted glass
- image texture rendering slower with 246?
- Light where there should be a shadow!?
- Multiply/Screen for Alpha?
- Projective texture mapping?
- lava lamp
- uv mapping a straight line?
- Texture a Animated Bezier Curve Shape
- How many textures per object.
- render speed increase
- Terrain Analysis using Textures?
- 2.46 question
- Normal Mapping
- Something with the color maping in normal baking
- Possible bug with Blender normal baking
- specular channel bug
- Can't get UV to work right
- Blender 2.46; where's Set VertCol painting?
- Record Material
- bump mapping in 2.46 on a mac
- how to unwrap this shape
- Tonemap Node?
- Simple flash/explosion
- Why are the extruded textured faces individually lit?
- How to get a metallic material?
- .blend file&the gimp
- myltiple texture problem
- how do you know when to...
- Lava Lamp Wax?
- Indoor Lighting?
- Invisible material that receive shadows
- Earth from space
- UV Winding Order for normal maps?
- Changing the colour of the world by fading to another colour?
- Getting your UV seams to match up after/during painting?
- Cloth Texture?
- Help! Need to set alpha in material
- OSA & Alpha problem in 2.46
- Creating rays of light (sunrays etc.)
- ZBrush Vs. Blender texturing tools
- Fragmented UVs
- rotate UV coords disabled in 2.46?
- height colors
- A Rant About Grey
- help for a texture and a particle problem
- Steps to make fur
- Simple flat colors / cell shading tutorials
- transparent alpha texture holes
- sun filtering through water
- snake texture; how?
- 24 Bit Depth Map? Would it be useful?
- Displacement dissable when node is On?
- plugin texture file
- Hair texture
- Blender 2.46- one niggling question
- ipo curve and ofsx
- UV Layout saved images are all black
- Metaballs with different materials?
- UV Mapped + Baked Model with lighter shadows?
- Having A Weird Issue With Saving UV Face Layout
- Alpha and interpolation questions.
- How? apply different texture process to alt-Duplicated mesh.
- Strange texture
- Help with a model texture....
- Roadway Paint Strips
- Appending or Linking Materials....
- "Lightmap UVPack" problems
- Any way to distribute UVs along an axis?
- How could I add this texture
- Converting Normal Maps to Depth Maps
- UV layout problem
- Image texture slanted in render? (I wanted them straight)
- Arrays and textures/colours
- URGENT - Glass on a bottle?
- Uv Doc Wiki
- Bump mapping - something i dont understand
- UV unwrap things
- Little UV error
- Seam overlap
- Nasty problem
- UV
- [SOLVED] How Do I?: Toon Shader and Decals
- label on bottle invisible
- Help Wirth UV Unwrapping?
- Texture moving with camera
- UV Coordinates after Decimate Modifier
- normal mapping/rusty material
- Cool texturing tricks that aren't so obvious.
- Another UV issue
- Texture says it's there but all I see is pink.
- Tree texture for video game....
- Bumpmapping?!?!
- Lightmap problems.
- Spec/Hard issues w/ bumpmapping
- Texturing Problems
- How to achieve glow in lamps
- (NEW blog!) List of free texture sites
- milky texture
- Saving face layout problem
- Unrenderable Object
- Quality of procedural textures.
- node texture
- Free Textures
- Blending Two Materials?
- Strands are not working?
- Complete noob w/ lighting ?
- Lighting and Layers
- Yoda Texture
- How to achieve carpet texture like this??
- Rusty Texture
- Problem with Alpha Transparency
- Water Material
- Is there a way you can split UVs?
- Question: Material that is dependent on slope
- Adding logo anywhere I want
- UV-mapped shapes changing
- Black Render problem
- global alpha mapping across existing textures?
- please help to review AO tutorial
- Could these be done in Blender
- Modeling vs. Texturing
- Refining textures in planes?
- Disabling pixel blending
- hopelessy confused about multiple materials
- why is my texture not sharp?
- Unwrapping trouble
- Grading uv map
- duplicate objects with different texture offsets?
- Changing the angle of reflection
- Shading Panel Problems
- Water in valley help :(
- Of Bumps, Diffuse, Normal, Spec Maps
- Baking Fur to Texture?
- AO Baking Problems
- Plz help me with Bump mapping!!!!
- Editing Multple textures at once
- Disks of light among shadows. Bug in blender?
- file alpha value
- Making character look better
- UV mode removed in 2.46
- Interior scenes lightning
- UV Mapping Question
- Render Baking Issue
- UV export problems
- Procedural Bumps
- No UV Face select mode in 4.46
- Hulk
- ShadowOnly Turns *OFF* Shadows!
- SSS! help!
- Jellatine look?
- Unwrapping Issue
- Rust...
- Texture mapping size: Relative or Absolute? Real sized textures?
- Render Objects Beneath Only Shadow
- Adding Textures
- questions on 2.46 uv mapping
- SSS Questions
- texture distortion
- 2.46 Alpha error? [Solved]
- more baking artifacts
- HELP! Where can I find these...
- UV texture blurs on zoomout
- Clay Renders - Lighting and settings ?
- Textured Draw Mode doesn't show the image I expected
- Reflection Via EnvMap
- Should I be able to type in hex color codes?
- Please help me with particles
- UV export problem
- Animating Texture Images