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  1. procedural texture
  2. Strange Viewport Shaded mode Shading
  3. going insane I just can not get UVīs right.
  4. Found Cure: Flickering Tex. in Anim.
  5. Scale Vector by Value in Node Material Editor
  6. headlights?
  7. Double post - please ignore
  8. Animated procedural pipes
  9. Darkening Shadows Without Lessining the Light?
  10. Sphere + Texture = Misaligned texture
  11. No Shadows?
  12. keeping textures when joining objects
  13. How would you texture this for use in a video game
  14. UV texture (sculpt texture) PROBLEM @@
  15. Tangent normal map baking Hi-res to Low-res - Problem - grey areas
  16. Alphas Actin' Funny???
  17. Creating very bright scene
  18. underwater lighting
  19. Radiosity Washout
  20. UV Mapping HELP!
  21. translucent model part saved as .png
  22. Something like a light-sensor?
  23. Nodes... why dont I comprehend?
  24. backlit
  25. camo
  26. Yet another issue with glass
  27. UVProject scaling/repeat?
  28. Tangent Space normal maps, bug in RC4?
  29. Creating Realistic Sky?
  30. Tiling a Texture in the UV/Image Editor
  31. Industrial Scene
  32. Photorealism with blender
  33. Label on Glass Problems
  34. How many different screens/menus to UV map?
  35. Multi UV Textures
  36. Multiple materials with different nodes?
  37. Spot through plane
  38. Pool Table Texture
  39. shader explanation
  40. UV mapping
  41. High key lighting - help please
  42. Can't get metal to look right!
  43. using composite nodes?
  44. Flooring
  45. toon shadow is black? No more!
  46. Texturing a bottle?
  47. uv-mapping + subsurf, need suggestions
  48. Objects change to a different colour on ctrl+j
  49. Lighting issues - Toothbrush and bristles
  50. UV/Image Editor Grid
  51. sepperate UV unwraps?
  52. Tip :- new method for texturing ?
  53. multiple textures in one mesh
  54. Backward UV Map?
  55. Faking an X-ray Pic?
  56. I think I'm doing something wrong.
  57. UV mapping problem in YafRay.
  58. Help! How to switch at once?
  59. Edges showing up in render
  60. lighter shadows
  61. how make this blue fire?
  62. Normal map direction with baking?
  63. Decent tutorial on complex Bump mapping??
  64. Back Alley - Help with Lighting Please
  65. solid wireframe with nodes
  66. Png transparency in 2.46
  67. Problem with emiter function
  68. Human Reference Ressource
  69. Thread on procedural texture hints & tips.
  70. what happened to angle based and LSCM in 2.46
  71. How to repeat small texture over large object???
  72. modelling lights that act like...well..lights
  73. too dark shadows!
  74. Can't see textures in realtime 3D view (Ver. 2.46)
  75. Texture problem with the scale of the object to be rendered.
  76. Using halo in 2.46
  77. radiosity:what is it for
  78. Baking Full Render - Specularity
  79. transparency problems
  80. Self Lighting?
  81. Hdri
  82. frosted glass
  83. image texture rendering slower with 246?
  84. Light where there should be a shadow!?
  85. Multiply/Screen for Alpha?
  86. Projective texture mapping?
  87. lava lamp
  88. uv mapping a straight line?
  89. Texture a Animated Bezier Curve Shape
  90. How many textures per object.
  91. render speed increase
  92. Terrain Analysis using Textures?
  93. 2.46 question
  94. Normal Mapping
  95. Something with the color maping in normal baking
  96. Possible bug with Blender normal baking
  97. specular channel bug
  98. Can't get UV to work right
  99. Blender 2.46; where's Set VertCol painting?
  100. Record Material
  101. bump mapping in 2.46 on a mac
  102. how to unwrap this shape
  103. Tonemap Node?
  104. Simple flash/explosion
  105. Why are the extruded textured faces individually lit?
  106. How to get a metallic material?
  107. .blend file&the gimp
  108. myltiple texture problem
  109. how do you know when to...
  110. Lava Lamp Wax?
  111. Indoor Lighting?
  112. Invisible material that receive shadows
  113. Earth from space
  114. UV Winding Order for normal maps?
  115. Changing the colour of the world by fading to another colour?
  116. Getting your UV seams to match up after/during painting?
  117. Cloth Texture?
  118. Help! Need to set alpha in material
  119. OSA & Alpha problem in 2.46
  120. Creating rays of light (sunrays etc.)
  121. ZBrush Vs. Blender texturing tools
  122. Fragmented UVs
  123. rotate UV coords disabled in 2.46?
  124. height colors
  125. A Rant About Grey
  126. help for a texture and a particle problem
  127. Steps to make fur
  128. Simple flat colors / cell shading tutorials
  129. transparent alpha texture holes
  130. sun filtering through water
  131. snake texture; how?
  132. 24 Bit Depth Map? Would it be useful?
  133. Displacement dissable when node is On?
  134. plugin texture file
  135. Hair texture
  136. Blender 2.46- one niggling question
  137. ipo curve and ofsx
  138. UV Layout saved images are all black
  139. Metaballs with different materials?
  140. UV Mapped + Baked Model with lighter shadows?
  141. Having A Weird Issue With Saving UV Face Layout
  142. Alpha and interpolation questions.
  143. How? apply different texture process to alt-Duplicated mesh.
  144. Strange texture
  145. Help with a model texture....
  146. Roadway Paint Strips
  147. Appending or Linking Materials....
  148. "Lightmap UVPack" problems
  149. Any way to distribute UVs along an axis?
  150. How could I add this texture
  151. Converting Normal Maps to Depth Maps
  152. UV layout problem
  153. Image texture slanted in render? (I wanted them straight)
  154. Arrays and textures/colours
  155. URGENT - Glass on a bottle?
  156. Uv Doc Wiki
  157. Bump mapping - something i dont understand
  158. UV unwrap things
  159. Little UV error
  160. Seam overlap
  161. Nasty problem
  162. UV
  163. [SOLVED] How Do I?: Toon Shader and Decals
  164. label on bottle invisible
  165. Help Wirth UV Unwrapping?
  166. Texture moving with camera
  167. UV Coordinates after Decimate Modifier
  168. normal mapping/rusty material
  169. Cool texturing tricks that aren't so obvious.
  170. Another UV issue
  171. Texture says it's there but all I see is pink.
  172. Tree texture for video game....
  173. Bumpmapping?!?!
  174. Lightmap problems.
  175. Spec/Hard issues w/ bumpmapping
  176. Texturing Problems
  177. How to achieve glow in lamps
  178. (NEW blog!) List of free texture sites
  179. milky texture
  180. Saving face layout problem
  181. Unrenderable Object
  182. Quality of procedural textures.
  183. node texture
  184. Free Textures
  185. Blending Two Materials?
  186. Strands are not working?
  187. Complete noob w/ lighting ?
  188. Lighting and Layers
  189. Yoda Texture
  190. How to achieve carpet texture like this??
  191. Rusty Texture
  192. Problem with Alpha Transparency
  193. Water Material
  194. Is there a way you can split UVs?
  195. Question: Material that is dependent on slope
  196. Adding logo anywhere I want
  197. UV-mapped shapes changing
  198. Black Render problem
  199. global alpha mapping across existing textures?
  200. please help to review AO tutorial
  201. Could these be done in Blender
  202. Modeling vs. Texturing
  203. Refining textures in planes?
  204. Disabling pixel blending
  205. hopelessy confused about multiple materials
  206. why is my texture not sharp?
  207. Unwrapping trouble
  208. Grading uv map
  209. duplicate objects with different texture offsets?
  210. Changing the angle of reflection
  211. Shading Panel Problems
  212. Water in valley help :(
  213. Of Bumps, Diffuse, Normal, Spec Maps
  214. Baking Fur to Texture?
  215. AO Baking Problems
  216. Plz help me with Bump mapping!!!!
  217. Editing Multple textures at once
  218. Disks of light among shadows. Bug in blender?
  219. file alpha value
  220. Making character look better
  221. UV mode removed in 2.46
  222. Interior scenes lightning
  223. UV Mapping Question
  224. Render Baking Issue
  225. UV export problems
  226. Procedural Bumps
  227. No UV Face select mode in 4.46
  228. Hulk
  229. ShadowOnly Turns *OFF* Shadows!
  230. SSS! help!
  231. Jellatine look?
  232. Unwrapping Issue
  233. Rust...
  234. Texture mapping size: Relative or Absolute? Real sized textures?
  235. Render Objects Beneath Only Shadow
  236. Adding Textures
  237. questions on 2.46 uv mapping
  238. SSS Questions
  239. texture distortion
  240. 2.46 Alpha error? [Solved]
  241. more baking artifacts
  242. HELP! Where can I find these...
  243. UV texture blurs on zoomout
  244. Clay Renders - Lighting and settings ?
  245. Textured Draw Mode doesn't show the image I expected
  246. Reflection Via EnvMap
  247. Should I be able to type in hex color codes?
  248. Please help me with particles
  249. UV export problem
  250. Animating Texture Images