- render the wrong pic
- UV Paint does not show up correctly in 3D view. [SOLVED]
- emberassing question.
- Texture mapping trouble
- image as a material
- Textures and Data blocks
- simple texturing problem
- Uv Mapping Woes
- lightning problems in montage
- Creating the right lighting (with pictures for help)
- using only one texture [solved]
- Photo texture
- snail skin texture help/advice needed
- Helicopter material
- Simple lighting for architectural visualization
- UV Mapping
- Skydome Block Gi?
- Tropical forest backdrop
- Making nice square uv maps?
- using particles as hair
- Textures normals I just don't know.
- marble texture
- AO baking/seam problem
- RGB values
- Help with Rendering/Lighting
- Opacity maps?
- maping of ray mirror and transp
- Ray-transparency and UV textures
- using materials
- Texture Paint mode erasing/adding Alpha not saved??
- Loss of Texture Resolution
- Area lights - To little or to much?
- stenciling in yafray?
- what is texture baking?
- Newbie problem ???? Animation flickers.... Material ?? Light ???
- Two Questions .
- Soft Shadow problem
- UV Mapping :S
- location of control
- camera and layer
- Png sequence
- UV Mapping in the svn builds
- Crooked Texture
- object and edit
- tangent shading?
- Bake selected to active, high poly to low poly?
- Transparent Cirlce Reflecting Too Much
- Blond curly hair
- Nodes and UV
- Crazy texture stretch problem?
- Rear setting sun
- Texture browser
- Q: Lighting an object inside a transparent sphere
- UV normalmap?
- texture transparent only when color is black
- chalky material?
- Texture not showing after UVMapping
- Animating AO and World Settings
- 2-sided uv mappimg
- Animating UV map
- Zbrush
- Mist? Help!
- Texturing a Makehuman object with the MH textures?
- textures go black after applying a bumpmap
- Scene doesn't render subsurface scattering anymore
- Have some Tropical Leaves
- Transparent material renders black only
- Collapse Multiple Textures to one UV
- Fuzzy texture ideas?
- Bug? Odd stripe of discolored pixels using spot lamp in SVN
- Q: How do you set up a dome light?
- Strange break-up in my unwrap...
- converting global/orco to uv
- Displacement Mapping Strangeness [BLENDER 2.41]
- Material node editor Alpha texture
- Crazy lines with cardboard texture
- need help with mapping of the texture
- texture from parts of image
- My eyeball has a pimple
- What can I do to make particle hair shinier?
- Using more than eight lights, exporting lights?
- Splitting a UV map
- Material Grouping for ASE export
- Where is the Refr?
- Texture issue (PNG transparency)
- Lighting Situation
- Yafray Multiple Material Indices
- How do i ensure my texture is seamless?
- How to bake from one UV-layer to another?
- how to: 2 cylinders, only one has shadow
- Earth textures
- A month long dilemma! A scream for help.
- Appending texture?
- material versus ray trace
- Camer rotation yet same unchanged texture
- subsurf + bump map -> normal map
- sampled Specular Nosie possible?
- Strange Exterior Lighting
- unwrapping a sphere
- lis RGB for stone
- Shadow Buffer vs. Ray Trace
- make strands same color as the texture
- Big lighting shift in SVN build?
- Alabaster reference images wanted.
- Fur and Squirrel
- UV Unwrap=really dark shading in viewport.
- SVN particle hair grooming errors
- mirror differences
- Mapping question.
- import 3DS
- can't apply materials
- texture a cilinder
- Need old pavement!
- Please Asssit! UV texture problem
- Trying to understand shadows in Blender
- 1 object in scene has weird lighting
- using bump maps or normal maps
- alpha masks
- UV-Textured Material
- panel for mirror doc
- gem rendering
- wood texturing
- giving an object a metalic texture
- multiple fluorescent light panels
- Texturing a broom
- general rendering
- crazy lighting rig & chrome in yafray
- UV Map-Using only part of an image
- UV maps with alpha, plus material underneath?
- texturing softbodies problem
- bright spots behind transparent material?
- Help with Texturing
- Skin Shader (.blend included)
- overlapping transparent textures
- Texture on wrong side
- Light in camera
- Shadowmap sizes
- rotating texture space
- The Boolean Modifier and textures
- Can Blender Generate Lightmaps To Export?
- Shadows and no ray-tracing lamps =(
- light breaking through clouds/glas what ever
- Is possible to mod then energy of 30 lamps at the same time?
- UV Wrapping a complex shape
- Exporting sketchup into blender, help please
- Normal Mapping wierdness
- Nor texture fades at different angles?
- keeping texture when changing unwrap
- urgent help on double UV vertex
- Applying downloaded materials?
- Blender UV map export breaks faces.
- yafray caustics?
- material changes when using dupli particles
- Blender AO / AAO with HDRI images
- Another normalmap problem
- Sunlight through a window
- UVs merged? how do I separate UVs
- UV map - joining meshes
- Toonshading problem
- what is pinning with realtion to UV mapping?
- Texture becomes washed out when rendered in Yafray
- UV Map w/ Fur Problem- Solved
- Making a Screen
- smooth
- Textures in 3D View
- eamlesstexturegenerator , what do you think ?
- Texture distortion in 3D view?
- uv mapping texturing video tutorial
- uv unwrapping straight faces into a straight UV map
- UV Window - Bad UV-Pixel Mapping when Zoomed Out
- Ramp shaders and textures
- Noob question about materials
- Texture problem.
- shape direction
- 2 questions(one for baking and one for decals)
- NoobQ: Decimation of model and corresponding texture
- i could use some suggestions
- How to assign a light to only one mesh?
- Separate Texturing?
- is this a safe idea?
- UV Map newbie question
- My baked textures aren't shiny
- Spherical Harmonics?
- Edit after texture
- avoiding texture scaling while editing !
- Hair texture not showing?
- Unwrapping a mesh
- material xyz, normal mapping
- UV editing : select egeloop
- UV editing : select edgeloop
- how can this be done in blender?
- Having a hell of a time tweaking my lighting
- Texture warping on a sphere
- Still nobody knows the answer?
- Simple Smoke Problem
- bar codes
- Quadratic light attenuation - How?
- How to export UV template
- How to unwrap this F302
- Good Material Settings for Car windows?
- Frustrated
- Breaking a Halo With Texture
- Image texturing problem - putting image on the face
- Lighting glitches using new hair system
- Render Scene and Texture baking on an object failing
- texture Baking oddities and the Traceable setting
- texture paint broke!?
- no transparency in material nodes?!
- Textures for car interior
- Texture wont rotate 90 degrees??!!??
- Applying Materials to multiple objects
- Ray shadows causing black "artifacts"
- Shiny Chess Set
- yo, this is unbelievable
- Assigning materials to specific faces on a mesh
- how to set a specular map?
- rendered in black???
- mirrored texture
- UV mapping question
- So I tried out UV mapping
- exporting model...
- UV-texture not in my render - (2.46 rc1)
- uv texture problem - please help
- Custom texture won't displace surface
- Real trouble with Particles Alpha...
- Trying to bake normals in new blender...
- Multiple stencils?
- Reflections
- How to rotate texture?
- Lightwave "Crumple" procedural
- Exported file has no texture??=O HELP!
- UV Texture Maps Weird
- Normal-mapped image texture not visible in reflection with OSA on?
- Particle lights that follow bones in pose mode?
- Trying to uv map a cylinder, can't select a full face?
- Axis in UV Editor?
- Need to give my skin a little help
- export vrml Solidworks
- Moving Lights?
- Alpha textures working strangely. [RESOLVED]
- Help with model!
- Sun lamp and focus of light. Sun rays???
- Caustics
- Where are my faces?
- Dupicate a UV Texture Layer
- pixelshaders and crystalspace
- World Texture HELP
- old man help!
- wierd thing happens with UV-mapping
- UV texturing