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  1. Blender and Zbrush Displacement Maps
  2. animating lamp values
  3. Looking for texture - factory interior
  4. Rendering Problems
  5. Basic newbie question
  6. UV relax??
  7. Human Skin Textures
  8. Problem with layering bump maps
  9. Single Sided Mesh Problems
  10. Yafray: GI problem
  11. UV Ray wrap not rendering.. (not TexFace problem)
  12. Eye ball wetness
  13. Pulling my HAIR out!
  14. newbie question
  15. I need some help with my texture
  16. Textures not showing.
  17. HDRI lighting with SSS shaders? QMC shadows
  18. Awesome effect I don't know the word for...
  19. a little problem with lighting on a clock
  20. UV Textures with alpha values?
  21. bump map
  22. UV problem on mirrowed objects
  23. Yafray render crash PLS Help
  24. Help with applying textures?
  25. Objects Without Reflections (Vampire Effect)
  26. Light emiting from a texture
  27. texture distortion
  28. UV problems - blender newbie
  29. Vertex Painting
  30. Visible Light
  31. Texturing Help On An Orchid
  32. I need to use UV mapping, but want to repeat textures...
  33. Help with lip textures.
  34. bad basis
  35. Lights and knock outs!!
  36. Good looking liquid?
  37. texturing/coloring only part of an object
  38. skin shader
  39. Texture problem
  40. Attribute of light
  41. consistant lightmap sizes
  42. export cube with texture...
  43. export cube with texture...
  44. faces refusing to be coloured
  45. Simplifying a UV texture
  46. How do you use a texture for vertex painting?
  47. Texture painting - model shading issue
  48. Multiple Vertex Color Groups
  49. Horrible artifacts on an oreo cookie (solved)
  50. Help with the stencil featcher
  51. "Possibly-dead-easy-but"- question **sorted**
  52. Help with creating a "dirt" effect.
  53. UV/texture prob - Dark pink faces??
  54. glass and light
  55. debris
  56. Stadium
  57. Displace Modifier - Too much?
  58. add hair
  59. Exporting Selected Faces
  60. UV mapping
  61. Glass
  62. Help with world settings overlay
  63. tangent shader rayshadow artifacts
  64. AO gets in the way of shine
  65. textures on the inside
  66. Particle problems.
  67. texturing tutorials
  68. UV Map merging - suggestions?
  69. clouded glass and wine glass cristal
  70. reflections and alpha
  71. Strange black sections on glass/liquid materials
  72. Need some iris textures?
  73. noob uv-map-question =)
  74. Is there a way to rotate,scale and translate pixels along with UV faces?
  75. converting a BP file
  76. Texturing Question
  77. Same texture on different objects
  78. UV Mapping with alpha to show material ...?
  79. uv-mapping.
  80. Two Joined obejects into one mesh, only textures one of the joined objects?
  81. Best way to texture a pipe?
  82. Blender Carpet Texture/Material Creation?
  83. tire detail
  84. Please help: halo and texture not showing behind transparent glass
  85. Tanget Space Normals
  86. Applying Material to selection?
  87. bump map for tire lettering help
  88. Particles that fade out using Objects as particles
  89. How to make own spherical mappings...
  90. Confusing Ray Mirror
  91. Why are static particles are rendered as strands
  92. Something to ask about working with UVs.
  93. How to uv map this for game?
  94. Grass
  95. Howto get rid of textures?
  96. chess board color
  97. UV map image/move real time update ?
  98. glows in blender: are they possible?
  99. Problem with baking AO and Normals...
  100. Rotating procedural textures?
  101. UV mapping doesn't like me
  102. render high and low light as alpha value
  103. BSoD - Materials: Part II - Colorband
  104. Images on cubes
  105. Two uv textures on one face?
  106. Glass shadow / reflection
  107. articfacts in Env Mapping
  108. How do you create a Bump map?
  109. How do you make Doom 3 glowing lights?
  110. Lighting help
  111. Vertex/Face Selection question
  112. spot halo issues
  113. Multiple UV Mapping
  114. Materials: Hair Shaders: Bad Hair Problem
  115. Problems using image as texture
  116. from CAD into UV maps into RPG?
  117. Wrold Textures
  118. Material BUG in 2.45
  119. Silver with polished & unpolished areas
  120. Stencil Help
  121. Is it possible to have a texture mapped surface with only reflections and shadows?
  122. select all un-textured object
  123. toon, ray, shadows question
  124. Help: UV renders as black
  125. Spot light colour through glass?
  126. Alot of questions actually
  127. "No images found to bake to"?
  128. light help -> street lamp, stairs, moon
  129. Env Maps & QTVR Panoramas
  130. Better Normal Mapping? (Bad Render Errors)
  131. baking sticky textures
  132. Spot halo shown through texture?
  133. UV for Complete Newbie?
  134. node editor with yafray
  135. Using The Same UV Map for Different Meshes?
  136. Wireframe and shaded faces
  137. Texture Filter
  138. Texture stretches to wrong parts of model.
  139. Transparency problem!!!
  140. Need help with cubic projection
  141. Procedural textures and texture baking
  142. How to make "murky" water?
  143. Need help with making muzzle flash flicker
  144. Help with panoramic scene model
  145. How to assign the texture image used in textured view mode of a 3D view
  146. Best way to assign small textures as a part of a big plane
  147. Ghost texture
  148. Safe value for Margin parameter when baking
  149. How to apply color/feathers to part of mesh
  150. Double sided UVs?
  151. Animating a lamp
  152. Material Nodes with Yafray?
  153. Material on the inside
  154. UV Remap After Adding More Geometry
  155. Cant change text material.
  156. UV help needed
  157. I want to use yafaray.
  158. UV mapping probs
  159. Texture Problem, I Cant Texture!!!
  160. Cartoon Texture?
  161. Viewing textures in scene?
  162. resizing texture image
  163. Render Problems
  164. how do i get a diamond texture?
  165. Shadows have jaggies with 3 point lighting?
  166. need texture help
  167. Alpha mapped images have gray edges in render?
  168. Adding unique texture to Tiling textures
  169. Lightmapping
  170. Viewing Real-time Textures
  171. some UV help please?
  172. How to create a coke material?
  173. Making Strawberry yellow spot
  174. live preview of world texture
  175. shadeless
  176. Are Alpha Transparency UV's Possible?
  177. Black/Purple artifacts in UV Face select/Texture view mode (but not in renders)
  178. Need help making energy blast...
  179. GLSL Shader Little Problem
  180. Texture Paint Bleedover
  181. Trying to create light beams through fog.
  182. UV map Problem!!
  183. linking external blend file with a lightrig.
  184. spec when spec is off?
  185. Colour UV maps???
  186. texture in 3d view
  187. UV Normal mapping
  188. Materials and textures get frustrating
  189. Strange texture problem
  190. refill of previously cout out region
  191. Glistening Globs of Gunk
  192. Sudden Change In Color
  193. SSS Question
  194. Map to alpha
  195. how do you add color?
  196. shadowbuffer size below 512?
  197. how can one put light on a object??
  198. Flashing textures. What do i do?
  199. I need a Lambent glow
  200. Textures from the internet?
  201. Strange, evil shadows from nowhere
  202. Problem with animating multiple textures
  203. Blender Manual 'Unwrapping a Mesh'-problems
  204. UV auto unwrapping
  205. Make Human
  206. I don't want the unknown light
  207. File Types for UV Transparencies (PNG)?
  208. Material Malfunction
  209. Stone texture
  210. A couple of problems with UV unwrapping
  211. Multi-Material Object: Face has which Material?
  212. texture mapping
  213. Unnatural lighting
  214. Tubular light source (laser beam) needed
  215. Where can I get some more textures?
  216. Making a wood texture for a lighting rig/stage floor/table
  217. Texture bake the shine of an eye lens separately?
  218. Image as Texture Stretch Issue
  219. IF possible, how can I apply textures to a surface(S)?
  220. Please can you help - Texture not sticking to object!
  221. UV bump mapping?
  222. Veiwport shows wrong texture
  223. UV unwrapping help need
  224. How do I texture 2 sides?
  225. Glowing light from inside an object
  226. how do i simulate the texture in this image?
  227. make my render as good as the blender preview
  228. Caustics on YafRay
  229. chipped off metal pieces?
  230. help with noise
  231. checker boar picture
  232. Nor Baking, bad results [SOLVED]
  233. Correct texture mapping with UV coordinates...by accident. Explanation, please?
  234. Material should not cast any shadow
  235. modif to model
  236. Ambient Light?
  237. Soft shadows
  238. Backlighting spotlight lights front of object
  239. Newbie Question: Tiling materials
  240. Alpha Channel in UV Map
  241. Indigo glass + liquid
  242. model for 2.45
  243. Material and Image-Texture
  244. Particle and UV trouble
  245. Bump Maps
  246. changing color or texture
  247. texture on both side of the face
  248. Stiching textures
  249. color spec
  250. how to map an image to A SELECTED FACE?