View Full Version : Materials and Textures
- Blender and Zbrush Displacement Maps
- animating lamp values
- Looking for texture - factory interior
- Rendering Problems
- Basic newbie question
- UV relax??
- Human Skin Textures
- Problem with layering bump maps
- Single Sided Mesh Problems
- Yafray: GI problem
- UV Ray wrap not rendering.. (not TexFace problem)
- Eye ball wetness
- Pulling my HAIR out!
- newbie question
- I need some help with my texture
- Textures not showing.
- HDRI lighting with SSS shaders? QMC shadows
- Awesome effect I don't know the word for...
- a little problem with lighting on a clock
- UV Textures with alpha values?
- bump map
- UV problem on mirrowed objects
- Yafray render crash PLS Help
- Help with applying textures?
- Objects Without Reflections (Vampire Effect)
- Light emiting from a texture
- texture distortion
- UV problems - blender newbie
- Vertex Painting
- Visible Light
- Texturing Help On An Orchid
- I need to use UV mapping, but want to repeat textures...
- Help with lip textures.
- bad basis
- Lights and knock outs!!
- Good looking liquid?
- texturing/coloring only part of an object
- skin shader
- Texture problem
- Attribute of light
- consistant lightmap sizes
- export cube with texture...
- export cube with texture...
- faces refusing to be coloured
- Simplifying a UV texture
- How do you use a texture for vertex painting?
- Texture painting - model shading issue
- Multiple Vertex Color Groups
- Horrible artifacts on an oreo cookie (solved)
- Help with the stencil featcher
- "Possibly-dead-easy-but"- question **sorted**
- Help with creating a "dirt" effect.
- UV/texture prob - Dark pink faces??
- glass and light
- debris
- Stadium
- Displace Modifier - Too much?
- add hair
- Exporting Selected Faces
- UV mapping
- Glass
- Help with world settings overlay
- tangent shader rayshadow artifacts
- AO gets in the way of shine
- textures on the inside
- Particle problems.
- texturing tutorials
- UV Map merging - suggestions?
- clouded glass and wine glass cristal
- reflections and alpha
- Strange black sections on glass/liquid materials
- Need some iris textures?
- noob uv-map-question =)
- Is there a way to rotate,scale and translate pixels along with UV faces?
- converting a BP file
- Texturing Question
- Same texture on different objects
- UV Mapping with alpha to show material ...?
- uv-mapping.
- Two Joined obejects into one mesh, only textures one of the joined objects?
- Best way to texture a pipe?
- Blender Carpet Texture/Material Creation?
- tire detail
- Please help: halo and texture not showing behind transparent glass
- Tanget Space Normals
- Applying Material to selection?
- bump map for tire lettering help
- Particles that fade out using Objects as particles
- How to make own spherical mappings...
- Confusing Ray Mirror
- Why are static particles are rendered as strands
- Something to ask about working with UVs.
- How to uv map this for game?
- Grass
- Howto get rid of textures?
- chess board color
- UV map image/move real time update ?
- glows in blender: are they possible?
- Problem with baking AO and Normals...
- Rotating procedural textures?
- UV mapping doesn't like me
- render high and low light as alpha value
- BSoD - Materials: Part II - Colorband
- Images on cubes
- Two uv textures on one face?
- Glass shadow / reflection
- articfacts in Env Mapping
- How do you create a Bump map?
- How do you make Doom 3 glowing lights?
- Lighting help
- Vertex/Face Selection question
- spot halo issues
- Multiple UV Mapping
- Materials: Hair Shaders: Bad Hair Problem
- Problems using image as texture
- from CAD into UV maps into RPG?
- Wrold Textures
- Material BUG in 2.45
- Silver with polished & unpolished areas
- Stencil Help
- Is it possible to have a texture mapped surface with only reflections and shadows?
- select all un-textured object
- toon, ray, shadows question
- Help: UV renders as black
- Spot light colour through glass?
- Alot of questions actually
- "No images found to bake to"?
- light help -> street lamp, stairs, moon
- Env Maps & QTVR Panoramas
- Better Normal Mapping? (Bad Render Errors)
- baking sticky textures
- Spot halo shown through texture?
- UV for Complete Newbie?
- node editor with yafray
- Using The Same UV Map for Different Meshes?
- Wireframe and shaded faces
- Texture Filter
- Texture stretches to wrong parts of model.
- Transparency problem!!!
- Need help with cubic projection
- Procedural textures and texture baking
- How to make "murky" water?
- Need help with making muzzle flash flicker
- Help with panoramic scene model
- How to assign the texture image used in textured view mode of a 3D view
- Best way to assign small textures as a part of a big plane
- Ghost texture
- Safe value for Margin parameter when baking
- How to apply color/feathers to part of mesh
- Double sided UVs?
- Animating a lamp
- Material Nodes with Yafray?
- Material on the inside
- UV Remap After Adding More Geometry
- Cant change text material.
- UV help needed
- I want to use yafaray.
- UV mapping probs
- Texture Problem, I Cant Texture!!!
- Cartoon Texture?
- Viewing textures in scene?
- resizing texture image
- Render Problems
- how do i get a diamond texture?
- Shadows have jaggies with 3 point lighting?
- need texture help
- Alpha mapped images have gray edges in render?
- Adding unique texture to Tiling textures
- Lightmapping
- Viewing Real-time Textures
- some UV help please?
- How to create a coke material?
- Making Strawberry yellow spot
- live preview of world texture
- shadeless
- Are Alpha Transparency UV's Possible?
- Black/Purple artifacts in UV Face select/Texture view mode (but not in renders)
- Need help making energy blast...
- GLSL Shader Little Problem
- Texture Paint Bleedover
- Trying to create light beams through fog.
- UV map Problem!!
- linking external blend file with a lightrig.
- spec when spec is off?
- Colour UV maps???
- texture in 3d view
- UV Normal mapping
- Materials and textures get frustrating
- Strange texture problem
- refill of previously cout out region
- Glistening Globs of Gunk
- Sudden Change In Color
- SSS Question
- Map to alpha
- how do you add color?
- shadowbuffer size below 512?
- how can one put light on a object??
- Flashing textures. What do i do?
- I need a Lambent glow
- Textures from the internet?
- Strange, evil shadows from nowhere
- Problem with animating multiple textures
- Blender Manual 'Unwrapping a Mesh'-problems
- UV auto unwrapping
- Make Human
- I don't want the unknown light
- File Types for UV Transparencies (PNG)?
- Material Malfunction
- Stone texture
- A couple of problems with UV unwrapping
- Multi-Material Object: Face has which Material?
- texture mapping
- Unnatural lighting
- Tubular light source (laser beam) needed
- Where can I get some more textures?
- Making a wood texture for a lighting rig/stage floor/table
- Texture bake the shine of an eye lens separately?
- Image as Texture Stretch Issue
- IF possible, how can I apply textures to a surface(S)?
- Please can you help - Texture not sticking to object!
- UV bump mapping?
- Veiwport shows wrong texture
- UV unwrapping help need
- How do I texture 2 sides?
- Glowing light from inside an object
- how do i simulate the texture in this image?
- make my render as good as the blender preview
- Caustics on YafRay
- chipped off metal pieces?
- help with noise
- checker boar picture
- Nor Baking, bad results [SOLVED]
- Correct texture mapping with UV coordinates...by accident. Explanation, please?
- Material should not cast any shadow
- modif to model
- Ambient Light?
- Soft shadows
- Backlighting spotlight lights front of object
- Newbie Question: Tiling materials
- Alpha Channel in UV Map
- Indigo glass + liquid
- model for 2.45
- Material and Image-Texture
- Particle and UV trouble
- Bump Maps
- changing color or texture
- texture on both side of the face
- Stiching textures
- color spec
- how to map an image to A SELECTED FACE?
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