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  1. Blender 2.45 & SVN Transparency Question
  2. Texturing Volume Light Halos?
  3. Not keeping my UV textures?
  4. Realistic Sun
  5. how can faint halos be made to look smooth?
  6. uv scripts
  7. image resolutions
  8. Glass object inside another glass object
  9. Some polys don't show up in uvmapping?
  10. Height Shading
  11. Uv for house model
  12. Yafray Question
  13. lots of natural textures
  14. maximum texture resolution
  15. Normal mapping , B&W or coloured ?
  16. high to low poly unwrapping
  17. lighting help
  18. using materials
  19. where can i get...
  20. hair colour?
  21. saving uv coords doesn't work?
  22. I need a wet-look effect
  23. Emitting fur from UV Texture.
  24. a strange prob??
  25. need some helo with lightning
  26. procedural texture : vertical lines --> how to ?
  27. Texturing via alreday mapped UV
  28. How do you guys do it?
  29. Mirror/transparency question
  30. major problem with texture
  31. Volumetric Halo Spotlight Banding
  32. how is this ilumination done ?
  33. Please help to unwrap architecture model
  34. Thunder and Lightning!
  35. repeating procedural texture
  36. Quicktime RGBA Alpha Not Working
  37. Making neon lights, pipes etc.
  38. Strange discoloration (newbie)
  39. Selecting Geometry from UV
  40. Having object edges glow
  41. UV map doesn't work
  42. Glass?
  43. how to repeat a texture over a plane?
  44. baking
  45. Material nodes - limit by height? Making Snow
  46. Colored Shadows?
  47. New to Textures
  48. Clipping Out Shapes Problem
  49. Hello, plus UV problem
  50. Saving UV Maps
  51. Cutting from a path
  52. How to make really nice gloss on black plastic?
  53. Render only the reflection of an object?
  54. Image texture not affected by texture space size?
  55. Multiple textures, one UV
  56. Texturing a dupliverted grid
  57. Splitting a texture
  58. sandblasting
  59. snow ideas and discussion
  60. UV Unwrapping and Subsurfacing?
  61. Image size/resolution and textures
  62. Animate between different textures on same plane
  63. Texture painting: able to paint a smaller line then in any other software?
  64. Help with flickering texture in Animation?
  65. Dirt in a garden?
  66. Can I use high face mesh to make an image?
  67. Combining Texture Nodes
  68. Edit: Nevermind
  69. 4-point lighting questions
  70. Creating Hair?
  71. Radiosity render enabled destroys my displacement map
  72. Soft shadows
  73. Unwrapping more than one object
  74. UV question
  75. wiggie's marble material
  76. How do you avoind stretching in the human unwrap?
  77. HDRI lighting in BI trick
  78. [newbie] HDR environment sphere
  79. Looking for Material Tutorial
  80. Texture overlay...
  81. Texture v. dark on one object, no reason?
  82. 1 UV map on multiple objects
  83. Map does not work completely
  84. Constraining wood procedural a.k.a. Procedural wood/laminate flooring
  85. How to use several textures on clothes model
  86. 3 lights on a human hands still dark
  87. How Do i Control Lightling?
  88. Lighting behind a door
  89. Glow without halos ?
  90. Texturing
  91. Bake the sss?
  92. External renders
  93. Question about glass
  94. Inserting a none-square image
  95. Im getting it!!! 3 point lighting again. Cannot figure it out!
  96. A UV Texture/shading Help Please...
  97. Project Texture to Mesh
  98. flipping normals for interior surfaces
  99. Reflection of light on material
  100. Mapping Ideas needed for Spacecraft / Game
  101. Texface "baking".
  102. Exporting 3ds textures.
  103. Texturing Produces Black Specks
  104. help w/ Map Input
  105. all my faces are same texture
  106. uv wrapping
  107. UV calculation error - "active face not selected"
  108. Colour conversion between RGB and Blender colours
  109. Materials Directorys?
  110. Strange shadows with HDRI lighting
  111. how to configure a scrolling texture?
  112. Why the image became ugly at a plane?
  113. Luminous objects
  114. Texture & lighting problem.???
  115. casting shadows on objects?
  116. Problem When Loading Into Game
  117. Problem: UV Map a world map of Countries
  118. UV Unwrapped Faces Not Staying Connected?
  119. Problem creating a material
  120. Strenghten my colors
  121. just what the..?
  122. Ready for a challenge?
  123. Texture doesnt appear in a runtime
  124. volumetric light through smoke?
  125. TRANSPERANT image?
  126. Texture looks strange (blurry)
  127. Come on, Blender. This is absurd.
  128. Too many materials
  129. what to do when you join 2 objects?
  130. Checkered material weirdness
  131. Accessing lighting information thru material nodes
  132. having problems with radiosity
  133. New UV tutorial - draft mode (complete)
  134. Halo lights
  135. My Close-To-Photrealism Textures
  136. Blurring
  137. Prevent UV scale when loading image to uv-editor?
  138. Disco dance flor.
  139. dark wall next to a lamp
  140. Can blender do this?
  141. Messed up baking? Corrupt?
  142. Displacement with Nodes?
  143. Really basic texture/material question
  144. shadow artifacts
  145. Textures and Object Proportions help...
  146. Emitting a color?
  147. Lighting and transparent objects
  148. help with light effect
  149. Animate a flash
  150. Transparent texture on transparent material quesiton
  151. about texture sizes and multiple objects
  152. Textures and particles grumble
  153. Ray Tracing, Transparency and Particles?
  154. raytracing problems
  155. Putting the Random in Random Textures
  156. Can you bake a uv texture?
  157. Unpredictable Node Output... Ideas?
  158. uv mapping woes
  159. Weird reflections with Yafray
  160. SSS and AO
  161. sss limitation
  162. Saving UV face Layout
  163. Putting an image on a flag
  164. Texture appearing on wrong side
  165. texturing an extruded curve in blender
  166. Trouble With Drawing Uv Texture
  167. Materials Amb Button, AO
  168. Multiple Textures, One Face?
  169. 3ds texture
  170. i need help in wood mat.
  171. Problem with halo/billboard
  172. Radiosity: Losing 1 texture on mesh (less than 16 textures)
  173. Texture problems
  174. Need tut about head texturing
  175. Texture as light source?
  176. FYI: Tiling Textures use Object Bounds
  177. UV Not Flipped but Backwards
  178. xml problem with YafRay
  179. Blending Materials using a Gradient?
  180. Yafray lighting problems.
  181. Advanced texturing
  182. light beam
  183. Blender Materials Database?
  184. Puzzle Texturing Advice Wanted
  185. Interior lightning
  186. UV Texturing
  187. Assinging materials to all objects?
  188. Glacial ice?
  189. Morrowind Animated Texture
  190. Natural crystal with imperfections (I'm using Yafray)
  191. making textures visible on both sides
  192. can this SSS gltich be remedied?
  193. Using mask for stargate puddle
  194. Question about "Link Material to Object" button
  195. 3DS imported Textures dissappear after weight painting
  196. UV unwrap and texture character?
  197. Can some one show me how to map images to individual faces?
  198. Texture color problem
  199. Problem with reflection
  200. YaFray: Indoor lighting problem
  201. Shadow edge responding to bump map?
  202. Exported model (3ds, x) without some faces
  203. Problem with "sticky" textures
  204. UV mapping question
  205. car material?
  206. how to make a fabric material?
  207. making a good spec map
  208. UV mapping animation
  209. Alpha in GE Doesn't work!
  210. Question about textureing and lights
  211. array lights?
  212. Node material to hide backfaces and interior faces on transparent object?
  213. deleting UV images
  214. Problem with UVs
  215. Wire materials and shadows
  216. how should I unwrap a REALLY hi poly model?
  217. Problems viewing models in textured view
  218. texture and transparency
  219. Problem with decaling
  220. reflection of an invisible object
  221. Bake Radiosity
  222. Is Anybody using Verse??
  223. Glass texture
  224. UV mapping question
  225. Exclusive light not work with shadows?
  226. problem with earth texture
  227. Alpha Ignored for Ray Mirror?
  228. Select in UV Editor, show on model
  229. ztransp & Ray transp
  230. Face outline
  231. Very good tutoriasl ! A Must see.
  232. Displacement maps filter
  233. Lighting Flicker with Set Smooth Mesh
  234. GIMP tutorials?
  235. Alternate Programs for Texturing
  236. Glass material glitch?
  237. uv mapping question
  238. Question about UV texturing
  239. Uv map gets bent for no reason
  240. Why the lighting is working not correctly in this blend ?
  241. Studio lighting - any suggestions....?
  242. Uv Textures Problem
  243. advanced paint options
  244. realistic TL lights and lighting
  245. Light Thorugh Transparent Material
  246. Texture painting in blender
  247. Alternative to uv?
  248. UV problem (won't render)
  249. how do I make a geometry dependant dirt material?
  250. SVN shadow Glitches??