View Full Version : Materials and Textures
- Blender 2.45 & SVN Transparency Question
- Texturing Volume Light Halos?
- Not keeping my UV textures?
- Realistic Sun
- how can faint halos be made to look smooth?
- uv scripts
- image resolutions
- Glass object inside another glass object
- Some polys don't show up in uvmapping?
- Height Shading
- Uv for house model
- Yafray Question
- lots of natural textures
- maximum texture resolution
- Normal mapping , B&W or coloured ?
- high to low poly unwrapping
- lighting help
- using materials
- where can i get...
- hair colour?
- saving uv coords doesn't work?
- I need a wet-look effect
- Emitting fur from UV Texture.
- a strange prob??
- need some helo with lightning
- procedural texture : vertical lines --> how to ?
- Texturing via alreday mapped UV
- How do you guys do it?
- Mirror/transparency question
- major problem with texture
- Volumetric Halo Spotlight Banding
- how is this ilumination done ?
- Please help to unwrap architecture model
- Thunder and Lightning!
- repeating procedural texture
- Quicktime RGBA Alpha Not Working
- Making neon lights, pipes etc.
- Strange discoloration (newbie)
- Selecting Geometry from UV
- Having object edges glow
- UV map doesn't work
- Glass?
- how to repeat a texture over a plane?
- baking
- Material nodes - limit by height? Making Snow
- Colored Shadows?
- New to Textures
- Clipping Out Shapes Problem
- Hello, plus UV problem
- Saving UV Maps
- Cutting from a path
- How to make really nice gloss on black plastic?
- Render only the reflection of an object?
- Image texture not affected by texture space size?
- Multiple textures, one UV
- Texturing a dupliverted grid
- Splitting a texture
- sandblasting
- snow ideas and discussion
- UV Unwrapping and Subsurfacing?
- Image size/resolution and textures
- Animate between different textures on same plane
- Texture painting: able to paint a smaller line then in any other software?
- Help with flickering texture in Animation?
- Dirt in a garden?
- Can I use high face mesh to make an image?
- Combining Texture Nodes
- Edit: Nevermind
- 4-point lighting questions
- Creating Hair?
- Radiosity render enabled destroys my displacement map
- Soft shadows
- Unwrapping more than one object
- UV question
- wiggie's marble material
- How do you avoind stretching in the human unwrap?
- HDRI lighting in BI trick
- [newbie] HDR environment sphere
- Looking for Material Tutorial
- Texture overlay...
- Texture v. dark on one object, no reason?
- 1 UV map on multiple objects
- Map does not work completely
- Constraining wood procedural a.k.a. Procedural wood/laminate flooring
- How to use several textures on clothes model
- 3 lights on a human hands still dark
- How Do i Control Lightling?
- Lighting behind a door
- Glow without halos ?
- Texturing
- Bake the sss?
- External renders
- Question about glass
- Inserting a none-square image
- Im getting it!!! 3 point lighting again. Cannot figure it out!
- A UV Texture/shading Help Please...
- Project Texture to Mesh
- flipping normals for interior surfaces
- Reflection of light on material
- Mapping Ideas needed for Spacecraft / Game
- Texface "baking".
- Exporting 3ds textures.
- Texturing Produces Black Specks
- help w/ Map Input
- all my faces are same texture
- uv wrapping
- UV calculation error - "active face not selected"
- Colour conversion between RGB and Blender colours
- Materials Directorys?
- Strange shadows with HDRI lighting
- how to configure a scrolling texture?
- Why the image became ugly at a plane?
- Luminous objects
- Texture & lighting problem.???
- casting shadows on objects?
- Problem When Loading Into Game
- Problem: UV Map a world map of Countries
- UV Unwrapped Faces Not Staying Connected?
- Problem creating a material
- Strenghten my colors
- just what the..?
- Ready for a challenge?
- Texture doesnt appear in a runtime
- volumetric light through smoke?
- TRANSPERANT image?
- Texture looks strange (blurry)
- Come on, Blender. This is absurd.
- Too many materials
- what to do when you join 2 objects?
- Checkered material weirdness
- Accessing lighting information thru material nodes
- having problems with radiosity
- New UV tutorial - draft mode (complete)
- Halo lights
- My Close-To-Photrealism Textures
- Blurring
- Prevent UV scale when loading image to uv-editor?
- Disco dance flor.
- dark wall next to a lamp
- Can blender do this?
- Messed up baking? Corrupt?
- Displacement with Nodes?
- Really basic texture/material question
- shadow artifacts
- Textures and Object Proportions help...
- Emitting a color?
- Lighting and transparent objects
- help with light effect
- Animate a flash
- Transparent texture on transparent material quesiton
- about texture sizes and multiple objects
- Textures and particles grumble
- Ray Tracing, Transparency and Particles?
- raytracing problems
- Putting the Random in Random Textures
- Can you bake a uv texture?
- Unpredictable Node Output... Ideas?
- uv mapping woes
- Weird reflections with Yafray
- SSS and AO
- sss limitation
- Saving UV face Layout
- Putting an image on a flag
- Texture appearing on wrong side
- texturing an extruded curve in blender
- Trouble With Drawing Uv Texture
- Materials Amb Button, AO
- Multiple Textures, One Face?
- 3ds texture
- i need help in wood mat.
- Problem with halo/billboard
- Radiosity: Losing 1 texture on mesh (less than 16 textures)
- Texture problems
- Need tut about head texturing
- Texture as light source?
- FYI: Tiling Textures use Object Bounds
- UV Not Flipped but Backwards
- xml problem with YafRay
- Blending Materials using a Gradient?
- Yafray lighting problems.
- Advanced texturing
- light beam
- Blender Materials Database?
- Puzzle Texturing Advice Wanted
- Interior lightning
- UV Texturing
- Assinging materials to all objects?
- Glacial ice?
- Morrowind Animated Texture
- Natural crystal with imperfections (I'm using Yafray)
- making textures visible on both sides
- can this SSS gltich be remedied?
- Using mask for stargate puddle
- Question about "Link Material to Object" button
- 3DS imported Textures dissappear after weight painting
- UV unwrap and texture character?
- Can some one show me how to map images to individual faces?
- Texture color problem
- Problem with reflection
- YaFray: Indoor lighting problem
- Shadow edge responding to bump map?
- Exported model (3ds, x) without some faces
- Problem with "sticky" textures
- UV mapping question
- car material?
- how to make a fabric material?
- making a good spec map
- UV mapping animation
- Alpha in GE Doesn't work!
- Question about textureing and lights
- array lights?
- Node material to hide backfaces and interior faces on transparent object?
- deleting UV images
- Problem with UVs
- Wire materials and shadows
- how should I unwrap a REALLY hi poly model?
- Problems viewing models in textured view
- texture and transparency
- Problem with decaling
- reflection of an invisible object
- Bake Radiosity
- Is Anybody using Verse??
- Glass texture
- UV mapping question
- Exclusive light not work with shadows?
- problem with earth texture
- Alpha Ignored for Ray Mirror?
- Select in UV Editor, show on model
- ztransp & Ray transp
- Face outline
- Very good tutoriasl ! A Must see.
- Displacement maps filter
- Lighting Flicker with Set Smooth Mesh
- GIMP tutorials?
- Alternate Programs for Texturing
- Glass material glitch?
- uv mapping question
- Question about UV texturing
- Uv map gets bent for no reason
- Why the lighting is working not correctly in this blend ?
- Studio lighting - any suggestions....?
- Uv Textures Problem
- advanced paint options
- realistic TL lights and lighting
- Light Thorugh Transparent Material
- Texture painting in blender
- Alternative to uv?
- UV problem (won't render)
- how do I make a geometry dependant dirt material?
- SVN shadow Glitches??
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