- Applying a Texture to a .x file
- Can't Export UV map
- How to make a crystal texture?
- How do I render and show the image?
- Selecting in UV Image window not working?
- "LCM Option" in UV Calculation in 2.45
- glass and ligth
- Temporarily Disable A Light/Lamp
- Multiple Materials on one Object
- 2D - Textures and animation
- Using World Texture to Simulate Day to Night
- Can't get alpha texture to render properly.
- Flawed Uv Mapping
- How do you make one object have more than one Material?
- problem ith imported .md2 animation
- How do I make something half clear half not?
- tiling the UV background image ?
- Can I import previously made materials/textures/meshes/objects?
- Problem with radiosity
- How do i remove a objects texture?
- Reflection? why does it look so crappy?
- Color washout with yafray
- radiosity vs. Amb. Occlusion
- Consolidating image is repeating texture
- blending edge between 2 different textures
- negative lighting
- round aircraft body to texture
- Render doesn't show model's texture
- UV angel based problem
- Realistic leather texture---help out
- Texture cloning
- urgent - problem with 'shadows only' on a plane
- Baking Hair / Fur / Clothes
- How to create photorealistic glosses on black plastic...?
- Transparent materials?
- real leather---help again
- Sculpt mode - lighting loss on pressing F
- lamp frustrations
- global illumination
- display transparency
- Materials question from a beginner.
- UV Alpha
- Wth!?! So Many Problems With Textures
- Loading BMP: wrong colors
- Many testures for 1 mesh
- Saving texture paint results in lossless format?
- problems with custics...
- how does a displacement map need to look like?
- Need help with reflections
- painting hair particles
- comparing render results ?
- questions about unwrapping
- Radiosity: Weird blue artifact on one face
- Image texture is getting blurred
- Metal Question
- beginner questions about radiosity
- Partially transparent object
- (what does it take) Creating an interesting lighting situation
- Underwater + bubbles (HELP)
- Need urgent help with blender UV maping.
- Texture Help
- How do you bake a texture from Vertex Paint?
- Problem with UV mapping
- Why my full render don´t get right?[closed]
- lighting darker on textured materials
- Atmosphere with material nodes -- SOLVED
- 8-bit looking black gradient
- image browser
- Textures???
- Mech Texture
- UV map messed up
- material node issue
- light gradient
- Layers Help- Lighting
- adding "depth" to textures???
- Simple cylinder material help needed
- Making a bump map?????
- how do i get uv mapping to render?
- baking light map into multiple texture
- Eyes Help
- can't get reflector opaque for halo's gleam
- Texture Baked image has jaggies
- Stealth Camo ~ Invisible Effect
- Where is this light coming from?
- Snowy Trees
- How can I make these effects? (Character from Beast Wars)
- Hi, My rendering object is black:S
- Soft Edges on Shadows
- Texture Glitches In Blender
- export textures
- Multiple Halo Materials
- Assign a material to a particular object
- Alpha Mapping Not Rendering
- how do i have different textures on different faces on one object?
- Selecting an object to texture
- What is it used for?
- More Halo Problems
- copy uv texture
- Merging UV Map Islands
- how to use textures in indigo ?
- Saving the selfshadow'ed UV
- Photo as environment map or...?
- UV Mapping
- How do I make this light-grey effect?
- It's all black.... what broke?
- Affecting one texture's COL value with another texture.
- SVG texture image.
- Can blender mapping an object using video files?
- More Depth?
- Error: No image found to bake to.
- Radiosity rendering - Texture mapping
- Make an image texture from tiled images?
- Multiple Material and Textures problem.
- Light spill through sealed mesh
- Muzzle Flash
- Pro with embarising noob question...
- Earth Night Lights
- Moon correct material?
- Question about spherical textures
- HDRI no longer supported in blender?
- lighting help
- can I tile using LSCM and a 4 texture image?
- mirroring a texture?
- UVmap question
- Theatrical Lighting
- Caustic shadows look strange ,is it the way it should ?
- Files including uv-maps cannot be correctly saved to another media
- Alpha maps?
- Getting absolute normals
- Multiple Textures
- displacement from zbrush 3
- Spotlight halo
- Painty Textures
- How to determine the size of texture?
- Object Duplication - Texture Issues
- Create baked on lightmap for use with Papervision3D
- Trying to paint a stripe down the side of a complex mesh
- Problems with halo material changes and the new particle patch
- How should I UV unwrap this?
- Texturing Mountains
- Is this possible to render with Blender...
- Egands... help Shadows?
- Problem with baking radiosity
- display texture in edit mode
- Quick question about UV unwrapping
- Crystal Ball
- bump map throught transparent object
- emit glow
- Composite Nodes Question
- IBL for studio setup?
- reflecting light
- yaf ray blur reflection
- transparency question
- UV mapping question
- What's wrong with this render bake?
- Artifacts, what could be causing these?
- Aluminum like texture
- is NURBS unwrapping possible?
- Toon shading
- Newb question about decals
- Mutiple UV maps!
- UV Problem
- Map UV Node - UV Pass Problem
- Runway UV map problem
- Tile texture together
- Textured view not working
- selecting a shell
- alpha trouble saving painted texture
- Problem with reopening a UV Mapped file
- break uv
- uv map to face
- unwrap is goofy!
- Material on a curve
- UV animation
- Mapping a skin texture to a UVMap
- 2D Referencing
- Turning an object into a light source (?)
- alpha textures
- Uv mapping problem (proportions)
- lCSM NOT THERE!!
- Ocean scenes - Realistic
- How to add "chipped paint edges"?
- Confused by objects and UV maps
- Plaster wall
- help
- unwrap...with matching uvs
- big bug or i miss something
- transferring uv
- uv automatic spread
- Basic Background
- Problem Applying Copper Material
- turn off the pins!!!!!!!!!!!
- smooth uv
- Clarifications of texture with sequences…
- Experienced UVunwrapers , help.
- Textureing anime (Part 2)
- Why is this so hard?
- Can't Add Texture to Latticed Object
- Light shapes
- Bake On Multi Uv Texture Help !!!!
- vertex paint will not renew...
- Can I do this with procedural shaders?
- Nodes Example?
- Unwrapping
- Texturing a sword
- Yafray alpha map problem
- Earth (space lighting)
- Switching on a TV
- Texture not in possition
- UV unwrap is overlapping... how to fix?
- Scaling materials?
- Problem with texturing
- Building and using a library of materials
- Couples questions
- Light shining through a window?
- red dots?
- Deleting unused "saved (F)" material datablocks
- help: funky colours on faces after extrusion :(
- Area light
- Thanks
- Video Texture Problem
- Why can't blender produce Mirror / Refraction in real time?
- Texture on Rubber Duck
- coloring
- UV texture problem
- Fresnel Workshop
- lighting help needed
- rendering speed
- caustic in blender internal
- Light Color
- yafray caustic and pure white plane
- Shadows in Blender
- this is way over my head
- Do you prefer procedural or image textures?
- problem with alt+V
- Textures
- What's it like to model and texture stuff?
- Looking for models to use during texturing classes
- Multitexturing: Main + Detail maps (each with different UV set)
- How do i make textures using Gimp?
- How to render like this.
- How ro unwrap this model(organic)
- texturing
- Giving a raised texture look
- objects appear black in 3d window
- spot light halo help needed
- Ray transparency mirroring?
- New UV Projection Modifier - turn off repeating?
- Projecting coloured light?
- appending