View Full Version : Blender Tests
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- New feature tests
- Cloth Test
- another fluid sim test
- My first HDRI test
- Big fury balls
- Fluid Simulation
- yafray test
- New technique to create fur tuft
- Ignore this thread.
- Displacement Mapping Test
- Softbodies Cloth simulation
- HDRI animation test
- Be gentle, (first non procedural texture)
- Webcam
- depth of field test
- A fluid sim with WITH OUT a difference!
- -Yafray- Glass balls on block of wood.
- First attempt at fluid simulation
- Hydraulic Jaws (npr test)
- BlendOde+FluidSimulation+Blend2Pov Test
- Does this look good to you?
- The cloak effect
- New ball animation
- Inflatable Balloon (with blend-file)
- Trying to make a LENS
- Particle System
- dof composite with nodes
- three GameEngine To IPO Test
- Objects exploding
- Testing toon-shaders
- indigo testing
- Particle and wieght paint
- Mist and DOF with nodes
- Texture test
- EXPLOSION!:D:D:D:D need help:(
- Particle Pendulum
- EXR output?
- Golden Suzanne gets wet
- Moebius (updated : now a klein bottle too)
- Chrome
- ED + CVS (5-Jun-06) = strange things
- three balls in India (mirror- and mapping-training)
- Blured reflections in Blender Internal :)
- Testing out the node system
- Another node test (with displacement)
- Meta Ball Animation
- shape keys+ bones=muscle deformation
- Grass'n'Stuff
- Try this Video Sequence editor image preview test
- Yafray: HDRI+Glass+M&Ms with physics
- energy weapons test
- test build of MacOSX Intel blender available
- Benchmark rendertimes
- Ninja Ball!
- Dynamic Light (game engine) Help with odd lighting!
- Cubes Only!
- official test builds
- Indigo rendering test
- test with ftp and first uv mapping
- My 1st Blender + YafRay render
- static particle grass
- Best way to animate a long hair
- Liquid Fire test
- Oil test
- Time to animate my spaceship
- Final Fantasy7 imitation tests
- 2 new tests (softbody and sea)
- Materials / Textures test
- another ofS test(a meteor)
- Does 2.42 RC1 render slower than 2.41???
- My first animation
- First Blender test
- Problem with fluid test
- Blender & Zbrush
- Nice Sun
- Abrasion, rust with tricks
- I'm very confused; Fluids
- Water meta style
- My fluid tests
- script test result
- Fun with bullet physics/ge!
- comp test
- Wine Glass - Bullet Physics - Yafray
- water (sim + texture test)
- Fluid obstacle problem
- My first walk cycle.
- Bezier curves test
- Stereograms using the Node Editor
- Parabola physics test
- Flower
- update on freestyle npr line renderer
- RC2 Test - Verification
- toonedge w/nodes
- Rabbit creature thing
- blender sequence editor limitations
- random 3d array script results
- Array test - 2.42 RC3
- Meta object - Array modifier (would be a great combination)
- alien
- Deflection of Softbody with mesh as one mesh
- procedural textures on fluid test
- Particle Hair 2.41 vs. 2.42 RC3
- Node test - bottom of page
- Non standard AVI's
- Shadow problem + Yafray problem
- My first project!!!
- Blender 2.42 Final release Optmized for Win32 AMD AthlonXP
- Bowl of milk (fluid sim)
- 2.42 soft body test, its pretty good!
- RGB Chroma Key Node Test-Windows Build (12 AUG 06)
- Fluid Sim
- Combining mblur and vector blur
- Yafray Caustics and DOF
- Curve Following Array Modifier?
- Fluid through colander
- wave by using glass
- DoF Animation
- Gimp/Blender post-processing comparison
- Glass + radiosity
- Swarm script test
- my Array Modifier Test
- Particle bubbles in fluid simulation
- vector blur
- Skin shader test
- Swaying grass
- And another Skin Attempt... (Nudity) *Update*
- Array motion blur test
- Material Nodes: Blood drops
- 3ds export problems: smooth surfaces
- I am very much liking array modifier
- Do I hear the call for a... Anisotropic Brushed Metal Suzanne?
- Got a problem with Node bloom
- blender exit itself when i try to ...
- my array test
- Caustics Problem
- Scan and morph
- test with bullet-physics and fluids
- Kaleidoscope - array modifier
- Color codes
- Fun with Yafray
- Skin Test with Nodes
- High-Tech Corridor Animation
- Space Stations and DOF
- Importing DXF files..
- Using vertex painting to blend textures
- Underwater Lighting
- Linux OpenGL Interface - xorg vs nvidia strangeness
- Yafray HDRI lighting test
- GSOC Displace modifier render
- Wicket material
- Sketch lines with jitter
- Metallic paint test
- Normal Map and Anisotropy in Blender
- Another Fluid sim test: The CityFluid
- Playing with Reflection
- Array tests
- Array Modifier and HDRI
- MORE fluid sim - a boat
- Coloured Fluids
- Procedural texture test
- Watery fun gone wrong
- spider physics tests
- Video-Mapped Displacement
- Line drawing on Blender 3D space for modeling ref:
- Softbody Deflating Balloon Test
- brains!
- My, like, third ever render
- Swinging Pendulum Demo
- Tentacle (Array + Subsurf + Curve) - SoC Modifier Stack Upgrade
- Quickly sculpted head/skull
- Goop animation - Google SoC Displace modifier
- Doe sanyone know how to do this???
- yafray rotating crystal
- Blender Sculpt (Its awesome)
- Beta Char Animation Testing - updated!
- Earth with better Atmosphere
- Sin City-ish black & white render
- My hand!
- like MRay blender do !
- what is for you the best external blender renderer and why ?
- really cool reflection test(as seen on blendernation.com)
- Post your skin tests.
- tiny xray animation
- Particle Bounce Path Tracers
- Save Game to IPO
- Lens Distortion (mild fish-eye effect)
- Static particle test =D
- Some sort of SSS type material with nodes (New image)
- Goo - DOF, Bloom, AO, Noodles
- [CVS] mesh modifier: displace
- fluid sim & time
- Fake DoF with Nodes
- Glow with Composite Nodes
- Cornell (Yafray)
- light saber style glow w/ nodes
- The Blender Fan Takes a Hit!
- " Outer space " Stencil practise
- The Vertigo Effect
- (Semi) Realistic Sun
- Loser Fights Desert Troll (greenscreen test)
- Grass model for download
- Snake animation with Lattice/Curve deform
- More fluidy fun
- Cartoon Modelled with the B-Brush Sculpting Tool
- My Nightmare Indigo render
- Indigo Testing
- Limit Camera rotation while following path
- Texturing fun
- animated clouds
- Birds` feathers???
- Thnx to Sketchy's furthing
- Jenga!
- New bouncy dynamics demo
- Tire modeling using arrays, now with blend file
- Photo textures.
- Blender <-> ZBrush
- More volumetric clouds..
- jellyfish
- Makes a funny background
- Sub Surface Scattering
- Indigo: So far I am impressed
- Fireball and clouds volumetric effects [animation]
- Textureing in blender
- quik question....
- BVH Import Test
- New softbody features in CVS
- KOwen difficult Collision
- Morgentau...
- Worms with path and IK-chains
- abstract script/plugin tests
- More SSS
- First Indigo Render
- Creation
- *New softbody animation in bottom!* old:Some shiddy electronic stuff
- Fluid Hop Test
- Testing svg
- GE 2 IPO test again...
- Hidden Line Render + AO
- Fluid Text Animation
- Chaotic Order, this is what happens when you spin cube duplicates
- Particle animation/Gel writing
- Tryin' to figure out the toon shader
- How to?; Alpha lighting ( negative shadow)
- Playing with binary. ABSTRACT
- cool sphere!!
- faking thermal vision
- coca cans and lighting
- wireshading
- Trog's Salon for Ugly Meshes
- Alpha and mirror reflection
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