View Full Version : Animation and Rigging
- First Post!
- Notification of Bug and solution (NLA)
- Anime style production
- Nearly finished: 10 Sec contribution
- RVKposer will work in Publisher225
- A couple of tests
- Larry finished!
- My first contribution
- Two Blendo animations
- Cartoon Eyeball tutorial posted
- Posted Kate.blend file at creationaniamtion.com
- Posted "Symetrical - Mirror Modeling Tutorial"
- a silly fat thing
- Am I allowed to ask character animation questions here?
- initial position question
- to drop the key or not to drop the key
- Question (for Hos)
- Which one do you like better? Other suggestions?
- Lip sync test.
- New tutorial on BlenderChar
- Armatures and Constraints
- Tips for rigging?
- time saving idea
- Problem with armatures screwing up
- Two new tutorials by Lyubomir
- Just a test, please ignore this post
- Tips on Walkcycles
- I know I already posted this on the Q&A forum, but...
- can i use blendo for some render tests?
- NLA, Pose Modes, the Action Window
- PROBLEM : Character Animation rendered through BMRT 2.6
- armature and IK problem.
- The eye!
- Spiderman
- Empties/Cubes as IK Constraints/Solvers
- Any basic skeleton tutorials?
- 10 second club off line?
- Deformation and clothing
- Spiderman IKA Setup
- Render smoothness
- Armatures and mechs?
- Any Armature Tutorial
- Blender and other renderers...
- Hand Tut problem....
- My May(/June) 10 Second Club entry
- Character Models
- How to Get Ahead in Character Animation...
- Blender crash when selecting an empty or armature in blue
- Animated gifs?
- Blender Character Animation in Contests
- Short Anim using BlenderChar hand tutorial.
- mouse character
- Contest name contest!
- Other
- kool contest
- Converting old IPOs to Action objects
- LOGO IDEA CONTEST !!!
- Character Tutorials
- Monkeyframers Contest!
- Armature Problem
- human anatomy proportions?
- Run cycle tuts or help?
- How to make a strafe animation
- A little confused. (to say the least)
- Pixar eye tutorial
- You dumb @#$@
- spinning the main parent limb 360 > frame spinback glitch
- Clothing a character
- Monkeyframers -- August soundclip poll!
- Permanently deleting actions?
- Skinning and Posing
- Flipin armatures
- Armatures question
- BlenderChar tutorials
- NURBs
- Trying to understand the very basic basics of it all...
- Blendo — the cool CharacterAnim Model
- What's best? IK Armatures or Empties?
- Armature leg goes wonky when I pose
- Where is BlenderChar?
- Exporting Poser 3 characters to Blender
- A short script for a short animation ! (Please, comment!)
- Cartoon Eyeball Animation Tutorial Finally Posted
- Problems with "Blendo"
- November 10 Second Club -- Win Maya!
- On Monkeyframers
- Help Me Out!
- TV
- Mouth replacement Animation Script.
- Newbie Question about Armatures
- Problem rotating a mesh with Armature
- quaternions dummies
- NLA misteries & scandals
- Need a tutorial or some advice.
- team sia looking for modeller
- creating Chrono type hair?
- Creating clothes! HOW???
- character model examples
- Numerous characters in scenes?
- broken links
- Smooth deformations with armatures
- Some info for Richard
- Making a list and checking it two or three times.
- Making a list and checking it two or three times.
- Characters picking up and releasing objects?
- armature problem
- I know its been asked alot before but bear wth me.
- Character Tut
- Limbs
- A generic Humanoid armature rig....
- What is pose mode and why use it?
- Rotate constraints to imitate limb movements?
- Posing in pose mode, drifts from armature origin
- Where do you learn this?
- animating cloth with armatures
- Alternative to pose sliders?
- Animation???
- Game kit problems under linux
- WNF: Jan 10sec_entry
- keyframe w/ animation
- Funblender and Armature tut problem
- Alien Dancer, needs advice / feedback.
- First real character animation!
- Game idea -- opinions please
- Dragon - rigging test
- assigning armatures
- paste the flipped pose.....
- Shoulder joints rigging and animating problem
- Char Anim tutes at the Blended Planet - rvks/armatures/nla
- finished 30 sc tv spot heavy in Character Animation
- Help on Eyelid-Problem needed
- First Test with Alien Character (Added Mpeg Version)
- what method to choose?
- exporting bvh annimations
- NLA and Walkcycle
- .BIP->.BVH
- Some Help Multiple Characters fastest way
- Collision files. Are they restricted to the game engine, or-
- IK contraints / Bone Controler?
- how to control a complex animation by one ipo?
- picking up, putting down
- finally done
- IK Copying on a rig
- Ugly creases on hand joints
- Full body Rig
- Update on project, character-animation
- track to problem
- wip: squirt bottle animation
- Char Modelling
- 2D IK problem - mech leg
- restricting rotation on an axis
- Best way to make .wmv files?
- Key frames and motion paths???
- Animating with size and rotation
- Bones axis?
- One way to make good .avi .mpg files for WindowsMediaPlayer
- Animation format?
- Controlling eyes, pupils
- importing dxf made in autotrace
- Stuck on RVK Face animation, tongues and teeth and things.
- Insert Key menu
- retimeing animtion to print on film
- Rigging a character
- about actions blocks
- Rolling bones
- Avoid re-rendering animation object that don't change??
- Help opening doors!
- camera angle
- Copying a bone chain
- how to use action and nla together?
- Need help with font converted to mesh.
- realtime ocean
- Moving those reels
- Why parenting particle emitter to a bone wont work?
- Changing the rest position
- Armature appended but want parent
- how did the sequence editor work again?
- Low poly mesh rig to deform a high poly mesh ?
- anitmating the colouds texture?
- Halo in .tga image doesn't show up in Sequence Editor
- Help to add sound
- Linux+ Blender 2.28 + Creating/Importing Wave files
- Facial animation and muscle deformation
- Deleting and editing actions
- odd track-to problem in armatures
- I'm having alot of trouble with paths
- Inserting frames into an animation
- HeavyMetal.WAV
- particle-mesh parenting & armatures
- A Useful Diagram
- Where is the documentation on RVK's?
- Saving video
- Transparent mesh
- Tilting a path
- syncing 2D and 3D possible?
- New buttons?
- IK solver? Walk cycle problems
- Video Converter
- Blender 2.28a and armatures
- reseting armature?
- How does a good armature skeleton look like?
- Loopable Particle Animations
- Volume "Fac" IPO not mix-downing
- model shrinks
- Eye Lids
- Parenting Mesh to armature causes crash
- Armatures and Nurbs?
- bouncing ball ??
- tracking multiple objects sequencially
- Problem when rendering Animations
- Wheels in animation
- rolling carpet
- dlocx, drotx etc... IPO curves
- General Armature Discussion
- linking to meshdata but unique actions/nla's ?
- Armature + Lattice
- misterious "FO" flag in actions....
- Make them go away!
- How many frs/sec do you use?
- particles / collision / deflectors ?
- Clearing off unused actions...
- Clouds in Animation Solution
- DivX supported?
- Some Tutorials
- Is it possible to make an IK control bone follow a path...
- Is it possible to create an action for other than armatures?
- Sound in movies | update: new question
- DivX Profile and Settings sugestions
- AVI file size in Blender animation
- What is the best way to make an ammo belt?
- Can Spotlight parameters be animated?
- Identifying unassigned/misassigned vertices
- Is it possible to parent a vertice group to an empty?
- symmetrical weight painting
- Face Armature
- Animating Halos
- Nice walk cycle
- NLA with layered actions
- deleting strips in NLA screws actions up?
- help...quick...
- Auto assign vetexes to arms?
- Moving or sliding an action strip in NLA editor?
- Cutting a multi-scene video
- Any project management/workflow tutorials?
- Copying IK Rig Chains
- Engine mechanics help?
- Rigging for Forearm Twist?
- Follow path
- Rotating bones and IKs.
- How to make a correct keyframe animation with a rotating obj
Powered by vBulletin™ Version 4.1.1 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.